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  1. Need help with aircraft orientation after plane rotates left or right please! :O

    quantumsheep
    by quantumsheep · December 2010
    Change attribute game.moveleft to false.
  2. Building an iphone puzzle game

    frario
    by frario · December 2010
    You must be right. I should have red in the forum that constrain are cpu intensive but I'm still a novice with gamesalad, so thanks for remembering me that.
  3. Building an iphone puzzle game

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    If I had to do it, I would give a consequent number to every piece. Then put in a attribute "chosen1" and "chosen2", when you touch them.
  4. Building an iphone puzzle game

    frario
    by frario · December 2010
    If I had to do it, I would give a consequent number to every piece. Then put in a attribute "chosen1" and "chosen2", when you touch them.
  5. can a rule applied to an actor in one scene spawn an actor in another scene?

    scitunes
    by scitunes · December 2010
    I would start with a simple test. In scene one have your rule that causes the boolean to trigger and take out the change scene behavior. Put a display text behavior in a blank attribute and drop it in
  6. can a rule applied to an actor in one scene spawn an actor in another scene?

    gyroscope
    by gyroscope · December 2010
    You're using the Attribute Browser to put in your attribute to change? Sorry if this is obvious to you and you have; just a thought...
  7. can a rule applied to an actor in one scene spawn an actor in another scene?

    Leanne
    by Leanne · December 2010
    Thank you for your suggestions. I ensured that it is a game attribute, not a scene attribute. I moved the behavior to the top of the rule and the rule to the top of the list in that actor. I also s
  8. Nested If statement issues

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    and, attribute type on those conditions...should be an index.
  9. Nested If statement issues

    MotherHoose
    by MotherHoose · December 2010
    and, attribute type on those conditions...should be an index.
  10. can a rule applied to an actor in one scene spawn an actor in another scene?

    joshmiller602
    by joshmiller602 · December 2010
    @Leanne Yes you have to type it in on the Change Attribute rule. Make sure the bootlean you are using is a Game Attribute, not a Scene Attribute, as other scenes cannot read those. But what you typed
  11. Scene Transitions

    VoidedSky
    by VoidedSky · December 2010
    -Change attribute self.color.red to 0
  12. can a rule applied to an actor in one scene spawn an actor in another scene?

    Leanne
    by Leanne · December 2010
    I added the boolean attribute, unchecked. In the Butterfly actor, where I have all of my rules of position and time, I added Change attribute and typed in true.
  13. can a rule applied to an actor in one scene spawn an actor in another scene?

    gyroscope
    by gyroscope · December 2010
    Hi Leanne, you need a game boolean attribute, called something like ButterWin, left unchecked, i.e false. When the user finds the butterfly within the 2 seconds, Change attribute Butterwin to true.
  14. Scene Transitions

    VoidedSky
    by VoidedSky · December 2010
    Call the transition behavior, then after that, put a timer, after 2.5 seconds change attribute game.transition to false, and change scene. I hope that helps!
  15. can a rule applied to an actor in one scene spawn an actor in another scene?

    scitunes
    by scitunes · December 2010
    You need to create a game attribute (game.starcount integer)
  16. Scene Transitions

    VoidedSky
    by VoidedSky · December 2010
    Make an attribute called game.transition in global attributes: a BOOLEAN attribute
  17. Displaying decimal numbers as text

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Yes, Integer is numbers like: -2,-1,0,1,2,3,4,5..... and Real are numbers like: 1.083749, 45.7800023, 2.45.... make sure you select REAL for the attribute.
  18. Displaying decimal numbers as text

    VoidedSky
    by VoidedSky · December 2010
    Yes, Integer is numbers like: -2,-1,0,1,2,3,4,5..... and Real are numbers like: 1.083749, 45.7800023, 2.45.... make sure you select REAL for the attribute.
  19. Displaying decimal numbers as text

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    I think you have to set up a interger attribute, and depending on what number you want displayed, you update that attribute to that number, and then in display text you choose that interger attribute.
  20. spawn and place

    tenrdrmer
    by tenrdrmer · December 2010
    Or you could try using when touch is inside on your spawned actor and then constrain the x and y to touch 1
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