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  1. Spawning Polygon Platforms?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Well you would put a middle piece. Then have global attributes call it center x have it real and center y real. In the middle piece actor constrain attribute self position x to center x, and self posi
  2. Spawning Polygon Platforms?

    BackUpAndDown
    by BackUpAndDown · December 2010
    I know i'll have to spawn some invisible platforms and some how constrain them... but how? Any tips would be appreciated. If you need a visual the only thing I can think of is the platforms in Robot u
  3. Need help with aircraft orientation after plane rotates left or right please! :O

    quantumsheep
    by quantumsheep · December 2010
    Change attribute game.moveleft to false.
  4. Building an iphone puzzle game

    frario
    by frario · December 2010
    You must be right. I should have red in the forum that constrain are cpu intensive but I'm still a novice with gamesalad, so thanks for remembering me that.
  5. Building an iphone puzzle game

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    If I had to do it, I would give a consequent number to every piece. Then put in a attribute "chosen1" and "chosen2", when you touch them.
  6. Building an iphone puzzle game

    frario
    by frario · December 2010
    If I had to do it, I would give a consequent number to every piece. Then put in a attribute "chosen1" and "chosen2", when you touch them.
  7. can a rule applied to an actor in one scene spawn an actor in another scene?

    scitunes
    by scitunes · December 2010
    I would start with a simple test. In scene one have your rule that causes the boolean to trigger and take out the change scene behavior. Put a display text behavior in a blank attribute and drop it in
  8. can a rule applied to an actor in one scene spawn an actor in another scene?

    gyroscope
    by gyroscope · December 2010
    You're using the Attribute Browser to put in your attribute to change? Sorry if this is obvious to you and you have; just a thought...
  9. can a rule applied to an actor in one scene spawn an actor in another scene?

    Leanne
    by Leanne · December 2010
    Thank you for your suggestions. I ensured that it is a game attribute, not a scene attribute. I moved the behavior to the top of the rule and the rule to the top of the list in that actor. I also s
  10. Nested If statement issues

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    and, attribute type on those conditions...should be an index.
  11. Nested If statement issues

    MotherHoose
    by MotherHoose · December 2010
    and, attribute type on those conditions...should be an index.
  12. can a rule applied to an actor in one scene spawn an actor in another scene?

    joshmiller602
    by joshmiller602 · December 2010
    @Leanne Yes you have to type it in on the Change Attribute rule. Make sure the bootlean you are using is a Game Attribute, not a Scene Attribute, as other scenes cannot read those. But what you typed
  13. Scene Transitions

    VoidedSky
    by VoidedSky · December 2010
    -Change attribute self.color.red to 0
  14. can a rule applied to an actor in one scene spawn an actor in another scene?

    Leanne
    by Leanne · December 2010
    I added the boolean attribute, unchecked. In the Butterfly actor, where I have all of my rules of position and time, I added Change attribute and typed in true.
  15. can a rule applied to an actor in one scene spawn an actor in another scene?

    gyroscope
    by gyroscope · December 2010
    Hi Leanne, you need a game boolean attribute, called something like ButterWin, left unchecked, i.e false. When the user finds the butterfly within the 2 seconds, Change attribute Butterwin to true.
  16. Scene Transitions

    VoidedSky
    by VoidedSky · December 2010
    Call the transition behavior, then after that, put a timer, after 2.5 seconds change attribute game.transition to false, and change scene. I hope that helps!
  17. can a rule applied to an actor in one scene spawn an actor in another scene?

    scitunes
    by scitunes · December 2010
    You need to create a game attribute (game.starcount integer)
  18. Scene Transitions

    VoidedSky
    by VoidedSky · December 2010
    Make an attribute called game.transition in global attributes: a BOOLEAN attribute
  19. Displaying decimal numbers as text

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Yes, Integer is numbers like: -2,-1,0,1,2,3,4,5..... and Real are numbers like: 1.083749, 45.7800023, 2.45.... make sure you select REAL for the attribute.
  20. Displaying decimal numbers as text

    VoidedSky
    by VoidedSky · December 2010
    Yes, Integer is numbers like: -2,-1,0,1,2,3,4,5..... and Real are numbers like: 1.083749, 45.7800023, 2.45.... make sure you select REAL for the attribute.
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