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  1. Resetting game.Time when scene resets

    Hachiko
    by Hachiko · January 2011
    If you want to reset it without using a timer, just at the start of the level, save it in a variable like game.startTime (ie. change attribute game.startTime to game.Time).
  2. when to save an attribute?

    sebmacfly
    by sebmacfly · January 2011
    If you don't save, your attribute will be reseted if you restart the app.
  3. when to save an attribute?

    as7494
    by as7494 · January 2011
    when should an attribute be saved? Should it be saved as often as possible, or does it automatically get saved when the application quits? Also can multiple instances of the same attribute be saved to
  4. a simple hard problem???

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    you have to change each attribute back to its original state before switchig from score scene back to level
  5. Can you make achievements?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    evrytime the player overlaps with stars change attribute stars collect to stars collected + 1. Then have a rule when stars counted = 100, and then do whatever you want for the achievment like display
  6. Resetting game.Time when scene resets

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Yes the included time attribute cant be munipulated backwards, only forwards. So just make your own i call mine timee and every 1 second change timee to timee+1
  7. Resetting game.Time when scene resets

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Not sure exactly what your trying to do. If you mean your trying to reset the global time attribute to 0, you cant. youll have to make your own time attribute and every one second change the time att
  8. Resetting game.Time when scene resets

    TheHawk
    by TheHawk · January 2011
    Setup two real attributes set to 0
  9. Ideas on creating a shadow character.

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    you could try making to attributes. Player x and player y real. In the character constrain self position x to player x, and constrain self position y to player y. Then in the shadow actor constrain se
  10. Behavior Help

    tenrdrmer
    by tenrdrmer · January 2011
    you use and then you can set your time to change attribute game.rollthedice back to false and change image to blank.png
  11. Behavior Help

    tenrdrmer
    by tenrdrmer · January 2011
    will not ever stop animating. put the change attribute in the timer also. try that. There is also a way you use otherwise to stop the roll also but see if this works for now
  12. Maybe this is easy but... I cannot figure it out.

    tenrdrmer
    by tenrdrmer · January 2011
    Create game attribute lineposition.x
  13. Behavior Help

    Hachiko
    by Hachiko · January 2011
    If that's the case, then of course nothing happens, cause there is not that actor anymore. Just don't put any dice in the scene, than, in actor A, where you say change attribute to true, make it so th
  14. Behavior Help

    bgapps
    by bgapps · January 2011
    try checking the "run to completion box" and put the change attribute in their if have not.
  15. Behavior Help

    bgapps
    by bgapps · January 2011
    the change attribute needs to be inside the 2 seconds
  16. Behavior Help

    Hachiko
    by Hachiko · January 2011
    if you put, in Actor B, after the animate and everything a Change Attribute game.rollTheDice = false then everything should work fine.
  17. Behavior Help

    craps
    by craps · January 2011
    change attribute - game.rollTheDice TO: True
  18. Maybe this is easy but... I cannot figure it out.

    Hachiko
    by Hachiko · January 2011
    I couldn't really get it all from your post, but if the line is..vertical, like a straight line, not a \ but always a |, you can just constrain the x of the ball to the x of the line. Like : constrain
  19. Accelerate bug. Help? :)

    RH
    by RH · January 2011
    I'll report this, but as a work around, put a timer around the Change Attribute of the Linear Velocity, and set it to after .01 seconds.
  20. Interesting find with interpolate vs movable

    beefy_clyro
    by beefy_clyro · January 2011
    Yeh i wrapped my interpolate in a timer to achieve collisions in my up coming game
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