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  1. Making a larger actor than 1024x1024?

    gyroscope
    by gyroscope · December 2010
    except when I'm having the fade in and out actor constrain to the camera actor it lags behind and you see the edges of the screen showing through. So my thought was maybe I could make one large actor
  2. Making a larger actor than 1024x1024?

    GamersRejoice
    by GamersRejoice · December 2010
    except when I'm having the fade in and out actor constrain to the camera actor it lags behind and you see the edges of the screen showing through. So my thought was maybe I could make one large actor
  3. Simple Pause Feature

    JamesNoble
    by JamesNoble · December 2010
    A pause attribute is a much needed feature! Come on GS!
  4. Auto Drag an actor to the center of another! How to do this?

    scrapee_net
    by scrapee_net · December 2010
    Thanks. Worked very well. But, instead of constrain attribute, I used, move to...
  5. Math help with following position and rotation.

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Constrain self position x to: 135*cos(playerrotation)+player x
  6. Math help with following position and rotation.

    firemaplegames
    by firemaplegames · December 2010
    Constrain self position x to: 135*cos(playerrotation)+player x
  7. Auto Drag an actor to the center of another! How to do this?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Make 2 real game attributes. Ill use blackholex and blackholey as example. In the blackhole actor have 2 constrain attribute behaviors. In the first one constrain attribute self.position.x to blackho
  8. "Random" card chooser

    architectpianist
    by architectpianist · December 2010
    --change attribute game.1 to game.1+1
  9. Does ANYBODY know how ti fix this. Someone please?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    For facing left: Have a rule when attribute motion linear x< 0, then have your animation behavior for left in there. Then have another rule when attribute motion linear x>0, then have yo
  10. automatic move

    tenrdrmer
    by tenrdrmer · December 2010
    Just use the self.position attribute to trigger the moves left and right.
  11. How to disable collision between the same actors, after something happen?

    scrapee_net
    by scrapee_net · December 2010
    Create a game.attribute (boolean) if you want it to make all of them stop colliding or a self boolean if you want it to affect individual actors.
  12. How to disable collision between the same actors, after something happen?

    scitunes
    by scitunes · December 2010
    Create a game.attribute (boolean) if you want it to make all of them stop colliding or a self boolean if you want it to affect individual actors.
  13. Does ANYBODY know how ti fix this. Someone please?

    diegocs
    by diegocs · December 2010
    maybe make an attribute like ActorDirection, when start ActorDirection = 0 , when ActorDirection=0, actor faces foward. When left key pressed change ActionDirrection to 1, when Actordirection = 1 do l
  14. Does ANYBODY know how ti fix this. Someone please?

    QbAnYtO
    by QbAnYtO · December 2010
    i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial).
  15. help detecting number of actors involved

    as7494
    by as7494 · December 2010
    I cant manage to be able to find a way of detecting more than one collision. I have multiple actors of the same actor type, and i have another actor that is supposed to change the score as an actor t
  16. Moving My Mounted Machine Gun

    XilombieGames
    by XilombieGames · December 2010
    Then Find a joystick (maybe use codemonkey's), add two hidden actors, one above the joystick and one below it and make it change an attribute when the joystick touches the hidden actors:
  17. How to make a Pinball Bumper?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Have a rule when ball overlaps with bumber change attribute motion linear x to whatever. That will change the speed of the bounce to whatever you want no matter how hard or soft the bumber gets it.
  18. rotational height

    Asymptoteell
    by Asymptoteell · December 2010
    I'm trying to make an attribute that will be basically like the position Y but that will work regardless of rotation where if it is rotated 90 degrees it will be x position. If it's at 45° then it wi
  19. **WALKING animation loops correctly SOMETIMES????

    QbAnYtO
    by QbAnYtO · December 2010
    i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial).
  20. Math help with following position and rotation.

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    On the actor i want the other ones to spin around, i have game attributes playerx,playery, and player rotation, constrained to the actors x,y and rotation.
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