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Trying to get around timers, tad issue.
by SBSEA2202 ·So basically what I am trying to get gamesalad to do is flip an attribute to a bool to true and false every 2 seconds. I am trying to use a rule to get it to do it to save on overhead later. But all i -
How can i make my actor face the way he enetred a scene?
by Icebox ·change attribute flip horizontally to false when you want to face right -
Change tag or actor attribute that other actors can read
by RThurman ·@fmakawa -- tags are text attributes. You can add a tag to an actor by using a change attribute behavior. For example: -
Question: How can I determine the place where an actor lands after getting hit?
by Icebox ·change attribute self.position.x to self.position.x - 1 -
Question: How can I determine the place where an actor lands after getting hit?
by Zwire ·Do I have to make an integer and then make an attribute about position? -
Change tag or actor attribute that other actors can read
by fmakawa ·@tatiang okay but consider this. If Actor A and B collide under the initial collision the both expand and there is a bit of a bounce but if they collide when one of them is expanding then the other d -
Can I rotate an Image whiles its moving in a fixed drection?
by Socks ·Sure, I think I set out how to do this recently for someone here on the forums, I'll see if I can dig it up for you . . . but the process is pretty straightforward, you just need to constrain the spaw -
A Long Way Home RELEASED on Steam!!
by jonmulcahy ·(Quote) -
A Long Way Home RELEASED on Steam!!
by jay2dx ·I've been wondering how you will intergrate steam api! Look like your making good progress, I'm haulted until collisions work in html5 -
Change tag or actor attribute that other actors can read
by tatiang ·change attribute self.alreadyExpanded to true -
How to get actor to start in scene
by Socks ·Make a game attribute/s that records the position of the actor when exiting a scene, then use this attribute/s to determine the position of the actor in the following scene. -
Change tag or actor attribute that other actors can read
by fmakawa ·I was wondering if you can have an actor change its tag after collision? I have a bunch of actors that when they collide they expand. I dont want to then trigger other collisions as a result of this e -
How to get actor to start in scene
by Socks ·If that's what you mean then you can either simply place the actor at the position you want when you are laying out the scene, or you can give the actor a couple of change attribute behaviours that sp -
move actor
by Icebox ·If you did and you still have the same issue , you can create a boolean self attribute call it grounded .. add a rule .. if actor overlaps or collides with ground change attribute grounded to true oth -
move actor
by sonicm3 ·only issue i have now is, if i keep pressing jump actor over n over he keeps jumping forvever. Can i add some sort of constrain 0 command somewhere? -
move actor
by Icebox ·change attribute self.motion.linear.velocity.Y to 500( any number you want) -
move actor
by Icebox ·dont use move for movement instead constrain attribute self.motion linear velocity x to 100(speed) -
move actor
by Icebox ·constrain motion linear velocity x to 0 -
problem with moving actor then keeping position
by Socks ·Have the invisible actor ("a layer") constrain itself to the platform while it's being moved, so it gets moved with the platform. -
Changing Music during gameplay
by 3absh ·(Quote)