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Accelerate bug. Help? :)
by CodeMonkey ·I'll report this, but as a work around, put a timer around the Change Attribute of the Linear Velocity, and set it to after .01 seconds. -
Can text be displayed a letter at a time?
by jonmulcahy ·just have your display text rule display an attribute instead -
Accelerate bug. Help? :)
by RH ·I found a bug when using accelerate. It seems to override a .self attribute for some reason. -
Trouble with scene reset.
by SaveDave ·When i have the gameover button pressed, i also have a change attribute for the start button here so it becomes false. -
Trouble with scene reset.
by CodeMonkey ·On your start button, when you press it, do you set some game attributes? -
Actors hiding behind foreground can still be "touched"
by CodeMonkey ·If you make a game attribute that tracks if a foreground actor has touch inside, and the actor you kill checks if that attribute it true and if it is touched, then it destroys itself. -
Attribute browser doesn't contain scene layers
by deretraum ·Ive been going around making actor attributes into global attributes whenever I want another actor to access them for a while. Then I was using my laptop instead of my imac and for some reason that b -
Cinema image and text switching efficiency
by QbAnYtO ·No it doesn't. Still frames? I have an idea of how I will insert still frames and I might use collisions and rules in stead of timers. But timers are obviously easier lol. But some of my cinema combin -
Point and Click Adventure
by quantumsheep ·I think the hard part is that you have to save every attribute you want to save individually. That's where it gets laborious as there may be hundreds of attributes you need to save/load (Image) -
Point and Click Adventure
by quantumsheep ·Saving is very simple, if laborious. You use the 'load' and 'save' behaviours, and just use keywords to save the value of an attribute at the right time. -
Moving backdrop not character
by Glynnister ·I have given this attribute to my main character and yet still when i control it the character moves around on screen instead of the floor moving under him..... -
Moving backdrop not character
by Asymptoteell ·You'll get this effect if you put the attribute Control Camera onto your main character. Then you can make him move, but his position on the screen will stay at the center. -
Having an object continuing its rotation from a scene to another...
by xavlexav ·On the first scene, I create an actor with a rotate behaviour. I change the game attribute to its self attribute. ok. -
Make collision work while dragging out objects
by JohnPapiomitis ·Try this. for the move rule have when touch is pressed and when touch is inside. constrain x and y to mouse position x and y. -
Make collision work while dragging out objects
by Asymptoteell ·It is a physics game so I have game attribute game.Physics. I want the rule to only be active when game.Physics=0. -
CoverFlow very light
by tenrdrmer ·It probablly more of a constatin camera x position to a game attribute and interpolating the size one the actor position is within a range of or right on that x position. -
Destroy a chain of selected actors
by Chobbiface ·Make a game integer attribute called 'tap count' or whatever you want to call it. Open the actor that you will be tapping on. -
Silly Question
by gariantroll ·Thank you, I am having no problems. Now on to some collisions. -
tshirtbooth - trampoline rotating and constraining question
by JohnPapiomitis ·constrain the x and y position of the trampoline, to the x and y position of it onscreen -
Having an object continuing its rotation from a scene to another...
by JohnPapiomitis ·have a attribute call it object rotate or whatever, have it real. When your about to change scenes change that attribute to self rotation on the rotating object. Then when the other scenes starts chan