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self.Facingright ?
by MagoNicolas ·Is a Self Attribute, Created but him. -
self.Facingright ?
by JlmC ·I was looking at some templates, and one of those had an attribute call self.facingright, however i can not find it in my project. -
POSSIBLE? Copy a scene from one game into another?
by magic101hi ·if you have the EXACT same attribute EXACT same actors and EXACT same images then... -
Why add a GS splash screen on apps that don't sell?
by StormyStudio ·Possibly other options, I think IK support is possible within the 2D Box engine, so you could potentially make a rag doll type character and throw them down stairs....so taking Sikstens curley legged -
Why add a GS splash screen on apps that don't sell?
by Siksten ·Make the legs. Separate actor and constrain them to the body -
Why add a GS splash screen on apps that don't sell?
by jonmulcahy ·Make the legs. Separate actor and constrain them to the body -
Your views on Corona SDK?
by quantumsheep ·-handle collisions -
Make an object bounce off an object without moving the object
by tenrdrmer ·gravity is a scene attribute if it is set at all it is on every movable object in the scene try using a move to or acelerate behavior to simulate gravity for just one object. -
Your views on Corona SDK?
by Hachiko ·-handle collisions -
Your views on Corona SDK?
by Hachiko ·You get arrays (the table of lua work much like arrays), you get for loops, you get enterFrame possibilities with which you can "constrain" without almost no performance loss at all, -
Boolean Math
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Recycling the proper way ?
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Community Feedback: Feature Requests
by FjantInc ·4. Attribute debugger -
How to show the current and the newly generated random score
by JohnPapiomitis ·make a attribute called score one. when the score is done increasing, change score one to the actual score attribute that goes up. That will save the last score. then have 2 actors with display tect, -
Indexes, how do they work
by Hachiko ·if mouse is released (this way the check happens when touch is released, but you can set it up for when it's down too, just use constrain instead of change attribute to keep checking) -
Stop watch and Leader board?
by JohnPapiomitis ·To make a stopwatch make 1 interger attribute and call it stopwatchstart and make 1 real attribute and call it stopwatchtime. When the player starts moving have a rule change stopwatchstart to 1. Then -
Indexes, how do they work
by Snow ·half tile width over. With this code, you could constrain the positions of pieces to index numbers. However, if you think about it, index numbers aren't necessary. There is always a concise way of te -
How hardware intensive is saving attributes?
by madmassey ·I'm planning on creating a "Save Game" actor that saves all of my global attributes together, and then call that actor with a boolean whenever something important happens. (Rather t -
Actor Variable/Attribute
by FreshlyMinted ·Would love to have the ability for a game-level (or scene level) actor type attribute and when you spawn an actor you can add set it equal to that variable -
Indexes, how do they work
by FreshlyMinted ·So for my game I need to make a Hex Grid which is turning out to be really difficult in GS since the actor parameters in editor all assume basically a cubic shape, but my life would be much improved i