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  1. ★★★UTOPIAN GAMES: Shoot Em Up Template★★★

    AjBlue
    by AjBlue · January 2011
    if you place bullets and enemies off of screen, what attribute would be used to make the offscreen actor appear where needed and move and then once collided, to go back off the screen
  2. how can i make an actor stop when it runs into another actor

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Try when actor overlaps or collides with actor change attribute self motion linear x to 0
  3. Help Me Please

    Incredibo
    by Incredibo · January 2011
    So on my flag to get to the next level I already have the save highscore attribute
  4. Help Me Please

    quantumsheep
    by quantumsheep · January 2011
    In a controller actor for each level, you could just put in a change attribute behaviour at the top that changes the current score to 0.
  5. Crash when trying to edit 7th actor

    gyroscope
    by gyroscope · January 2011
    Hi Beagle, can you remember if you made an attribute (or two) and deleted them? If the actor's Rules you're trying to get to has used no-longer existing attribute, that could cause it to crash.
  6. Help with towerdefence problem

    tenrdrmer
    by tenrdrmer · January 2011
    You will have to also set a unique attribute somehow to number each monster so it knows which one it is colliding with
  7. How do i create, ai that shoots upon variables

    AjBlue
    by AjBlue · January 2011
    when you say make an attribute, what type should it be?
  8. How do i create, ai that shoots upon variables

    magic101hi
    by magic101hi · January 2011
    and 2 attributes named HeroX ,and HeroY
  9. Touch to fire

    Hachiko
    by Hachiko · January 2011
    Basically it's done with just one game.variable, a rule, a change attribute, a spawn. And a change velocity in the bullets. That's it.
  10. Touch to fire

    jonmulcahy
    by jonmulcahy · January 2011
    create two global attributes, touchX and touchY
  11. Position in Scene/Layers

    gyroscope
    by gyroscope · January 2011
    It does depend on a couple of things, depending how you've done your Rules. One way to try: make a text attribute called MoveState. Presuming you have four invisible actors over your joystick, put Whe
  12. when to save an attribute?

    as7494
    by as7494 · January 2011
    same attribute to same key...
  13. "not movable" disables most all behaviors and collisions not just gravity!

    gyroscope
    by gyroscope · January 2011
    ;-) moveable or non movable should not affect collisions at all.
  14. Pipe Builder Template Update: multiple pipes,objects

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    thanks, thats what im gonna do. Becuase the object doesnt change positioon to get threw the pipe it has a complex set of rules where collisions only happens if it hits any side but the side the object
  15. "not movable" disables most all behaviors and collisions not just gravity!

    tenrdrmer
    by tenrdrmer · January 2011
    Moveable or non movable should not affect collisions at all. if you need something to move or rotate, like you pin ball paddle example) but stay in place you can use interpolate to create movement of
  16. "not movable" disables most all behaviors and collisions not just gravity!

    deretraum
    by deretraum · January 2011
    and catapults that still need movement, but attribute defined, not automatic physics response. Is there any work around, or partial immunity. oh and while Im on the soap box i dont thing density
  17. OhNoes! UFOs!

    MotherHoose
    by MotherHoose · January 2011
    have the sky image very small.... 16x16 and when on scene changeAttribute width and height to Display size
  18. when to save an attribute?

    gyroscope
    by gyroscope · January 2011
    Did you mean you won't be able to save a different attribute with the same key? If so, then no, you need a different key for each attribute.
  19. when to save an attribute?

    as7494
    by as7494 · January 2011
    so if i save to a key 123, i wont be able to save the same attribute to the same key?
  20. Animation

    DreamLab
    by DreamLab · January 2011
    What I have been doing is just making the images in illustrator and importing them to GS and putting them in order in the animation attribute for the animation. If that's what you are supposed to do,
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