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Making a larger actor than 1024x1024?
by gyroscope ·except when I'm having the fade in and out actor constrain to the camera actor it lags behind and you see the edges of the screen showing through. So my thought was maybe I could make one large actor -
Making a larger actor than 1024x1024?
by GamersRejoice ·except when I'm having the fade in and out actor constrain to the camera actor it lags behind and you see the edges of the screen showing through. So my thought was maybe I could make one large actor -
Simple Pause Feature
by JamesNoble ·A pause attribute is a much needed feature! Come on GS! -
Auto Drag an actor to the center of another! How to do this?
by scrapee_net ·Thanks. Worked very well. But, instead of constrain attribute, I used, move to... -
Math help with following position and rotation.
by JohnPapiomitis ·Constrain self position x to: 135*cos(playerrotation)+player x -
Math help with following position and rotation.
by firemaplegames ·Constrain self position x to: 135*cos(playerrotation)+player x -
Auto Drag an actor to the center of another! How to do this?
by JohnPapiomitis ·Make 2 real game attributes. Ill use blackholex and blackholey as example. In the blackhole actor have 2 constrain attribute behaviors. In the first one constrain attribute self.position.x to blackho -
"Random" card chooser
by architectpianist ·--change attribute game.1 to game.1+1 -
Does ANYBODY know how ti fix this. Someone please?
by JohnPapiomitis ·For facing left: Have a rule when attribute motion linear x< 0, then have your animation behavior for left in there. Then have another rule when attribute motion linear x>0, then have yo -
automatic move
by tenrdrmer ·Just use the self.position attribute to trigger the moves left and right. -
How to disable collision between the same actors, after something happen?
by scrapee_net ·Create a game.attribute (boolean) if you want it to make all of them stop colliding or a self boolean if you want it to affect individual actors. -
How to disable collision between the same actors, after something happen?
by scitunes ·Create a game.attribute (boolean) if you want it to make all of them stop colliding or a self boolean if you want it to affect individual actors. -
Does ANYBODY know how ti fix this. Someone please?
by diegocs ·maybe make an attribute like ActorDirection, when start ActorDirection = 0 , when ActorDirection=0, actor faces foward. When left key pressed change ActionDirrection to 1, when Actordirection = 1 do l -
Does ANYBODY know how ti fix this. Someone please?
by QbAnYtO ·i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial). -
help detecting number of actors involved
by as7494 ·I cant manage to be able to find a way of detecting more than one collision. I have multiple actors of the same actor type, and i have another actor that is supposed to change the score as an actor t -
Moving My Mounted Machine Gun
by XilombieGames ·Then Find a joystick (maybe use codemonkey's), add two hidden actors, one above the joystick and one below it and make it change an attribute when the joystick touches the hidden actors: -
How to make a Pinball Bumper?
by JohnPapiomitis ·Have a rule when ball overlaps with bumber change attribute motion linear x to whatever. That will change the speed of the bounce to whatever you want no matter how hard or soft the bumber gets it. -
rotational height
by Asymptoteell ·I'm trying to make an attribute that will be basically like the position Y but that will work regardless of rotation where if it is rotated 90 degrees it will be x position. If it's at 45° then it wi -
**WALKING animation loops correctly SOMETIMES????
by QbAnYtO ·i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial). -
Math help with following position and rotation.
by JohnPapiomitis ·On the actor i want the other ones to spin around, i have game attributes playerx,playery, and player rotation, constrained to the actors x,y and rotation.