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  1. Constant velocity

    tenrdrmer
    by tenrdrmer · December 2010
    You can set an x or y linear velocity and have it change back and forth on collisions with each wall. then leave gravity at 0 so it stays in the same position unless you don't care about that
  2. Math help with possible Array solution

    CapitalGames
    by CapitalGames · December 2010
    Hi all, I am trying to hack together an array that can be accessible from scene to scene. I saw another post about creating an array that used an actor to store it, but that won't be kept from 1 scene
  3. quick question: Moving Platforms

    BackUpAndDown
    by BackUpAndDown · December 2010
    Try using a a constrain to hold self.position.y to the same place while allowing the rest to keep on moving
  4. quick question: Moving Platforms

    tenrdrmer
    by tenrdrmer · December 2010
    Try using a a constrain to hold self.position.y to the same place while allowing the rest to keep on moving
  5. Whats an appropriate amount of attributes?

    firemaplegames
    by firemaplegames · December 2010
    It's more important to have understandable attribute names.
  6. Whats an appropriate amount of attributes?

    gyroscope
    by gyroscope · December 2010
    For Grisly Manor, for the game specific data, I named all my attributes like this:
  7. Whats an appropriate amount of attributes?

    expired_012
    by expired_012 · December 2010
    This might be a really stupid question but can the length of your attribute names cause slowdowns in the game?
  8. Whats an appropriate amount of attributes?

    firemaplegames
    by firemaplegames · December 2010
    For Grisly Manor, for the game specific data, I named all my attributes like this:
  9. How to detect an actor is moving left or right?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Theres a easier way to do it. In the actor you want to detect for the left movement do when attribute self motion linear x is < 0, and then for the right movement when attribute self motion lin
  10. How to detect an actor is moving left or right?

    StormyStudio
    by StormyStudio · December 2010
    make a game attribute...'game.actor_old_position_x'
  11. Modulus question

    tswartz
    by tswartz · December 2010
    I'm trying to change an attribute +1 every 250 points. Obviously you'd do game.score%250 and then every time the score hits 250, 500, etc., the attribute gets +1.
  12. actor with some sword or equip?

    JGary321
    by JGary321 · December 2010
    Have the sword a seperate actor, and constrain it to the players hands. Then have attribute called swordselect and have a rule in the sword when attribute swordselect = 1 change image to sword one, w
  13. actor with some sword or equip?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Have the sword a seperate actor, and constrain it to the players hands. Then have attribute called swordselect and have a rule in the sword when attribute swordselect = 1 change image to sword one, w
  14. What's the smallest size "D-pad" style buttons could be for an iPhone?

    mrmoggy
    by mrmoggy · December 2010
    Advice: Your game is a shump, so have the player's sliding movement on the touchscreen move the ship (constrain the x & y of a touch to your ship's x & y positions while maybe offsetti
  15. RAM issue with spawning

    LAdrian
    by LAdrian · December 2010
    you can use a timer and a constrain for x/y position...
  16. Tracking # of rotations

    Asymptoteell
    by Asymptoteell · December 2010
    Make a rule when self.angle (or self.rotation maybe. I don't remember what it's called). =364, change attribute # of rotations to #of rotations+1
  17. Accelerometer question

    ArtieChoke
    by ArtieChoke · December 2010
    Attribute - game.Accelerometer.X - > - 0.1
  18. help with dragging out rods [Unresolved]

    Asymptoteell
    by Asymptoteell · December 2010
    Got rid of it. But it's not that I don't know why it isn't working. I just need a way to make an attribute to replace position y that will be the height relative to the angle. E.g. If it's straigh
  19. Timer dosen't always work?

    BarkBarkCo
    by BarkBarkCo · December 2010
    You just need to reset the attribute to 0 so the spawn rule notices a change even when the same number is repeated...
  20. Actor Die After 3 Hits

    expired_012
    by expired_012 · December 2010
    When bullet collides with actor, change attribute game.hit to game.hit+1
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