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  1. 3-d ish

    Socks
    by Socks · April 2016
    Here's how you'd trace out an arc in an isometric (1:1.72) view, give your player 3 new 'real' attributes. A, Tx and Ty.
  2. continues movement

    Gnarly
    by Gnarly · April 2016
    Yes all attributes I described are global. You need to carry that attribute value to the next scene.
  3. How can i change Display text to Random and display image for the text?

    tatiang
    by tatiang · April 2016
    Change an attribute (e.g. game.questionNumber) to random(1,tableRowCount(tableName)).
  4. continues movement

    Gnarly
    by Gnarly · April 2016
    Then attribute integer.
  5. collide issue?

    Icebox
    by Icebox · April 2016
    the block wouldnt require gravity and it wont move so set its moveable attribute to false.
  6. collide issue?

    sonicm3
    by sonicm3 · April 2016
    change attribute
  7. 3-d ish

    Gnarly
    by Gnarly · April 2016
    (Quote)
  8. 3-d ish

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Maybe you might have more luck now that we have custom collisions?
  9. How to make ball pass through a ring but only at a certain angle

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    I would use custom collisions. you can trace a custom collision area for both the ring and net. Using this method you could trace the two sides of the net and leave the top and bottom open. Same with
  10. continues movement

    Gnarly
    by Gnarly · April 2016
    Controls will reset when you change scene. So I would make a global attribute "Keep moving" boolean
  11. How can i make my actor face the way he enetred a scene?

    sonicm3
    by sonicm3 · April 2016
    its ok i fixed with constrain
  12. How can i make my actor face the way he enetred a scene?

    Icebox
    by Icebox · April 2016
    There is no need for the timer in the jump rule just put change attribute instead of a constrain in a timer , and put the accelerate behavior at the top and set its direction to 270 ( down) so it wil
  13. How can i make my actor face the way he enetred a scene?

    Icebox
    by Icebox · April 2016
    @sonicm3 Just to explain sorry , You have to keep in mind , self attributes restart when the scene changes but game attributes don't, thats why you see it resets every time you go into a new scene ca
  14. How can i make my actor face the way he enetred a scene?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    When right is pressed change attribute game.facing to true.
  15. How can i make my actor face the way he enetred a scene?

    Icebox
    by Icebox · April 2016
    Your right but from my experience with side scrolling games in particular, constraining motion velocity is better than change attribute cause of the jump issue , it doesn't allow you to jump forward
  16. How can i make my actor face the way he enetred a scene?

    Icebox
    by Icebox · April 2016
    if right and left are up , motion linear velocity = 0 otherwise 2 rules ( if right is down constrain motion linear velocity to +180 ) ( if left is down constrain motion linear velocity x to -180 )
  17. How can i make my actor face the way he enetred a scene?

    Socks
    by Socks · April 2016
    You don't really need to constrain linear velocity to a value, once you give an actor a linear velocity it will move by itself from then on at the speed you specified . . . so most times you can use a
  18. How can i make my actor face the way he enetred a scene?

    sonicm3
    by sonicm3 · April 2016
    CONSTRAIN SELF,MOTION.LINEARVELOCITY.X = -180
  19. Trying to get around timers, tad issue.

    Socks
    by Socks · April 2016
    . . also another solution is to use an Integer attribute rather than a Boolean attribute, and then use this simple equation:
  20. Trying to get around timers, tad issue.

    Icebox
    by Icebox · April 2016
    change attribute AAA to not(AAA)
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