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Question: health bar made out of 3 separate actors
by Icebox ·change attribute game.health to game.health -1 -
Question: health bar made out of 3 separate actors
by Icebox ·@Zwire You can do this with 2 actors first create a game integer attribute Health set it to 3 ( 3 hearts) -
moving towards a direction in a circular pattern.
by Icebox ·should follow it. I can do vector to angle to constrain the rotation of the black circle to the red circle , but i don't know how to move the black circle towards the direction of the red circle.Can -
3-d ish
by Socks ·Here's how you'd trace out an arc in an isometric (1:1.72) view, give your player 3 new 'real' attributes. A, Tx and Ty. -
continues movement
by Gnarly ·Yes all attributes I described are global. You need to carry that attribute value to the next scene. -
How can i change Display text to Random and display image for the text?
by tatiang ·Change an attribute (e.g. game.questionNumber) to random(1,tableRowCount(tableName)). -
continues movement
by Gnarly ·Then attribute integer. -
collide issue?
by Icebox ·the block wouldnt require gravity and it wont move so set its moveable attribute to false. -
collide issue?
by sonicm3 ·change attribute -
3-d ish
by Gnarly ·(Quote) -
3-d ish
by The_Gamesalad_Guru ·Maybe you might have more luck now that we have custom collisions? -
How to make ball pass through a ring but only at a certain angle
by The_Gamesalad_Guru ·I would use custom collisions. you can trace a custom collision area for both the ring and net. Using this method you could trace the two sides of the net and leave the top and bottom open. Same with -
continues movement
by Gnarly ·Controls will reset when you change scene. So I would make a global attribute "Keep moving" boolean -
How can i make my actor face the way he enetred a scene?
by sonicm3 ·its ok i fixed with constrain -
How can i make my actor face the way he enetred a scene?
by Icebox ·There is no need for the timer in the jump rule just put change attribute instead of a constrain in a timer , and put the accelerate behavior at the top and set its direction to 270 ( down) so it wil -
How can i make my actor face the way he enetred a scene?
by Icebox ·@sonicm3 Just to explain sorry , You have to keep in mind , self attributes restart when the scene changes but game attributes don't, thats why you see it resets every time you go into a new scene ca -
How can i make my actor face the way he enetred a scene?
by The_Gamesalad_Guru ·When right is pressed change attribute game.facing to true. -
How can i make my actor face the way he enetred a scene?
by Icebox ·Your right but from my experience with side scrolling games in particular, constraining motion velocity is better than change attribute cause of the jump issue , it doesn't allow you to jump forward -
How can i make my actor face the way he enetred a scene?
by Icebox ·if right and left are up , motion linear velocity = 0 otherwise 2 rules ( if right is down constrain motion linear velocity to +180 ) ( if left is down constrain motion linear velocity x to -180 ) -
How can i make my actor face the way he enetred a scene?
by Socks ·You don't really need to constrain linear velocity to a value, once you give an actor a linear velocity it will move by itself from then on at the speed you specified . . . so most times you can use a