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I have 0 idea how to do this
by JohnPapiomitis ·Use magnutide. You dont want to constrain another actor to the first of if you dont have to. -
Random Spawnings?
by Valan ·Choose a random number from 1 to 3 using Change Attribute. Attribute maybe rdm# -
memory leaks in .90 ? app just keeps rising in mb.
by Stormtrix ·Change attribute: game.RndCard to random(1,52) -
I have 0 idea how to do this
by diegocs ·if you use the magnitude attribute? or pazappa's suggestion also works -
Global Game Variables - How to change level by level
by beefy_clyro ·If attribute game.level < 5 -
collision detection please help ..
by beefy_clyro ·New Game attribute, lets call it - Score. -
collision detection please help ..
by as7494 ·Sorry for posting this so many times, however I havent been able to get an answer. I really need to get my actors of the same actor"type" to register individual collisions with anoth -
Music won't pause
by CodeMonkey ·When you press the actor, if the attribute is true, it sets it to false, then the other rule kicks in because it sees that the attribute is false and sets it to true. -
Music won't pause
by tswartz ·When pressed / if musplay is true (music is playing) - pause music, set musplay to false, save musplay attribute -
help with dragging out rods [Unresolved]
by scitunes ·In the first image you have constrain self.height to two different things. That doesn't seem like a good idea. -
Detect if Music / Sound is playing
by gyroscope ·Hi trp, no way to do that, i.e no database type elements at all in GS. So it's putting your music lengths into the attribute values one by one, sorry. -
spawning
by gyroscope ·Hi AppsforCameron; that's quite straightforward, you need a "switch", so a scene boolean attribute will do the job, called Spawnfinished or something. -
High Score Issue
by osucowboy18 ·For all of my high scores, I have an attribute which holds the value of each score. Anytime the score is changed, I call the "Change Attribute" behavior and then I save the new valu -
Game count and live count
by welding ·attribute aliencount = 0 -
How to carry over the inventory to the next scene
by pazappa ·By "positioning them in place when they are "found" i.e when a certain boolean attribute is true" - do you recommend doing this by changing color alpha to 1/0? Or M -
How to carry over the inventory to the next scene
by gyroscope ·i.e when a certain boolean attribute is true - and put back when they are used. This seems like it would take up extra file size, but in fact it doesn't, only the first set does. Bit of a sketchy ex -
Sound rule
by Asymptoteell ·Make a rule that says if the attribute scene.time is < 5 and char overlaps or collides with area change an integer attribute (lets call it sound) to 1. Then mAke another char rule that says th -
Sound rule
by joey2e ·Add 100 points to score attribute -
Making a larger actor than 1024x1024?
by gyroscope ·except when I'm having the fade in and out actor constrain to the camera actor it lags behind and you see the edges of the screen showing through. So my thought was maybe I could make one large actor -
Making a larger actor than 1024x1024?
by GamersRejoice ·except when I'm having the fade in and out actor constrain to the camera actor it lags behind and you see the edges of the screen showing through. So my thought was maybe I could make one large actor