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Happy New Year, Hello and Some Advice pls?
by Asymptoteell ·Sorry. My mistake. You'd need to make it so there's 2 scene or game attributes called run right and run left. In the left side's rule, change attribute run left to 1. In the right side's rule, cha -
generating random numbers without repeat
by trp ·i need some help to generate random numbers without repeating the last one. I made a Attribute called LastNumber and generate a random number with random(x,y), but how can i make a rule that says unti -
Happy New Year, Hello and Some Advice pls?
by DimensionGames ·Make two actors each taking up one half of the screen. In their attributes, unchecked visible. Then make rules in the one on the left where when touch is pressed and touch is inside, animate the lef -
Scene no longer functions
by jonmulcahy ·sounds like a bad rule or a missing attribute, did you make any changes recently? -
How can i specify jump hight by length that button is held down
by Hunnenkoenig ·Count the tenths of the seconds in an attribute for touching the button and increase the hight by multiplying with the tenths of the seconds until the hight reaches the certain number. -
Reset Level vs. Reset Game
by UtopianGames ·In every actor that moves try adding 2 local attributes (real) StartX and StartY then at the top of your code do change attribute StartX to Self.Position.X etc this will save the initial starting posi -
Recycle actors rather than spawning?
by XilombieGames ·Create an integer attribute called spawn and leave it at zero. -
Recycle actors rather than spawning?
by XilombieGames ·Create an integer attribute called spawn and leave it at zero. -
Demo for level ranking?
by tenrdrmer ·Wow that seems way easier then what was swirling around in my head haha! So would I have to make those attributes for every level? As in 20 levels equals 60 attributes? -
Recycle actors rather than spawning?
by JohnPapiomitis ·it will improve performance greatly, expecially with as many actors as your spawning. Have them all ofscreen at the top, use attributes to trigger the acceleration so they fall down, then when they hi -
Demo for level ranking?
by tenrdrmer ·Just a matter of using attributes set by the score and then spawn based on the attribute. -
howto Spawn random actors?
by Stormtrix ·Have this. Create an integer attribute called something like random -
How do I make my actor Player move like this?
by VoidedSky ·When you are in an actors settings, on the left, there is an "Attributes" Panel. At the bottom of the attributes panel click the "+" and that will add a new actor. -
How do I make my actor Player move like this?
by idoistuff ·okay so very dumb question here.. how do I create an attribute? I have -
How do I make my actor Player move like this?
by VoidedSky ·When you create an attribute, select "Angle" from the attribute type list. -
How do I make my actor Player move like this?
by idoistuff ·what do you mean "angle attribute" I am new to this, I don't know really how to work gamesalad. -
How do I make my actor Player move like this?
by VoidedSky ·angle attribute: direction -
howto Spawn random actors?
by PixelRyan ·I was wondering about spawning random patterns in my game, here is what I ended up with, not sure if its the best way. Make an integer attribute named Random Number. Do a change attribute rule and cha -
Constant velocity
by tenrdrmer ·You can set an x or y linear velocity and have it change back and forth on collisions with each wall. then leave gravity at 0 so it stays in the same position unless you don't care about that -
Math help with possible Array solution
by CapitalGames ·Hi all, I am trying to hack together an array that can be accessible from scene to scene. I saw another post about creating an array that used an actor to store it, but that won't be kept from 1 scene