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  1. quick question: Moving Platforms

    BackUpAndDown
    by BackUpAndDown · December 2010
    Try using a a constrain to hold self.position.y to the same place while allowing the rest to keep on moving
  2. quick question: Moving Platforms

    tenrdrmer
    by tenrdrmer · December 2010
    Try using a a constrain to hold self.position.y to the same place while allowing the rest to keep on moving
  3. Whats an appropriate amount of attributes?

    firemaplegames
    by firemaplegames · December 2010
    It's more important to have understandable attribute names.
  4. Whats an appropriate amount of attributes?

    gyroscope
    by gyroscope · December 2010
    For Grisly Manor, for the game specific data, I named all my attributes like this:
  5. Whats an appropriate amount of attributes?

    expired_012
    by expired_012 · December 2010
    This might be a really stupid question but can the length of your attribute names cause slowdowns in the game?
  6. Whats an appropriate amount of attributes?

    firemaplegames
    by firemaplegames · December 2010
    For Grisly Manor, for the game specific data, I named all my attributes like this:
  7. How to detect an actor is moving left or right?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Theres a easier way to do it. In the actor you want to detect for the left movement do when attribute self motion linear x is < 0, and then for the right movement when attribute self motion lin
  8. How to detect an actor is moving left or right?

    StormyStudio
    by StormyStudio · December 2010
    make a game attribute...'game.actor_old_position_x'
  9. Modulus question

    tswartz
    by tswartz · December 2010
    I'm trying to change an attribute +1 every 250 points. Obviously you'd do game.score%250 and then every time the score hits 250, 500, etc., the attribute gets +1.
  10. actor with some sword or equip?

    JGary321
    by JGary321 · December 2010
    Have the sword a seperate actor, and constrain it to the players hands. Then have attribute called swordselect and have a rule in the sword when attribute swordselect = 1 change image to sword one, w
  11. actor with some sword or equip?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Have the sword a seperate actor, and constrain it to the players hands. Then have attribute called swordselect and have a rule in the sword when attribute swordselect = 1 change image to sword one, w
  12. What's the smallest size "D-pad" style buttons could be for an iPhone?

    mrmoggy
    by mrmoggy · December 2010
    Advice: Your game is a shump, so have the player's sliding movement on the touchscreen move the ship (constrain the x & y of a touch to your ship's x & y positions while maybe offsetti
  13. RAM issue with spawning

    LAdrian
    by LAdrian · December 2010
    you can use a timer and a constrain for x/y position...
  14. Tracking # of rotations

    Asymptoteell
    by Asymptoteell · December 2010
    Make a rule when self.angle (or self.rotation maybe. I don't remember what it's called). =364, change attribute # of rotations to #of rotations+1
  15. Accelerometer question

    ArtieChoke
    by ArtieChoke · December 2010
    Attribute - game.Accelerometer.X - > - 0.1
  16. help with dragging out rods [Unresolved]

    Asymptoteell
    by Asymptoteell · December 2010
    Got rid of it. But it's not that I don't know why it isn't working. I just need a way to make an attribute to replace position y that will be the height relative to the angle. E.g. If it's straigh
  17. Timer dosen't always work?

    BarkBarkCo
    by BarkBarkCo · December 2010
    You just need to reset the attribute to 0 so the spawn rule notices a change even when the same number is repeated...
  18. Actor Die After 3 Hits

    expired_012
    by expired_012 · December 2010
    When bullet collides with actor, change attribute game.hit to game.hit+1
  19. Timer dosen't always work?

    BackUpAndDown
    by BackUpAndDown · December 2010
    Hey, I'm using a "Every 1sec timer" to change an attribute to a "Random (1,3)" but sometimes It freezes. Is there a way to fix this?
  20. collision detection please help ..

    as7494
    by as7494 · December 2010
    using the otherwise part of the rule to set the attribute to a -1, however it didnt work. If i have one actor class but many individual ones of that same one how can i make those register?
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