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Sound issue, iPad limitation or incorrect frequency?
by gyroscope ·Make integer attributes called StillPlayingA, StillPlayingB, etc; up to the amount of keys you have and import each mallet sound as separate sounds, rather than 1 sound set to different pitches -
How to cause an actor to cause other actors to accelerate away from it?
by frario ·You could constrain his coords to attributes then interpolate others magnitude to these. -
HELP... snap to circle, and rotate around it ?!
by POM ·it is random , i can make it not random if i make an attribute -
Help with collide!!!! please!!
by Martin14 ·change Attribute.. self.Position.Y.. to.. self.Position.Y+35 -
Why after rebooting the ipad all levels unlocked are loose?
by beefy_clyro ·Yes. As long as the load attribute is still there. Its never been a problem when i've updated before -
Setting Min and Max?
by firemaplegames ·You could just set up your dragging code normally, and then put a Rule that checks if the distance is more than 300. If it is more than 300, then Constrain it to 300. -
Setting Min and Max?
by BackUpAndDown ·if attribute self.positionX doesn't equal min(50,max(0,150)) then... -
Why after rebooting the ipad all levels unlocked are loose?
by beefy_clyro ·You need to keep track of all unlocked levels via game attributes. These attributes are saved as unlocked and when you first start the game, usually on your splash or menu you will have a load attribu -
HELP... snap to circle, and rotate around it ?!
by POM ·i use the example in the site " How do I make an actor move in a perfect circle? " and i'v put 2 constrains -
Detecting when an attribute changes
by beefy_clyro ·The only real way to see what attributes are doing is by having an actor display text and have it display whatever attribute you're trying to track -
Detecting when an attribute changes
by madmassey ·I'm looking for the easiest way to detect when an attribute changes for an if statement. I know I can create global attributes Game.Attribute and Game.AttributeCurrent (both equal to 0), then have a -
Lots of Rules vs. lots of otherwise? performance
by JohnPapiomitis ·Like bark said i would use a change image for each card and then have a attribute called cardvalue or whatever and have that constrained to the random number pulled so its the same actor but the valu -
Lots of Rules vs. lots of otherwise? performance
by BarkBarkCo ·Maybe your example is just hypothetical, but you can just use the change attribute behavior to change the actor's image to "card"..game.card..".png" as long as your -
Lots of Rules vs. lots of otherwise? performance
by Stormtrix ·Change attribute/ game.card to random(0,52) -
Images sizes for animation
by MotherHoose ·click on it in the screen editor... unlock and constrain its x, y to the the x, y of the animation... -
Collisions not detecting in 0.9.0 - worked on 0.8.7!
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Constrain, ahhhhh
by scitunes ·create an angle attribute game.AngleToTouch (or something) -
Constrain, ahhhhh
by joey2e ·Hey all -
Help With The Math
by gyroscope ·bankroll. (In the Roll or Go button, put change attribute game.Bankroll to game.Bankroll - Bet ) -
Changing Self.Physics.movable
by MotherHoose ·game.Attribute ActorMoving = 0 (Index type)