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Simple Pause Feature
by JamesNoble ·A pause attribute is a much needed feature! Come on GS! -
Auto Drag an actor to the center of another! How to do this?
by scrapee_net ·Thanks. Worked very well. But, instead of constrain attribute, I used, move to... -
Math help with following position and rotation.
by JohnPapiomitis ·Constrain self position x to: 135*cos(playerrotation)+player x -
Math help with following position and rotation.
by firemaplegames ·Constrain self position x to: 135*cos(playerrotation)+player x -
Auto Drag an actor to the center of another! How to do this?
by JohnPapiomitis ·Make 2 real game attributes. Ill use blackholex and blackholey as example. In the blackhole actor have 2 constrain attribute behaviors. In the first one constrain attribute self.position.x to blackho -
"Random" card chooser
by architectpianist ·--change attribute game.1 to game.1+1 -
Does ANYBODY know how ti fix this. Someone please?
by JohnPapiomitis ·For facing left: Have a rule when attribute motion linear x< 0, then have your animation behavior for left in there. Then have another rule when attribute motion linear x>0, then have yo -
automatic move
by tenrdrmer ·Just use the self.position attribute to trigger the moves left and right. -
How to disable collision between the same actors, after something happen?
by scrapee_net ·Create a game.attribute (boolean) if you want it to make all of them stop colliding or a self boolean if you want it to affect individual actors. -
How to disable collision between the same actors, after something happen?
by scitunes ·Create a game.attribute (boolean) if you want it to make all of them stop colliding or a self boolean if you want it to affect individual actors. -
Does ANYBODY know how ti fix this. Someone please?
by diegocs ·maybe make an attribute like ActorDirection, when start ActorDirection = 0 , when ActorDirection=0, actor faces foward. When left key pressed change ActionDirrection to 1, when Actordirection = 1 do l -
Does ANYBODY know how ti fix this. Someone please?
by QbAnYtO ·i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial). -
help detecting number of actors involved
by as7494 ·I cant manage to be able to find a way of detecting more than one collision. I have multiple actors of the same actor type, and i have another actor that is supposed to change the score as an actor t -
Moving My Mounted Machine Gun
by XilombieGames ·Then Find a joystick (maybe use codemonkey's), add two hidden actors, one above the joystick and one below it and make it change an attribute when the joystick touches the hidden actors: -
How to make a Pinball Bumper?
by JohnPapiomitis ·Have a rule when ball overlaps with bumber change attribute motion linear x to whatever. That will change the speed of the bounce to whatever you want no matter how hard or soft the bumber gets it. -
rotational height
by Asymptoteell ·I'm trying to make an attribute that will be basically like the position Y but that will work regardless of rotation where if it is rotated 90 degrees it will be x position. If it's at 45° then it wi -
**WALKING animation loops correctly SOMETIMES????
by QbAnYtO ·i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial). -
Math help with following position and rotation.
by JohnPapiomitis ·On the actor i want the other ones to spin around, i have game attributes playerx,playery, and player rotation, constrained to the actors x,y and rotation. -
Card Shuffle and Deal
by architectpianist ·back value, which is fine. And I have a global attribute called "CardsSpawned" which tells how many cards have been spawned, and depending on how many cards have been spawned, each -
How can I make an actor slowly fade in and out (like a blinking)?
by tenrdrmer ·When Attribute self.color.alpha = 1