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Need help with aircraft orientation after plane rotates left or right please! :O
by quantumsheep ·Change attribute game.moveleft to false. -
Building an iphone puzzle game
by frario ·You must be right. I should have red in the forum that constrain are cpu intensive but I'm still a novice with gamesalad, so thanks for remembering me that. -
Building an iphone puzzle game
by JohnPapiomitis ·If I had to do it, I would give a consequent number to every piece. Then put in a attribute "chosen1" and "chosen2", when you touch them. -
Building an iphone puzzle game
by frario ·If I had to do it, I would give a consequent number to every piece. Then put in a attribute "chosen1" and "chosen2", when you touch them. -
can a rule applied to an actor in one scene spawn an actor in another scene?
by scitunes ·I would start with a simple test. In scene one have your rule that causes the boolean to trigger and take out the change scene behavior. Put a display text behavior in a blank attribute and drop it in -
can a rule applied to an actor in one scene spawn an actor in another scene?
by gyroscope ·You're using the Attribute Browser to put in your attribute to change? Sorry if this is obvious to you and you have; just a thought... -
can a rule applied to an actor in one scene spawn an actor in another scene?
by Leanne ·Thank you for your suggestions. I ensured that it is a game attribute, not a scene attribute. I moved the behavior to the top of the rule and the rule to the top of the list in that actor. I also s -
Nested If statement issues
by JohnPapiomitis ·and, attribute type on those conditions...should be an index. -
Nested If statement issues
by MotherHoose ·and, attribute type on those conditions...should be an index. -
can a rule applied to an actor in one scene spawn an actor in another scene?
by joshmiller602 ·@Leanne Yes you have to type it in on the Change Attribute rule. Make sure the bootlean you are using is a Game Attribute, not a Scene Attribute, as other scenes cannot read those. But what you typed -
Scene Transitions
by VoidedSky ·-Change attribute self.color.red to 0 -
can a rule applied to an actor in one scene spawn an actor in another scene?
by Leanne ·I added the boolean attribute, unchecked. In the Butterfly actor, where I have all of my rules of position and time, I added Change attribute and typed in true. -
can a rule applied to an actor in one scene spawn an actor in another scene?
by gyroscope ·Hi Leanne, you need a game boolean attribute, called something like ButterWin, left unchecked, i.e false. When the user finds the butterfly within the 2 seconds, Change attribute Butterwin to true. -
Scene Transitions
by VoidedSky ·Call the transition behavior, then after that, put a timer, after 2.5 seconds change attribute game.transition to false, and change scene. I hope that helps! -
can a rule applied to an actor in one scene spawn an actor in another scene?
by scitunes ·You need to create a game attribute (game.starcount integer) -
Scene Transitions
by VoidedSky ·Make an attribute called game.transition in global attributes: a BOOLEAN attribute -
Displaying decimal numbers as text
by JohnPapiomitis ·Yes, Integer is numbers like: -2,-1,0,1,2,3,4,5..... and Real are numbers like: 1.083749, 45.7800023, 2.45.... make sure you select REAL for the attribute. -
Displaying decimal numbers as text
by VoidedSky ·Yes, Integer is numbers like: -2,-1,0,1,2,3,4,5..... and Real are numbers like: 1.083749, 45.7800023, 2.45.... make sure you select REAL for the attribute. -
Displaying decimal numbers as text
by JohnPapiomitis ·I think you have to set up a interger attribute, and depending on what number you want displayed, you update that attribute to that number, and then in display text you choose that interger attribute. -
spawn and place
by tenrdrmer ·Or you could try using when touch is inside on your spawned actor and then constrain the x and y to touch 1