GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. unofficial game salad text book?

    frario
    by frario · December 2010
    I don't know but I can tell you how I did: I did a pseudo-boolean attribute needed to be true, together with mouse button pressure, for the base-layer buttons to work. When the new layer pops out, it
  2. Limiting Actors Behaviors

    firemaplegames
    by firemaplegames · December 2010
    Make a global boolean game attribute called something like "busy". Set it initially to false.
  3. little car possible

    tollhousestudio
    by tollhousestudio · December 2010
    Just wondering if I constrain a rectangle between two wheels would they be able to spin freely? or would they just be jammed to the rectangle?
  4. How to make actor to keep rotating

    gyroscope
    by gyroscope · December 2010
    Hi Falcon80; although the Interpolate behaviour is excellent and useful for many things, it sounds like, in this instance, that you're complicating the Rules unecessarily. By the sound of what you wan
  5. How to make actor to keep rotating

    Falcon80
    by Falcon80 · December 2010
    OK. I found out how to do it. I should interpolate the rotation attribute from 0 to 360 and set a rule to start the interpolation when rotation = 0.
  6. How to make actor to keep rotating

    Falcon80
    by Falcon80 · December 2010
    How can i achieve this effect? I tried to use interpolate on the actor's rotation attribute but it will only rotate it for one cycle (0 - 359).
  7. creating a counter

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    To see if its changing the attribute or not You can make make a plain actor drag the display text behavior and choose attribute self.counter to be displayed. Then drag it in your scene and preview so
  8. creating a counter

    mcmunchly
    by mcmunchly · December 2010
    I tried making an actor and giving it an integer attribute called counter and setting to 10.
  9. Play Against Computer Player

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    You make a real attribute call it player paddlex. Constrain that attribute to the position of your paddle onscreen. Then in the computer paddle actor you constrain self position x to player paddle x.
  10. Get a grip

    simo103
    by simo103 · December 2010
    Also ... perhaps if you are controlling the moving actor you will need to turn off that attribute if you then direct it to move along and off the platform.
  11. Get a grip

    simo103
    by simo103 · December 2010
    its linear velocity X to an attribute and then I constrained the following actors self.linear.velocityX to that attribute.
  12. bug with gamesalad and iOS4

    gyroscope
    by gyroscope · December 2010
    Whoops: in the first Otherwise section, you can delete "Change Attribute game.Playing to true".
  13. bug with gamesalad and iOS4

    galban
    by galban · December 2010
    change attribute Game.SoundOFF to false
  14. How do I make my Character Shoot?

    gyroscope
    by gyroscope · December 2010
    to stop this if you need to, make a game boolean attribute called NoFire, for instance. Added to the When Touch is pressed Rule, put when game.Nofire is true, making sure All conditions are valid is
  15. Magnitude help?

    JackBQuick
    by JackBQuick · December 2010
    What scitunes wrote is true: too many constraints will cause you problems. You may want to investigate his suggestion:scitunes said:
  16. Alligator Food Now in the App Store! FREE

    xarmian
    by xarmian · December 2010
    I had that problem too.. I ended up creating several attributes to "track" whether the high score was processed. Here's a rundown of how it works:
  17. Is a pause behavior really necessary?

    xarmian
    by xarmian · December 2010
    I wrote in a pause functionality into my games by creating a pause attribute and wrapping any actors that need to pause in a rule that the pause attribute has to be false for their movement to work (o
  18. Timers not working right. App Rejected. Please help

    tenrdrmer
    by tenrdrmer · December 2010
    I am trying interpolate with an "ease in" to the change and then triggering the scene changed based on the attribute. It seems to be working on the preview I've got 25 more buttons t
  19. Particle problem...

    gyroscope
    by gyroscope · December 2010
    Hang on, get what you mean now; if it's done quickly. A workaround would be to have a boolean attribute called, perhaps, PartSwitch.
  20. Shooter with no spawning bullets.

    gazjm
    by gazjm · December 2010
    I started making a shark shooter game a few months ago, which I've kind of lost my way with, but I had a similar setup on that, didn't spawn just had 8 bullets and an attribute to cycle through, when
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla