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  1. Sound issue, iPad limitation or incorrect frequency?

    gyroscope
    by gyroscope · December 2010
    Make integer attributes called StillPlayingA, StillPlayingB, etc; up to the amount of keys you have and import each mallet sound as separate sounds, rather than 1 sound set to different pitches
  2. How to cause an actor to cause other actors to accelerate away from it?

    frario
    by frario · December 2010
    You could constrain his coords to attributes then interpolate others magnitude to these.
  3. HELP... snap to circle, and rotate around it ?!

    POM
    by POM · December 2010
    it is random , i can make it not random if i make an attribute
  4. Help with collide!!!! please!!

    Martin14
    by Martin14 · December 2010
    change Attribute.. self.Position.Y.. to.. self.Position.Y+35
  5. Why after rebooting the ipad all levels unlocked are loose?

    beefy_clyro
    by beefy_clyro · December 2010
    Yes. As long as the load attribute is still there. Its never been a problem when i've updated before
  6. Setting Min and Max?

    firemaplegames
    by firemaplegames · December 2010
    You could just set up your dragging code normally, and then put a Rule that checks if the distance is more than 300. If it is more than 300, then Constrain it to 300.
  7. Setting Min and Max?

    BackUpAndDown
    by BackUpAndDown · December 2010
    if attribute self.positionX doesn't equal min(50,max(0,150)) then...
  8. Why after rebooting the ipad all levels unlocked are loose?

    beefy_clyro
    by beefy_clyro · December 2010
    You need to keep track of all unlocked levels via game attributes. These attributes are saved as unlocked and when you first start the game, usually on your splash or menu you will have a load attribu
  9. HELP... snap to circle, and rotate around it ?!

    POM
    by POM · December 2010
    i use the example in the site " How do I make an actor move in a perfect circle? " and i'v put 2 constrains
  10. Detecting when an attribute changes

    beefy_clyro
    by beefy_clyro · December 2010
    The only real way to see what attributes are doing is by having an actor display text and have it display whatever attribute you're trying to track
  11. Detecting when an attribute changes

    madmassey
    by madmassey · December 2010
    I'm looking for the easiest way to detect when an attribute changes for an if statement. I know I can create global attributes Game.Attribute and Game.AttributeCurrent (both equal to 0), then have a
  12. Lots of Rules vs. lots of otherwise? performance

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Like bark said i would use a change image for each card and then have a attribute called cardvalue or whatever and have that constrained to the random number pulled so its the same actor but the valu
  13. Lots of Rules vs. lots of otherwise? performance

    BarkBarkCo
    by BarkBarkCo · December 2010
    Maybe your example is just hypothetical, but you can just use the change attribute behavior to change the actor's image to "card"..game.card..".png" as long as your
  14. Lots of Rules vs. lots of otherwise? performance

    Stormtrix
    by Stormtrix · December 2010
    Change attribute/ game.card to random(0,52)
  15. Images sizes for animation

    MotherHoose
    by MotherHoose · December 2010
    click on it in the screen editor... unlock and constrain its x, y to the the x, y of the animation...
  16. Collisions not detecting in 0.9.0 - worked on 0.8.7!

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · December 2010
    with a BUBBLE, it changes the HIT BUBBLE attribute of the bubble to plus 1. Once the HIT BUBBLE attribute = 5, the BUBBLE destroys itself.
  17. Constrain, ahhhhh

    scitunes
    by scitunes · December 2010
    create an angle attribute game.AngleToTouch (or something)
  18. Constrain, ahhhhh

    joey2e
    by joey2e · December 2010
    Hey all
  19. Help With The Math

    gyroscope
    by gyroscope · December 2010
    bankroll. (In the Roll or Go button, put change attribute game.Bankroll to game.Bankroll - Bet )
  20. Changing Self.Physics.movable

    MotherHoose
    by MotherHoose · December 2010
    game.Attribute ActorMoving = 0 (Index type)
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