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quick question: Moving Platforms
by BackUpAndDown ·Try using a a constrain to hold self.position.y to the same place while allowing the rest to keep on moving -
quick question: Moving Platforms
by tenrdrmer ·Try using a a constrain to hold self.position.y to the same place while allowing the rest to keep on moving -
Whats an appropriate amount of attributes?
by firemaplegames ·It's more important to have understandable attribute names. -
Whats an appropriate amount of attributes?
by gyroscope ·For Grisly Manor, for the game specific data, I named all my attributes like this: -
Whats an appropriate amount of attributes?
by expired_012 ·This might be a really stupid question but can the length of your attribute names cause slowdowns in the game? -
Whats an appropriate amount of attributes?
by firemaplegames ·For Grisly Manor, for the game specific data, I named all my attributes like this: -
How to detect an actor is moving left or right?
by JohnPapiomitis ·Theres a easier way to do it. In the actor you want to detect for the left movement do when attribute self motion linear x is < 0, and then for the right movement when attribute self motion lin -
How to detect an actor is moving left or right?
by StormyStudio ·make a game attribute...'game.actor_old_position_x' -
Modulus question
by tswartz ·I'm trying to change an attribute +1 every 250 points. Obviously you'd do game.score%250 and then every time the score hits 250, 500, etc., the attribute gets +1. -
actor with some sword or equip?
by JGary321 ·Have the sword a seperate actor, and constrain it to the players hands. Then have attribute called swordselect and have a rule in the sword when attribute swordselect = 1 change image to sword one, w -
actor with some sword or equip?
by JohnPapiomitis ·Have the sword a seperate actor, and constrain it to the players hands. Then have attribute called swordselect and have a rule in the sword when attribute swordselect = 1 change image to sword one, w -
What's the smallest size "D-pad" style buttons could be for an iPhone?
by mrmoggy ·Advice: Your game is a shump, so have the player's sliding movement on the touchscreen move the ship (constrain the x & y of a touch to your ship's x & y positions while maybe offsetti -
RAM issue with spawning
by LAdrian ·you can use a timer and a constrain for x/y position... -
Tracking # of rotations
by Asymptoteell ·Make a rule when self.angle (or self.rotation maybe. I don't remember what it's called). =364, change attribute # of rotations to #of rotations+1 -
Accelerometer question
by ArtieChoke ·Attribute - game.Accelerometer.X - > - 0.1 -
help with dragging out rods [Unresolved]
by Asymptoteell ·Got rid of it. But it's not that I don't know why it isn't working. I just need a way to make an attribute to replace position y that will be the height relative to the angle. E.g. If it's straigh -
Timer dosen't always work?
by BarkBarkCo ·You just need to reset the attribute to 0 so the spawn rule notices a change even when the same number is repeated... -
Actor Die After 3 Hits
by expired_012 ·When bullet collides with actor, change attribute game.hit to game.hit+1 -
Timer dosen't always work?
by BackUpAndDown ·Hey, I'm using a "Every 1sec timer" to change an attribute to a "Random (1,3)" but sometimes It freezes. Is there a way to fix this? -
collision detection please help ..
by as7494 ·using the otherwise part of the rule to set the attribute to a -1, however it didnt work. If i have one actor class but many individual ones of that same one how can i make those register?