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detecting number of collisions
by as7494 ·how is it possible to detect the number of collisions between two actors? -
How to count actor in the scene
by calvin9403 ·because some candy have more then one live, so I have to use attribute to do it -
How to count actor in the scene
by calvin9403 ·and aiso, can you explain how will it work I can not let it the attribute add up -
How to count actor in the scene
by tenrdrmer ·yes it should be 0 for the default attribute then let each scene add it up and what not. Also when you click to advance to a new level you should set a rule to reset that to 0 -
Text Based Game Question
by madmassey ·It's totally doable in Gamesalad. You're just not displaying the text correctly. You need a text display actor designed to display the text from a text attribute like Game.Text.Display. You also want -
How to count actor in the scene
by tenrdrmer ·Also drop an actor on the scene with a display text behavior to and set it to display game.object_count so you can see if its adding correctly. Also your attribute should be an integer -
How to count actor in the scene
by tenrdrmer ·Yes that is what you need to do. and in a destroy rule you need to add in a change attribute to do a game.object_count-1 also everytime the scene resets you need to do something to set it back to zero -
How to count actor in the scene
by calvin9403 ·So what I do is change attribute game.object_count to game.object_count+1 -
How to count actor in the scene
by tenrdrmer ·create a game attribute called actorcount -
Control Camera with Rule
by scitunes ·Create a game boolean attribute (call it game.camfollow or something) -
Game State Help Please
by CodeMonkey ·Change Attribute: game.Rotation = game.Rotation%2+1 -
Crashing
by tenrdrmer ·have you tried using the viewer to see how much memory and such you are using? You prob also should check all of your rules. I think i've heard of a rule thats looking for an attribute thats not there -
Game State Help Please
by micksolo ·I have an game attribute integer set to 1. press space bar and it should change to 2. Press space bar and it should change back to 1. -
My Actor Falling Over
by scitunes ·check the fixed rotation box in the actor attribute list to left side of the screen after you select the actor. -
Need Help with CodeMonkey joystick
by Scoots ·double check the "otherwise" attributes and the actor attributes as well. I went back and forth a hundred times and found a few missing "." in an attribute. It d -
How to get the coordinates from the last touch?
by scrapee_net ·Constrain attribute self.Motion.Linear Velocity.Y to 10*( game.Touches.Touch 1.Y - self.Position.Y ) -
Random No Repeats with Large Numbers
by gyroscope ·change attribute "game.1" to "game.1 + 1" -
Spawn actors in different layers than the spawner
by tenrdrmer ·you could use a boolean game attribute that is set to true when you touch your spawner and then in you background layer have an invisible attribute that spawns an actor and then turns the boolean back -
Random No Repeats with Large Numbers
by architectpianist ·Okay, I made 24 attributes and put them all to work. Here's what each one says: -
Catch a ball in a cup (Graphic)????
by KeithQ ·Constrain the right and left actors to the appropriate offset of the bottom cup actor