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  1. Happy New Year, Hello and Some Advice pls?

    Asymptoteell
    by Asymptoteell · January 2011
    Sorry. My mistake. You'd need to make it so there's 2 scene or game attributes called run right and run left. In the left side's rule, change attribute run left to 1. In the right side's rule, cha
  2. generating random numbers without repeat

    trp
    by trp · January 2011
    i need some help to generate random numbers without repeating the last one. I made a Attribute called LastNumber and generate a random number with random(x,y), but how can i make a rule that says unti
  3. Happy New Year, Hello and Some Advice pls?

    DimensionGames
    by DimensionGames · January 2011
    Make two actors each taking up one half of the screen. In their attributes, unchecked visible. Then make rules in the one on the left where when touch is pressed and touch is inside, animate the lef
  4. Scene no longer functions

    jonmulcahy
    by jonmulcahy · January 2011
    sounds like a bad rule or a missing attribute, did you make any changes recently?
  5. How can i specify jump hight by length that button is held down

    Hunnenkoenig
    by Hunnenkoenig · January 2011
    Count the tenths of the seconds in an attribute for touching the button and increase the hight by multiplying with the tenths of the seconds until the hight reaches the certain number.
  6. Reset Level vs. Reset Game

    UtopianGames
    by UtopianGames · January 2011
    In every actor that moves try adding 2 local attributes (real) StartX and StartY then at the top of your code do change attribute StartX to Self.Position.X etc this will save the initial starting posi
  7. Recycle actors rather than spawning?

    XilombieGames
    by XilombieGames · January 2011
    Create an integer attribute called spawn and leave it at zero.
  8. Recycle actors rather than spawning?

    XilombieGames
    by XilombieGames · January 2011
    Create an integer attribute called spawn and leave it at zero.
  9. Demo for level ranking?

    tenrdrmer
    by tenrdrmer · January 2011
    Wow that seems way easier then what was swirling around in my head haha! So would I have to make those attributes for every level? As in 20 levels equals 60 attributes?
  10. Recycle actors rather than spawning?

    JohnPapiomitis
    by JohnPapiomitis · January 2011
    it will improve performance greatly, expecially with as many actors as your spawning. Have them all ofscreen at the top, use attributes to trigger the acceleration so they fall down, then when they hi
  11. Demo for level ranking?

    tenrdrmer
    by tenrdrmer · January 2011
    Just a matter of using attributes set by the score and then spawn based on the attribute.
  12. howto Spawn random actors?

    Stormtrix
    by Stormtrix · January 2011
    Have this. Create an integer attribute called something like random
  13. How do I make my actor Player move like this?

    VoidedSky
    by VoidedSky · December 2010
    When you are in an actors settings, on the left, there is an "Attributes" Panel. At the bottom of the attributes panel click the "+" and that will add a new actor.
  14. How do I make my actor Player move like this?

    idoistuff
    by idoistuff · December 2010
    okay so very dumb question here.. how do I create an attribute? I have
  15. How do I make my actor Player move like this?

    VoidedSky
    by VoidedSky · December 2010
    When you create an attribute, select "Angle" from the attribute type list.
  16. How do I make my actor Player move like this?

    idoistuff
    by idoistuff · December 2010
    what do you mean "angle attribute" I am new to this, I don't know really how to work gamesalad.
  17. How do I make my actor Player move like this?

    VoidedSky
    by VoidedSky · December 2010
    angle attribute: direction
  18. howto Spawn random actors?

    PixelRyan
    by PixelRyan · December 2010
    I was wondering about spawning random patterns in my game, here is what I ended up with, not sure if its the best way. Make an integer attribute named Random Number. Do a change attribute rule and cha
  19. Constant velocity

    tenrdrmer
    by tenrdrmer · December 2010
    You can set an x or y linear velocity and have it change back and forth on collisions with each wall. then leave gravity at 0 so it stays in the same position unless you don't care about that
  20. Math help with possible Array solution

    CapitalGames
    by CapitalGames · December 2010
    Hi all, I am trying to hack together an array that can be accessible from scene to scene. I saw another post about creating an array that used an actor to store it, but that won't be kept from 1 scene
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