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Resetting game.Time when scene resets
by Hachiko ·If you want to reset it without using a timer, just at the start of the level, save it in a variable like game.startTime (ie. change attribute game.startTime to game.Time). -
when to save an attribute?
by sebmacfly ·If you don't save, your attribute will be reseted if you restart the app. -
when to save an attribute?
by as7494 ·when should an attribute be saved? Should it be saved as often as possible, or does it automatically get saved when the application quits? Also can multiple instances of the same attribute be saved to -
a simple hard problem???
by JohnPapiomitis ·you have to change each attribute back to its original state before switchig from score scene back to level -
Can you make achievements?
by JohnPapiomitis ·evrytime the player overlaps with stars change attribute stars collect to stars collected + 1. Then have a rule when stars counted = 100, and then do whatever you want for the achievment like display -
Resetting game.Time when scene resets
by JohnPapiomitis ·Yes the included time attribute cant be munipulated backwards, only forwards. So just make your own i call mine timee and every 1 second change timee to timee+1 -
Resetting game.Time when scene resets
by JohnPapiomitis ·Not sure exactly what your trying to do. If you mean your trying to reset the global time attribute to 0, you cant. youll have to make your own time attribute and every one second change the time att -
Resetting game.Time when scene resets
by TheHawk ·Setup two real attributes set to 0 -
Ideas on creating a shadow character.
by JohnPapiomitis ·you could try making to attributes. Player x and player y real. In the character constrain self position x to player x, and constrain self position y to player y. Then in the shadow actor constrain se -
Behavior Help
by tenrdrmer ·you use and then you can set your time to change attribute game.rollthedice back to false and change image to blank.png -
Behavior Help
by tenrdrmer ·will not ever stop animating. put the change attribute in the timer also. try that. There is also a way you use otherwise to stop the roll also but see if this works for now -
Maybe this is easy but... I cannot figure it out.
by tenrdrmer ·Create game attribute lineposition.x -
Behavior Help
by Hachiko ·If that's the case, then of course nothing happens, cause there is not that actor anymore. Just don't put any dice in the scene, than, in actor A, where you say change attribute to true, make it so th -
Behavior Help
by bgapps ·try checking the "run to completion box" and put the change attribute in their if have not. -
Behavior Help
by bgapps ·the change attribute needs to be inside the 2 seconds -
Behavior Help
by Hachiko ·if you put, in Actor B, after the animate and everything a Change Attribute game.rollTheDice = false then everything should work fine. -
Behavior Help
by craps ·change attribute - game.rollTheDice TO: True -
Maybe this is easy but... I cannot figure it out.
by Hachiko ·I couldn't really get it all from your post, but if the line is..vertical, like a straight line, not a \ but always a |, you can just constrain the x of the ball to the x of the line. Like : constrain -
Accelerate bug. Help? :)
by RH ·I'll report this, but as a work around, put a timer around the Change Attribute of the Linear Velocity, and set it to after .01 seconds. -
Interesting find with interpolate vs movable
by beefy_clyro ·Yeh i wrapped my interpolate in a timer to achieve collisions in my up coming game