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  1. Interested in a Canabalt like template?

    AjBlue
    by AjBlue · January 2011
    hachiko, can i suggest adding a * 10 to the score attribute and adding an interpolate to the time so it counts up quickly, giving more of a satisfied score
  2. gamesalad have a "comment out"?

    StormyStudio
    by StormyStudio · January 2011
    only way to do it at the moment is to create a game attribute, call it something like 'test' make it = 0
  3. Actor won't touch ground when gravity is flipped

    Frazzle
    by Frazzle · January 2011
    Well, i'm changing the rotation attribute to 180 if that's what you mean.
  4. vectorToAngle issues

    RH
    by RH · January 2011
    Both are constrain, the top one is self.angle2 and the bottom is the angle I highlighted in the image above.
  5. vectorToAngle issues

    RH
    by RH · January 2011
    constrain self.angle to: (vectorToAngle(( game.X - self.Position.X ),( game.Y - self.Position.Y ))) - self.rotation
  6. Thankyou GameSalad and the forum for a great year...

    Jel
    by Jel · January 2011
    - Change Attribute = Make New Baby and see if that once cries too
  7. how to make a simple timer?

    forklift
    by forklift · January 2011
    Game attribute (integer) = Timer
  8. Thankyou GameSalad and the forum for a great year...

    xyloFUN
    by xyloFUN · January 2011
    - Change Attribute = Make New Baby and see if that once cries too
  9. Thankyou GameSalad and the forum for a great year...

    Jel
    by Jel · January 2011
    - Change Attribute = keep working on my gs game OR stop and feed baby ?
  10. Saving game, game app closed, resume

    eemachala
    by eemachala · January 2011
    You mean just setting attribute for which level player is on right? since my works like areas they can move back and forth from like doors instead of levels that must be completed.
  11. Problem with interpolate width and height & 'overlaps or collides'

    RH
    by RH · January 2011
    So it seems that after I have interpolated the attributes self.size.width and self.size.height the actor no longer recognises when it is overlapping or colliding with another or other actors don't rec
  12. How to Reset ALL Attributes before re-entering scene

    JoeMeister
    by JoeMeister · January 2011
    Makes sense. But when do I do this. While in scene the actors life attribute is set to 3.
  13. how to reset all attributes to its defaults

    jonmulcahy
    by jonmulcahy · January 2011
    I just reset everything manually, I have a hidden actor called reset that I put a rule that says when reset is tru change attribute to default value, repeat for each attribute that you want. Then on t
  14. How to Reset ALL Attributes before re-entering scene

    JoeMeister
    by JoeMeister · January 2011
    What is the best way to reset all attributes before re-entering a scene.
  15. Need help with Photoshop!!!

    simo103
    by simo103 · January 2011
    More tricky if your triangle moves as you will need to constrain each pyramid piece to the triangles position so they move with it. Can be done but a little more work.
  16. enemy chase player only when player is near?

    UtopianGames
    by UtopianGames · January 2011
    You need a real attribute game.distance or whatever you want to call it.
  17. Can you make one actor Wrap, rather than the whole scene.

    JamesNoble
    by JamesNoble · January 2011
    Normally I would check 'Wrap Y' in the scene attributes, but because I am spawning other cars at the top of the scene which need to be destroyed at the bottom of the screen, this won't work... (If th
  18. String Manipulation

    ulmedas
    by ulmedas · January 2011
    the only place I know to make a persistant string is as an actor attribute. I seems like there is a way to concatenate strings using ".."
  19. spawning

    tenrdrmer
    by tenrdrmer · January 2011
    yes you can control how and where it spawns. You will just have to have a game attribute constrained to your player position. so you can tell it to spawn 50 px ahead of that position.
  20. self.Facingright ?

    Asymptoteell
    by Asymptoteell · January 2011
    In your actor, below the Attributes, there is a + and - sign.
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