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  1. Simple Pause Feature

    JamesNoble
    by JamesNoble · December 2010
    A pause attribute is a much needed feature! Come on GS!
  2. Auto Drag an actor to the center of another! How to do this?

    scrapee_net
    by scrapee_net · December 2010
    Thanks. Worked very well. But, instead of constrain attribute, I used, move to...
  3. Math help with following position and rotation.

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Constrain self position x to: 135*cos(playerrotation)+player x
  4. Math help with following position and rotation.

    firemaplegames
    by firemaplegames · December 2010
    Constrain self position x to: 135*cos(playerrotation)+player x
  5. Auto Drag an actor to the center of another! How to do this?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Make 2 real game attributes. Ill use blackholex and blackholey as example. In the blackhole actor have 2 constrain attribute behaviors. In the first one constrain attribute self.position.x to blackho
  6. "Random" card chooser

    architectpianist
    by architectpianist · December 2010
    --change attribute game.1 to game.1+1
  7. Does ANYBODY know how ti fix this. Someone please?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    For facing left: Have a rule when attribute motion linear x< 0, then have your animation behavior for left in there. Then have another rule when attribute motion linear x>0, then have yo
  8. automatic move

    tenrdrmer
    by tenrdrmer · December 2010
    Just use the self.position attribute to trigger the moves left and right.
  9. How to disable collision between the same actors, after something happen?

    scrapee_net
    by scrapee_net · December 2010
    Create a game.attribute (boolean) if you want it to make all of them stop colliding or a self boolean if you want it to affect individual actors.
  10. How to disable collision between the same actors, after something happen?

    scitunes
    by scitunes · December 2010
    Create a game.attribute (boolean) if you want it to make all of them stop colliding or a self boolean if you want it to affect individual actors.
  11. Does ANYBODY know how ti fix this. Someone please?

    diegocs
    by diegocs · December 2010
    maybe make an attribute like ActorDirection, when start ActorDirection = 0 , when ActorDirection=0, actor faces foward. When left key pressed change ActionDirrection to 1, when Actordirection = 1 do l
  12. Does ANYBODY know how ti fix this. Someone please?

    QbAnYtO
    by QbAnYtO · December 2010
    i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial).
  13. help detecting number of actors involved

    as7494
    by as7494 · December 2010
    I cant manage to be able to find a way of detecting more than one collision. I have multiple actors of the same actor type, and i have another actor that is supposed to change the score as an actor t
  14. Moving My Mounted Machine Gun

    XilombieGames
    by XilombieGames · December 2010
    Then Find a joystick (maybe use codemonkey's), add two hidden actors, one above the joystick and one below it and make it change an attribute when the joystick touches the hidden actors:
  15. How to make a Pinball Bumper?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Have a rule when ball overlaps with bumber change attribute motion linear x to whatever. That will change the speed of the bounce to whatever you want no matter how hard or soft the bumber gets it.
  16. rotational height

    Asymptoteell
    by Asymptoteell · December 2010
    I'm trying to make an attribute that will be basically like the position Y but that will work regardless of rotation where if it is rotated 90 degrees it will be x position. If it's at 45° then it wi
  17. **WALKING animation loops correctly SOMETIMES????

    QbAnYtO
    by QbAnYtO · December 2010
    i tried different forms of grouping, rule orders and all that. i created a boolean attribute (like the tutorial).
  18. Math help with following position and rotation.

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    On the actor i want the other ones to spin around, i have game attributes playerx,playery, and player rotation, constrained to the actors x,y and rotation.
  19. Card Shuffle and Deal

    architectpianist
    by architectpianist · December 2010
    back value, which is fine. And I have a global attribute called "CardsSpawned" which tells how many cards have been spawned, and depending on how many cards have been spawned, each
  20. How can I make an actor slowly fade in and out (like a blinking)?

    tenrdrmer
    by tenrdrmer · December 2010
    When Attribute self.color.alpha = 1
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