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how to continue the music once dead
by JohnPapiomitis ·what exactly are you trying to do. Are you making a music on off button? because if so you have to use modulos to toggle the attribute for on and off -
how to continue the music once dead
by AjBlue ·oh, what you probably need to have is a global boolean attribute saying if its true. when you die it probably resets the button -
★★★UTOPIAN GAMES: Shoot Em Up Template★★★
by AjBlue ·well i dont think collisions work if they are both interpolating. he probably is using something else -
The Difference between Constrain and Change??
by tenrdrmer ·Change attribute changes one time where as constrain constatly check what its constraining to. -
Actor can pass through once?
by AjBlue ·make an invisible actor on the other side of actor2 that once the actor1 touches the invisible actor it make a global boolean attribute true which then you can set a rule stating if boolean attribute -
Make an object slowly stop after accelerating?
by Hyrytty ·its still not working? I did exactly what you told me, and interpolated the attribute self motion linear x/y to 0, didn't work.. don't know what im doing wrong? -
The Difference between Constrain and Change??
by Hachiko ·Constrain constantly changes an attribute, meaning that for example you do actor.x = actor.x+1, the actor will continuosly move towards the right. -
IOS screen
by Hachiko ·change attribute game.startMouseX to mouse.x -
The Difference between Constrain and Change??
by Aldo ·What's the difference between Constrain Attribute and Change Attribute??? -
Make an object slowly stop after accelerating?
by JohnPapiomitis ·interpolate attribute self motion linear x to 0 -
How could I make a "score" system for a quiz type page?
by JohnPapiomitis ·Yep only have the switch scene rules where when attribute = whatever switch scenes only in the scenes you want to switch to. And then lower the max random number to the ammount of scenes your switchin -
When i return to a scene my destroyed actors are back!
by tenrdrmer ·you will also need to use keys when saving for future uses otherwise just saving will not keep the attribute once the app is closed. That may be a given to some, but I figured might as well mention it -
Opacity
by tenrdrmer ·If you are want to change it based on an event then use a change attribute for self.color.alpha and 0 is transparent and 1 full you can set it any where in between those -
When i return to a scene my destroyed actors are back!
by AjBlue ·or you can run a save attribute when you actor changes scenes -
When i return to a scene my destroyed actors are back!
by osucowboy18 ·If you don't want them to EVER come back, even if the user restarts the game, you would have to also save the global attribute jonmulcahy mentioned above. -
When i return to a scene my destroyed actors are back!
by jonmulcahy ·you'll need to keep track of them in a global attribute and show or hide them depending on that. -
I want to target other app stores in other countries using their native language
by MarkOnTheIron ·Make an attribute called Language. -
How could I make a "score" system for a quiz type page?
by JohnPapiomitis ·a correct anwer is givin it adds one to the attribute. Then when you reach the last question (say theres 10 questions) have a rule when answers complete = 10, display your complete image or whatever -
menu problem who can help me
by AjBlue ·i got it man, here tshirtbooth tutorial if you haven't seen it. now what you want to do is change the drag actors otherwise constrain attribute, and change self.Motion.Linear Velocity.X *0.95 to the p -
boolean or switch on collision trouble
by Snow ·Ok, so false alarm I guess. It was a strange bug with GS. I made a new file and used all of the exact same behaviours on both a local boolean and also a global boolean and both worked. The last file w