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  1. I've officially had it with GameSalad!

    StormyStudio
    by StormyStudio · December 2010
    Or referring to an attribute in the Rules somewhere that's been deleted...
  2. I've officially had it with GameSalad!

    gyroscope
    by gyroscope · December 2010
    Or referring to an attribute in the Rules somewhere that's been deleted...
  3. Limit Actors On Screen????

    Asymptoteell
    by Asymptoteell · December 2010
    Make a rule for the spawning so that if an attribute is less than, say, 2, it will spawn. Then, each time it spawns one, make that attribute move up one (starting at 0) so that after two actors spawn
  4. 3 hours spent trying to find one rule that is causing problems. Where is it?

    StormyStudio
    by StormyStudio · December 2010
    I'd done the 'display text attribute' to check that the rule that controlled the actor fading in stayed at 0 .... which it did...
  5. 3 hours spent trying to find one rule that is causing problems. Where is it?

    butterbean
    by butterbean · December 2010
    What helped me was: Using the display text attribute to display certain rules and behaviors, so I could monitor if they were getting switched on and off, or changing when they're supposed to.
  6. 3 hours spent trying to find one rule that is causing problems. Where is it?

    StormyStudio
    by StormyStudio · December 2010
    I've achieved a few bits early today, but then have one little bug where an image is fading in even when its attribute that tells it to fade in does not turn on.
  7. Help With The Math

    osucowboy18
    by osucowboy18 · December 2010
    Is game.bankRoll an integer or a real attribute?
  8. Help With The Math

    gyroscope
    by gyroscope · December 2010
    Hi Bruce, you need a bankroll attribute to update. (Or have you got it working now anyway?)
  9. Dam Ghost! I can't shake him off

    UtopianGames
    by UtopianGames · December 2010
    4 masks constrain to various X Y parts of the ghosts.
  10. Need help with collisions!

    simo103
    by simo103 · December 2010
    I am also stuck on this issue. I set an attribute when I was moving my main actor and had that attribute set self.moveable to false for the blocks but they still move?
  11. Can someone help make a demo for this?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Then you would make real attribute brainx. Constrain brain x to the actual brain actors position. Then in your stench and zombie overlap rule where you put the interpolate have it interpolate self po
  12. Need help with collisions!

    cbowers428
    by cbowers428 · December 2010
    I have blocks falling from the sky and when they land they hit the ground and stack up. However, after a while they start to bounce and like float upwards. All of them and the ground have a Restituti…
  13. How to make actor to keep rotating

    Falcon80
    by Falcon80 · December 2010
    Thanks gyroscope. I think the Rotate behaviour is what I need. I misunderstood your earlier post. I thought you were suggesting to change the rotation attribute with the timer.
  14. Collisions not detecting in 0.9.0 - worked on 0.8.7!

    UtopianGames
    by UtopianGames · December 2010
    You need to make sure at least one of the actors is movable for the collisions to register, could this be the problem?
  15. Pausing an actor that is accelerating?

    GamersRejoice
    by GamersRejoice · December 2010
    That would work but I'm pushing GameSalad as it is and can't afford to constrain more invisible actors. I've been experimenting with changing attribute self.physics.movable to false but can't seem to
  16. How can I have random spawning actors with random colors?

    gyroscope
    by gyroscope · December 2010
    hi, I think the following should work, but untested: new integer attribute SpawnColour; in your actor to be spawned, change attribute SpawnColour (or Color if you live in the US!) to random(1,5). Then
  17. Pausing an actor that is accelerating?

    FanStudioUK
    by FanStudioUK · December 2010
    It's not working like this for the accelerating objects, instead what you should do is to constrain X.position and Y.position of the actor that is accelerating. And having a rule on an actor each time
  18. Pausing an actor that is accelerating?

    osucowboy18
    by osucowboy18 · December 2010
    if game.Paused (or whatever you named your pause attribute) is False, then allow the actor to accelerate, but if game.Paused is True, do not allow the actor to accelerate. Make sure you change game.
  19. Gravity question

    gyroscope
    by gyroscope · December 2010
    Hi, once you've applied gravity using the Gravity Behaviour in the Scene attributes, every actor within that scene is affected by it.
  20. Collisions not detecting in 0.9.0 - worked on 0.8.7!

    retired_8863093a026698b7fdd02bc3b7c43907
    by retired_8863093a026698b7fdd02bc3b7c43907 · December 2010
    I have a kids game made with 0.8.7 and now that I've upgraded to 0.9.0 the collisions don't work as well. I can see the actors should be colliding but sometimes the collision is ignored. Worked perfec
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