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  1. Position after change scene

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Make 2 attributes call them player x and player y or whatever you want. Have them set to the starting x and y positions in actor 1. In the actor 1 have a 2 change attribute behaviors change self posit
  2. How do a "snap" a drag movement?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    OK you could do when touch is press constrain the postition to the touch position. Then when a rule when touch is release and position is > then ( a number youll have to play around with) chang
  3. how to say x OR x?

    firemaplegames
    by firemaplegames · January 2011
    Ah, if you want to set an attribute like that, it's a little more complicated with GameSalad, but can certainly be done.
  4. how to say x OR x?

    diegocs
    by diegocs · January 2011
    but if i want to do something like change attribute to 1 or 4
  5. How do a "snap" a drag movement?

    xyloFUN
    by xyloFUN · January 2011
    Now I know how to constrain movement in one direction but what I don't know is how to "snap" the gfx into place once it is close to a hot spot?
  6. how to say x OR x?

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · January 2011
    Drag a Rule behaviour into your actor and for the first condition of your OR statement, leave it as "When All conditions are valid" and then set it to an Attribute matching one of yo
  7. how to make an actor not slide when moving

    tenrdrmer
    by tenrdrmer · January 2011
    change attribute self.linearvelocity.x to 0
  8. HOw to detect multiple touches at a time

    CodeMonkey
    by CodeMonkey · January 2011
    In the devices attributes, there is a game.Touches.Count
  9. I am releasing a piano and wonder if I should do a free "basic" version?

    VoidedSky
    by VoidedSky · January 2011
    You could also have an intger game attribute (game.TimesPlayes)
  10. How do I make a drop-down menu

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · January 2011
    else... if touch is outside... reset menu attribute... destroy actor.
  11. Problems with attributes ! Help!

    Thani
    by Thani · January 2011
    Hey guys , I'm working on a project and one of my attributes won't work for some reason .
  12. I am releasing a piano and wonder if I should do a free "basic" version?

    scitunes
    by scitunes · January 2011
    You could also have an intger game attribute (game.TimesPlayes)
  13. freezing an actors motion

    UtopianGames
    by UtopianGames · January 2011
    Constrain the motion linear velocity X & Y to 0.
  14. Scoring a game

    DimensionGames
    by DimensionGames · January 2011
    Change attribute game.score to game.score + 4
  15. Make an actor not movable

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    Make a rule when attribute countdown=0 then put your move rules in there
  16. Making straight lines

    Asymptoteell
    by Asymptoteell · January 2011
    direction. I need a way to either make an attribute to serve as a position up relative to the rotation of the line. Any ideas would help.
  17. How can I unlock levels when a certain goal has been reached?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    You can save your progress, and then load when the game starts with the save attribute, load attribute behavior. You assign attributes to each level have them interger 0 and set them so when levels do
  18. How can I unlock levels when a certain goal has been reached?

    Asymptoteell
    by Asymptoteell · January 2011
    As far as the map goes, make two game attributes, (coins and stars) and make it so when you collect stars, it adds one two attribute stars and when you get coin it adds one to attribute coins. Then,
  19. Happy New Year, Hello and Some Advice pls?

    Asymptoteell
    by Asymptoteell · January 2011
    moving right? If so, use a rule that states if attribute self.position x < mouse.position.x and touch is pressed, then (animate and move right. And onother where if position x > mouse
  20. Happy New Year, Hello and Some Advice pls?

    Chobbiface
    by Chobbiface · January 2011
    Thanks a lot Asymptoteell. That was very helpful! I've almost got it to how I want. There is just one problem still. Now when I click into the left half of the screen, the run left attribute will be s
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