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Position after change scene
by JohnPapiomitis ·Make 2 attributes call them player x and player y or whatever you want. Have them set to the starting x and y positions in actor 1. In the actor 1 have a 2 change attribute behaviors change self posit -
How do a "snap" a drag movement?
by JohnPapiomitis ·OK you could do when touch is press constrain the postition to the touch position. Then when a rule when touch is release and position is > then ( a number youll have to play around with) chang -
how to say x OR x?
by firemaplegames ·Ah, if you want to set an attribute like that, it's a little more complicated with GameSalad, but can certainly be done. -
how to say x OR x?
by diegocs ·but if i want to do something like change attribute to 1 or 4 -
How do a "snap" a drag movement?
by xyloFUN ·Now I know how to constrain movement in one direction but what I don't know is how to "snap" the gfx into place once it is close to a hot spot? -
how to say x OR x?
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how to make an actor not slide when moving
by tenrdrmer ·change attribute self.linearvelocity.x to 0 -
HOw to detect multiple touches at a time
by CodeMonkey ·In the devices attributes, there is a game.Touches.Count -
I am releasing a piano and wonder if I should do a free "basic" version?
by VoidedSky ·You could also have an intger game attribute (game.TimesPlayes) -
How do I make a drop-down menu
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Problems with attributes ! Help!
by Thani ·Hey guys , I'm working on a project and one of my attributes won't work for some reason . -
I am releasing a piano and wonder if I should do a free "basic" version?
by scitunes ·You could also have an intger game attribute (game.TimesPlayes) -
freezing an actors motion
by UtopianGames ·Constrain the motion linear velocity X & Y to 0. -
Scoring a game
by DimensionGames ·Change attribute game.score to game.score + 4 -
Make an actor not movable
by JohnPapiomitis ·Make a rule when attribute countdown=0 then put your move rules in there -
Making straight lines
by Asymptoteell ·direction. I need a way to either make an attribute to serve as a position up relative to the rotation of the line. Any ideas would help. -
How can I unlock levels when a certain goal has been reached?
by JohnPapiomitis ·You can save your progress, and then load when the game starts with the save attribute, load attribute behavior. You assign attributes to each level have them interger 0 and set them so when levels do -
How can I unlock levels when a certain goal has been reached?
by Asymptoteell ·As far as the map goes, make two game attributes, (coins and stars) and make it so when you collect stars, it adds one two attribute stars and when you get coin it adds one to attribute coins. Then, -
Happy New Year, Hello and Some Advice pls?
by Asymptoteell ·moving right? If so, use a rule that states if attribute self.position x < mouse.position.x and touch is pressed, then (animate and move right. And onother where if position x > mouse -
Happy New Year, Hello and Some Advice pls?
by Chobbiface ·Thanks a lot Asymptoteell. That was very helpful! I've almost got it to how I want. There is just one problem still. Now when I click into the left half of the screen, the run left attribute will be s