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  1. Accelerate bug. Help? :)

    CodeMonkey
    by CodeMonkey · January 2011
    I'll report this, but as a work around, put a timer around the Change Attribute of the Linear Velocity, and set it to after .01 seconds.
  2. Can text be displayed a letter at a time?

    jonmulcahy
    by jonmulcahy · January 2011
    just have your display text rule display an attribute instead
  3. Accelerate bug. Help? :)

    RH
    by RH · January 2011
    I found a bug when using accelerate. It seems to override a .self attribute for some reason.
  4. Trouble with scene reset.

    SaveDave
    by SaveDave · January 2011
    When i have the gameover button pressed, i also have a change attribute for the start button here so it becomes false.
  5. Trouble with scene reset.

    CodeMonkey
    by CodeMonkey · January 2011
    On your start button, when you press it, do you set some game attributes?
  6. Actors hiding behind foreground can still be "touched"

    CodeMonkey
    by CodeMonkey · January 2011
    If you make a game attribute that tracks if a foreground actor has touch inside, and the actor you kill checks if that attribute it true and if it is touched, then it destroys itself.
  7. Attribute browser doesn't contain scene layers

    deretraum
    by deretraum · January 2011
    Ive been going around making actor attributes into global attributes whenever I want another actor to access them for a while. Then I was using my laptop instead of my imac and for some reason that b
  8. Cinema image and text switching efficiency

    QbAnYtO
    by QbAnYtO · January 2011
    No it doesn't. Still frames? I have an idea of how I will insert still frames and I might use collisions and rules in stead of timers. But timers are obviously easier lol. But some of my cinema combin
  9. Point and Click Adventure

    quantumsheep
    by quantumsheep · January 2011
    I think the hard part is that you have to save every attribute you want to save individually. That's where it gets laborious as there may be hundreds of attributes you need to save/load (Image)
  10. Point and Click Adventure

    quantumsheep
    by quantumsheep · January 2011
    Saving is very simple, if laborious. You use the 'load' and 'save' behaviours, and just use keywords to save the value of an attribute at the right time.
  11. Moving backdrop not character

    Glynnister
    by Glynnister · January 2011
    I have given this attribute to my main character and yet still when i control it the character moves around on screen instead of the floor moving under him.....
  12. Moving backdrop not character

    Asymptoteell
    by Asymptoteell · January 2011
    You'll get this effect if you put the attribute Control Camera onto your main character. Then you can make him move, but his position on the screen will stay at the center.
  13. Having an object continuing its rotation from a scene to another...

    xavlexav
    by xavlexav · January 2011
    On the first scene, I create an actor with a rotate behaviour. I change the game attribute to its self attribute. ok.
  14. Make collision work while dragging out objects

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Try this. for the move rule have when touch is pressed and when touch is inside. constrain x and y to mouse position x and y.
  15. Make collision work while dragging out objects

    Asymptoteell
    by Asymptoteell · January 2011
    It is a physics game so I have game attribute game.Physics. I want the rule to only be active when game.Physics=0.
  16. CoverFlow very light

    tenrdrmer
    by tenrdrmer · January 2011
    It probablly more of a constatin camera x position to a game attribute and interpolating the size one the actor position is within a range of or right on that x position.
  17. Destroy a chain of selected actors

    Chobbiface
    by Chobbiface · January 2011
    Make a game integer attribute called 'tap count' or whatever you want to call it. Open the actor that you will be tapping on.
  18. Silly Question

    gariantroll
    by gariantroll · January 2011
    Thank you, I am having no problems. Now on to some collisions.
  19. tshirtbooth - trampoline rotating and constraining question

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    constrain the x and y position of the trampoline, to the x and y position of it onscreen
  20. Having an object continuing its rotation from a scene to another...

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    have a attribute call it object rotate or whatever, have it real. When your about to change scenes change that attribute to self rotation on the rotating object. Then when the other scenes starts chan
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