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  1. ★★★UTOPIAN GAMES: Shoot Em Up Template★★★

    AjBlue
    by AjBlue · January 2011
    well i dont think collisions work if they are both interpolating. he probably is using something else
  2. The Difference between Constrain and Change??

    tenrdrmer
    by tenrdrmer · January 2011
    Change attribute changes one time where as constrain constatly check what its constraining to.
  3. Actor can pass through once?

    AjBlue
    by AjBlue · January 2011
    make an invisible actor on the other side of actor2 that once the actor1 touches the invisible actor it make a global boolean attribute true which then you can set a rule stating if boolean attribute
  4. Make an object slowly stop after accelerating?

    Hyrytty
    by Hyrytty · January 2011
    its still not working? I did exactly what you told me, and interpolated the attribute self motion linear x/y to 0, didn't work.. don't know what im doing wrong?
  5. The Difference between Constrain and Change??

    Hachiko
    by Hachiko · January 2011
    Constrain constantly changes an attribute, meaning that for example you do actor.x = actor.x+1, the actor will continuosly move towards the right.
  6. IOS screen

    Hachiko
    by Hachiko · January 2011
    change attribute game.startMouseX to mouse.x
  7. The Difference between Constrain and Change??

    Aldo
    by Aldo · January 2011
    What's the difference between Constrain Attribute and Change Attribute???
  8. Make an object slowly stop after accelerating?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    interpolate attribute self motion linear x to 0
  9. How could I make a "score" system for a quiz type page?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Yep only have the switch scene rules where when attribute = whatever switch scenes only in the scenes you want to switch to. And then lower the max random number to the ammount of scenes your switchin
  10. When i return to a scene my destroyed actors are back!

    tenrdrmer
    by tenrdrmer · January 2011
    you will also need to use keys when saving for future uses otherwise just saving will not keep the attribute once the app is closed. That may be a given to some, but I figured might as well mention it
  11. Opacity

    tenrdrmer
    by tenrdrmer · January 2011
    If you are want to change it based on an event then use a change attribute for self.color.alpha and 0 is transparent and 1 full you can set it any where in between those
  12. When i return to a scene my destroyed actors are back!

    AjBlue
    by AjBlue · January 2011
    or you can run a save attribute when you actor changes scenes
  13. When i return to a scene my destroyed actors are back!

    osucowboy18
    by osucowboy18 · January 2011
    If you don't want them to EVER come back, even if the user restarts the game, you would have to also save the global attribute jonmulcahy mentioned above.
  14. When i return to a scene my destroyed actors are back!

    jonmulcahy
    by jonmulcahy · January 2011
    you'll need to keep track of them in a global attribute and show or hide them depending on that.
  15. I want to target other app stores in other countries using their native language

    MarkOnTheIron
    by MarkOnTheIron · January 2011
    Make an attribute called Language.
  16. How could I make a "score" system for a quiz type page?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    a correct anwer is givin it adds one to the attribute. Then when you reach the last question (say theres 10 questions) have a rule when answers complete = 10, display your complete image or whatever
  17. menu problem who can help me

    AjBlue
    by AjBlue · January 2011
    i got it man, here tshirtbooth tutorial if you haven't seen it. now what you want to do is change the drag actors otherwise constrain attribute, and change self.Motion.Linear Velocity.X *0.95 to the p
  18. boolean or switch on collision trouble

    Snow
    by Snow · January 2011
    Ok, so false alarm I guess. It was a strange bug with GS. I made a new file and used all of the exact same behaviours on both a local boolean and also a global boolean and both worked. The last file w
  19. boolean or switch on collision trouble

    Snow
    by Snow · January 2011
    I tried everything, but I don't remember if I had a collision attribute on A... gonna try it out in a few minutes. It does reset it's position on overlap or collide.
  20. boolean or switch on collision trouble

    AjBlue
    by AjBlue · January 2011
    do you have a collision attribute on actor A saying that it can collide with your ground actor?
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