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boolean or switch on collision trouble
by Snow ·I tried everything, but I don't remember if I had a collision attribute on A... gonna try it out in a few minutes. It does reset it's position on overlap or collide. -
boolean or switch on collision trouble
by AjBlue ·do you have a collision attribute on actor A saying that it can collide with your ground actor? -
★★★UTOPIAN GAMES: Shoot Em Up Template★★★
by AjBlue ·if you place bullets and enemies off of screen, what attribute would be used to make the offscreen actor appear where needed and move and then once collided, to go back off the screen -
how can i make an actor stop when it runs into another actor
by JohnPapiomitis ·Try when actor overlaps or collides with actor change attribute self motion linear x to 0 -
Help Me Please
by Incredibo ·So on my flag to get to the next level I already have the save highscore attribute -
Help Me Please
by quantumsheep ·In a controller actor for each level, you could just put in a change attribute behaviour at the top that changes the current score to 0. -
Crash when trying to edit 7th actor
by gyroscope ·Hi Beagle, can you remember if you made an attribute (or two) and deleted them? If the actor's Rules you're trying to get to has used no-longer existing attribute, that could cause it to crash. -
Help with towerdefence problem
by tenrdrmer ·You will have to also set a unique attribute somehow to number each monster so it knows which one it is colliding with -
How do i create, ai that shoots upon variables
by AjBlue ·when you say make an attribute, what type should it be? -
How do i create, ai that shoots upon variables
by magic101hi ·and 2 attributes named HeroX ,and HeroY -
Touch to fire
by Hachiko ·Basically it's done with just one game.variable, a rule, a change attribute, a spawn. And a change velocity in the bullets. That's it. -
Touch to fire
by jonmulcahy ·create two global attributes, touchX and touchY -
Position in Scene/Layers
by gyroscope ·It does depend on a couple of things, depending how you've done your Rules. One way to try: make a text attribute called MoveState. Presuming you have four invisible actors over your joystick, put Whe -
when to save an attribute?
by as7494 ·same attribute to same key... -
"not movable" disables most all behaviors and collisions not just gravity!
by gyroscope ·;-) moveable or non movable should not affect collisions at all. -
Pipe Builder Template Update: multiple pipes,objects
by JohnPapiomitis ·thanks, thats what im gonna do. Becuase the object doesnt change positioon to get threw the pipe it has a complex set of rules where collisions only happens if it hits any side but the side the object -
"not movable" disables most all behaviors and collisions not just gravity!
by tenrdrmer ·Moveable or non movable should not affect collisions at all. if you need something to move or rotate, like you pin ball paddle example) but stay in place you can use interpolate to create movement of -
"not movable" disables most all behaviors and collisions not just gravity!
by deretraum ·and catapults that still need movement, but attribute defined, not automatic physics response. Is there any work around, or partial immunity. oh and while Im on the soap box i dont thing density -
OhNoes! UFOs!
by MotherHoose ·have the sky image very small.... 16x16 and when on scene changeAttribute width and height to Display size -
when to save an attribute?
by gyroscope ·Did you mean you won't be able to save a different attribute with the same key? If so, then no, you need a different key for each attribute.