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  1. self.Facingright ?

    MagoNicolas
    by MagoNicolas · January 2011
    Is a Self Attribute, Created but him.
  2. self.Facingright ?

    JlmC
    by JlmC · January 2011
    I was looking at some templates, and one of those had an attribute call self.facingright, however i can not find it in my project.
  3. POSSIBLE? Copy a scene from one game into another?

    magic101hi
    by magic101hi · January 2011
    if you have the EXACT same attribute EXACT same actors and EXACT same images then...
  4. Why add a GS splash screen on apps that don't sell?

    StormyStudio
    by StormyStudio · January 2011
    Possibly other options, I think IK support is possible within the 2D Box engine, so you could potentially make a rag doll type character and throw them down stairs....so taking Sikstens curley legged
  5. Why add a GS splash screen on apps that don't sell?

    Siksten
    by Siksten · January 2011
    Make the legs. Separate actor and constrain them to the body
  6. Why add a GS splash screen on apps that don't sell?

    jonmulcahy
    by jonmulcahy · January 2011
    Make the legs. Separate actor and constrain them to the body
  7. Your views on Corona SDK?

    quantumsheep
    by quantumsheep · January 2011
    -handle collisions
  8. Make an object bounce off an object without moving the object

    tenrdrmer
    by tenrdrmer · January 2011
    gravity is a scene attribute if it is set at all it is on every movable object in the scene try using a move to or acelerate behavior to simulate gravity for just one object.
  9. Your views on Corona SDK?

    Hachiko
    by Hachiko · January 2011
    -handle collisions
  10. Your views on Corona SDK?

    Hachiko
    by Hachiko · January 2011
    You get arrays (the table of lua work much like arrays), you get for loops, you get enterFrame possibilities with which you can "constrain" without almost no performance loss at all,
  11. Boolean Math

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    With a boolean attribute, you can use 1 and 0 instead of true and false.
  12. Recycling the proper way ?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    But if I was concerned about it, I would use a single change attribute to chuck the actor off the screen. I think that's less intensive than interpolate... but not as cool looking... like with the scr
  13. Community Feedback: Feature Requests

    FjantInc
    by FjantInc · January 2011
    4. Attribute debugger
  14. How to show the current and the newly generated random score

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    make a attribute called score one. when the score is done increasing, change score one to the actual score attribute that goes up. That will save the last score. then have 2 actors with display tect,
  15. Indexes, how do they work

    Hachiko
    by Hachiko · January 2011
    if mouse is released (this way the check happens when touch is released, but you can set it up for when it's down too, just use constrain instead of change attribute to keep checking)
  16. Stop watch and Leader board?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    To make a stopwatch make 1 interger attribute and call it stopwatchstart and make 1 real attribute and call it stopwatchtime. When the player starts moving have a rule change stopwatchstart to 1. Then
  17. Indexes, how do they work

    Snow
    by Snow · January 2011
    half tile width over. With this code, you could constrain the positions of pieces to index numbers. However, if you think about it, index numbers aren't necessary. There is always a concise way of te
  18. How hardware intensive is saving attributes?

    madmassey
    by madmassey · January 2011
    I'm planning on creating a "Save Game" actor that saves all of my global attributes together, and then call that actor with a boolean whenever something important happens. (Rather t
  19. Actor Variable/Attribute

    FreshlyMinted
    by FreshlyMinted · January 2011
    Would love to have the ability for a game-level (or scene level) actor type attribute and when you spawn an actor you can add set it equal to that variable
  20. Indexes, how do they work

    FreshlyMinted
    by FreshlyMinted · January 2011
    So for my game I need to make a Hex Grid which is turning out to be really difficult in GS since the actor parameters in editor all assume basically a cubic shape, but my life would be much improved i
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