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  1. Having an object continuing its rotation from a scene to another...

    xavlexav
    by xavlexav · January 2011
    I guess there's an easy solution to that problem with the attribute, but I tried several things with the angle attribute but it's not working...
  2. Maximum Safe Attributes/Scenes

    tenrdrmer
    by tenrdrmer · January 2011
    No way to sort that I know of. Someone was saying they just use 1 thru 500 for example as the attribute names then keep a notebook with what each number is actually for. i've never had that many so no
  3. Maximum Safe Attributes/Scenes

    hrsmedia
    by hrsmedia · January 2011
    Thanks, nobody gone higher than about 500 yet then? Also is there a way to sort your game attributes a bit? Like move them up and down in the attribute list?
  4. Silly Question

    tenrdrmer
    by tenrdrmer · January 2011
    will determine wether you want to create a game attribute or self attribute. if you plan on making an iphone game I would go ahead and create it as a game attribute and put the key rule inside you bu
  5. Silly Question

    gariantroll
    by gariantroll · January 2011
    oh that is a made attribute i guess
  6. Silly Question

    gariantroll
    by gariantroll · January 2011
    Hey guys, I have one more problem. I can't find the animate attribute.
  7. Silly Question

    tenrdrmer
    by tenrdrmer · January 2011
    --Change Attribute self.animate to true
  8. Silly Question

    MotherHoose
    by MotherHoose · January 2011
    create a game.Attribute boolean call it keyPressed
  9. collision shape?

    tenrdrmer
    by tenrdrmer · January 2011
    Yes you can achieve different shapes very nicely as long as they are not moving. If they are going to move they will need alot of constrain attributes which can be very resource intensive if you have
  10. Question about saving and loading

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    The key just refers to a keyword so yo can remember it. It can be whatever you want. you just save and load the same attribute
  11. Question about saving and loading

    GamersRejoice
    by GamersRejoice · January 2011
    I am not really understanding this save "key" business. Can I save multiple attributes all to just 1 key, such as game save 1, game save 2, etc...? Or do I have to make a key for eve
  12. gamesalad is not working help

    joshmiller602
    by joshmiller602 · January 2011
    LOL! YES! your game.Attribute "Humor" has its boolean permanently set to True!
  13. gamesalad is not working help

    MotherHoose
    by MotherHoose · January 2011
    ...Weird huh? Is it my attributes?
  14. gamesalad is not working help

    jonmulcahy
    by jonmulcahy · January 2011
    for the issue when you hit preview, it sounds like you have a bad attribute or rule. did you delete any attributes (global or actor) or copy rules between actors recently? double check EVERYTHING in t
  15. Interpolate change image?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    Create Actor Attribute
  16. Position after change scene

    Aldo
    by Aldo · January 2011
    Make 2 attributes call them player x and player y or whatever you want. Have them set to the starting x and y positions in actor 1. In the actor 1 have a 2 change attribute behaviors change self posit
  17. How do a "snap" a drag movement?

    Stormtrix
    by Stormtrix · January 2011
    in mine the gray actor has 2 change attributes to a circlex and y. then a little 4x4 invisible actor in it.
  18. bug?

    simo103
    by simo103 · January 2011
    I needed unmovable objects when I moved a bomb and placed it down .. but then moveable objects when it exploded. I created Actors with movable off and then when the bomb triggered a detonate attribute
  19. bug?

    solitairee
    by solitairee · January 2011
    when actor1 overlaps or collides with actor2 change attribute self.movable = 0
  20. Save / Load attribute : Share Lite and FULL Version

    galban
    by galban · January 2011
    I memorize the level won thanks to behavior "Save / Load Attribute" (VARIABLE: nLevelFinish).
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