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  1. Collisions not detecting in 0.9.0 - worked on 0.8.7!

    CodeMonkey
    by CodeMonkey · December 2010
    e.g. If collides with actor1 AND attribute game.playing is true THEN change attribute game.playing is false
  2. Help with collisions.

    scitunes
    by scitunes · December 2010
    the first actor collides with the ground. Then constrain the falling box to the new invisible actor that the box spawned.
  3. Help with collisions.

    GamersRejoice
    by GamersRejoice · December 2010
    the first actor collides with the ground. Then constrain the falling box to the new invisible actor that the box spawned.
  4. I know this is obvious but my mind is not working. Simple 3 settings button?

    StormyStudio
    by StormyStudio · December 2010
    ended up doing the normal thing of making a display text actor, to show what the attribute was doing.
  5. Collisions not detecting in 0.9.0 - worked on 0.8.7!

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · December 2010
    "reaction time" in detecting collisions in 0.9.0.
  6. Help With The Math

    gyroscope
    by gyroscope · December 2010
    When attribute bet < 101
  7. I know this is obvious but my mind is not working. Simple 3 settings button?

    gyroscope
    by gyroscope · December 2010
    Hi stormy; I often get boggle-eyed at the computer too! From what you've said, is the change attribute actually in the switch button's Rules? So perhaps if you've got change att.Switch to Switch+1, it
  8. I know this is obvious but my mind is not working. Simple 3 settings button?

    StormyStudio
    by StormyStudio · December 2010
    I have a locked switch button, which changes state depending on an attribute.
  9. Help with collisions.

    simo103
    by simo103 · December 2010
    cbowers ... you and I are still looking for the same answer. At least I have found out that we can't effect the movable attribute when the game is running.
  10. Help with collisions.

    cbowers428
    by cbowers428 · December 2010
    to the side. I have it so that there is a Change Attribute on the blocks so the Moveable is set to false when they hit the ground, but that doesn't fix it. Please Help!
  11. Changing Self.Physics.movable

    firemaplegames
    by firemaplegames · December 2010
    Unfortunately, you cannot change the Movable attribute at runtime.
  12. Changing Self.Physics.movable

    simo103
    by simo103 · December 2010
    I have an actor that I can drag and move. On touch I set an attribute to tell the game that it is being moved. That attribute triggers others Self.Physics.movable to false so the other actors don't mo
  13. Help With The Math

    craps
    by craps · December 2010
    touch.inside - change attribute - bet to bet +10
  14. When touched spawn actor

    osucowboy18
    by osucowboy18 · December 2010
    Hey Eminem, here's what you will need to do. Create 2 game attributes of type real, game.TouchX and game.TouchY. Next, in the actor that will be touched, add the following behaviors.
  15. How to know if all physics bodies are stopped.

    scrapee_net
    by scrapee_net · December 2010
    Unfortunately this method doesn't work, due to the fact that, if the actor bounce for example, the attribute stopped will be increased by more than just 1. Every bounce, it will increase stooped in 1,
  16. How to know if all physics bodies are stopped.

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    You could have a rule in each one falling and a attribute called stopped. You can set stop to zero. Then in each falling actor have a rule when motion linear y=0 change attribute stoppped to stopped+1
  17. How to know if all physics bodies are stopped.

    scrapee_net
    by scrapee_net · December 2010
    I have a timer that spawns a few actors on the scene, and these actors have an accelerate behavior, so they drop. I created a game attribute where is registered the total of actors added, so I can kno
  18. How to use the Tags Attribute?

    scrapee_net
    by scrapee_net · December 2010
    Every actor has a Tags attribute, but I cant change it. It would be easier to check for collisions.
  19. Help With The Math

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    do you have the payout set to random, because then it will pick between the min and max no matter what the actual outcome is. If so you need to make a new attribute pay out and constrain that number t
  20. How to create a particle trail based on mouse touch?

    gyroscope
    by gyroscope · December 2010
    Constrain Attribute self.Position.X to game.Touches.touch 1.X
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