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  1. I have 0 idea how to do this

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Use magnutide. You dont want to constrain another actor to the first of if you dont have to.
  2. Random Spawnings?

    Valan
    by Valan · December 2010
    Choose a random number from 1 to 3 using Change Attribute. Attribute maybe rdm#
  3. memory leaks in .90 ? app just keeps rising in mb.

    Stormtrix
    by Stormtrix · December 2010
    Change attribute: game.RndCard to random(1,52)
  4. I have 0 idea how to do this

    diegocs
    by diegocs · December 2010
    if you use the magnitude attribute? or pazappa's suggestion also works
  5. Global Game Variables - How to change level by level

    beefy_clyro
    by beefy_clyro · December 2010
    If attribute game.level < 5
  6. collision detection please help ..

    beefy_clyro
    by beefy_clyro · December 2010
    New Game attribute, lets call it - Score.
  7. collision detection please help ..

    as7494
    by as7494 · December 2010
    Sorry for posting this so many times, however I havent been able to get an answer. I really need to get my actors of the same actor"type" to register individual collisions with anoth
  8. Music won't pause

    CodeMonkey
    by CodeMonkey · December 2010
    When you press the actor, if the attribute is true, it sets it to false, then the other rule kicks in because it sees that the attribute is false and sets it to true.
  9. Music won't pause

    tswartz
    by tswartz · December 2010
    When pressed / if musplay is true (music is playing) - pause music, set musplay to false, save musplay attribute
  10. help with dragging out rods [Unresolved]

    scitunes
    by scitunes · December 2010
    In the first image you have constrain self.height to two different things. That doesn't seem like a good idea.
  11. Detect if Music / Sound is playing

    gyroscope
    by gyroscope · December 2010
    Hi trp, no way to do that, i.e no database type elements at all in GS. So it's putting your music lengths into the attribute values one by one, sorry.
  12. spawning

    gyroscope
    by gyroscope · December 2010
    Hi AppsforCameron; that's quite straightforward, you need a "switch", so a scene boolean attribute will do the job, called Spawnfinished or something.
  13. High Score Issue

    osucowboy18
    by osucowboy18 · December 2010
    For all of my high scores, I have an attribute which holds the value of each score. Anytime the score is changed, I call the "Change Attribute" behavior and then I save the new valu
  14. Game count and live count

    welding
    by welding · December 2010
    attribute aliencount = 0
  15. How to carry over the inventory to the next scene

    pazappa
    by pazappa · December 2010
    By "positioning them in place when they are "found" i.e when a certain boolean attribute is true" - do you recommend doing this by changing color alpha to 1/0? Or M
  16. How to carry over the inventory to the next scene

    gyroscope
    by gyroscope · December 2010
    i.e when a certain boolean attribute is true - and put back when they are used. This seems like it would take up extra file size, but in fact it doesn't, only the first set does. Bit of a sketchy ex
  17. Sound rule

    Asymptoteell
    by Asymptoteell · December 2010
    Make a rule that says if the attribute scene.time is < 5 and char overlaps or collides with area change an integer attribute (lets call it sound) to 1. Then mAke another char rule that says th
  18. Sound rule

    joey2e
    by joey2e · December 2010
    Add 100 points to score attribute
  19. Making a larger actor than 1024x1024?

    gyroscope
    by gyroscope · December 2010
    except when I'm having the fade in and out actor constrain to the camera actor it lags behind and you see the edges of the screen showing through. So my thought was maybe I could make one large actor
  20. Making a larger actor than 1024x1024?

    GamersRejoice
    by GamersRejoice · December 2010
    except when I'm having the fade in and out actor constrain to the camera actor it lags behind and you see the edges of the screen showing through. So my thought was maybe I could make one large actor
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