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Having an object continuing its rotation from a scene to another...
by xavlexav ·I guess there's an easy solution to that problem with the attribute, but I tried several things with the angle attribute but it's not working... -
Maximum Safe Attributes/Scenes
by tenrdrmer ·No way to sort that I know of. Someone was saying they just use 1 thru 500 for example as the attribute names then keep a notebook with what each number is actually for. i've never had that many so no -
Maximum Safe Attributes/Scenes
by hrsmedia ·Thanks, nobody gone higher than about 500 yet then? Also is there a way to sort your game attributes a bit? Like move them up and down in the attribute list? -
Silly Question
by tenrdrmer ·will determine wether you want to create a game attribute or self attribute. if you plan on making an iphone game I would go ahead and create it as a game attribute and put the key rule inside you bu -
Silly Question
by gariantroll ·oh that is a made attribute i guess -
Silly Question
by gariantroll ·Hey guys, I have one more problem. I can't find the animate attribute. -
Silly Question
by tenrdrmer ·--Change Attribute self.animate to true -
Silly Question
by MotherHoose ·create a game.Attribute boolean call it keyPressed -
collision shape?
by tenrdrmer ·Yes you can achieve different shapes very nicely as long as they are not moving. If they are going to move they will need alot of constrain attributes which can be very resource intensive if you have -
Question about saving and loading
by JohnPapiomitis ·The key just refers to a keyword so yo can remember it. It can be whatever you want. you just save and load the same attribute -
Question about saving and loading
by GamersRejoice ·I am not really understanding this save "key" business. Can I save multiple attributes all to just 1 key, such as game save 1, game save 2, etc...? Or do I have to make a key for eve -
gamesalad is not working help
by joshmiller602 ·LOL! YES! your game.Attribute "Humor" has its boolean permanently set to True! -
gamesalad is not working help
by MotherHoose ·...Weird huh? Is it my attributes? -
gamesalad is not working help
by jonmulcahy ·for the issue when you hit preview, it sounds like you have a bad attribute or rule. did you delete any attributes (global or actor) or copy rules between actors recently? double check EVERYTHING in t -
Interpolate change image?
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Position after change scene
by Aldo ·Make 2 attributes call them player x and player y or whatever you want. Have them set to the starting x and y positions in actor 1. In the actor 1 have a 2 change attribute behaviors change self posit -
How do a "snap" a drag movement?
by Stormtrix ·in mine the gray actor has 2 change attributes to a circlex and y. then a little 4x4 invisible actor in it. -
bug?
by simo103 ·I needed unmovable objects when I moved a bomb and placed it down .. but then moveable objects when it exploded. I created Actors with movable off and then when the bomb triggered a detonate attribute -
bug?
by solitairee ·when actor1 overlaps or collides with actor2 change attribute self.movable = 0 -
Save / Load attribute : Share Lite and FULL Version
by galban ·I memorize the level won thanks to behavior "Save / Load Attribute" (VARIABLE: nLevelFinish).