GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Particle problem...

    gyroscope
    by gyroscope · December 2010
    Hang on, get what you mean now; if it's done quickly. A workaround would be to have a boolean attribute called, perhaps, PartSwitch.
  2. Shooter with no spawning bullets.

    gazjm
    by gazjm · December 2010
    I started making a shark shooter game a few months ago, which I've kind of lost my way with, but I had a similar setup on that, didn't spawn just had 8 bullets and an attribute to cycle through, when
  3. INTERESTING! My piano keys can fly (except I don't know WHY???)

    xyloFUN
    by xyloFUN · December 2010
    For the real thing, I will use a png instead of giving an actor a colour attribute but still, it scares me to think that an actor just takes off at random (Image)
  4. Need Some Help

    craps
    by craps · December 2010
    2. appoint a game attribute to each image? - this will be used to compare the outcomes to the player bet.
  5. make wind out of a swipe?

    tenrdrmer
    by tenrdrmer · December 2010
    You could do something that increases the scene.gravity.x attribute but at the same time that affect the whole scene. You could prob spawn an actor with your touch that followed your finger and collid
  6. I knew I shouldn't have made a lite version!

    gazjm
    by gazjm · December 2010
    "no animations for collisions" - no an animation but the car flashes for a second, and it does explode if you die.
  7. Opacity question !

    gyroscope
    by gyroscope · December 2010
    Sure thing; to change it immediately, put in a Change Attribute Behavior self.Color.Alpha to 0.5, or whatever you want. This could be triggered by a boolean attribute somewhere else in another actor,
  8. Opacity question !

    Martin14
    by Martin14 · December 2010
    There any way to change the opacity of my player during the game, with some timmer or some attribute?
  9. display text problem pleas help

    gyroscope
    by gyroscope · December 2010
    I don't understand what you mean now. Either you want to actually show in the Display Text whatever is in number1 attribute, then a space, then a multiplication symbol, then a space, then whatever is
  10. What am I doing wrong?

    BackUpAndDown
    by BackUpAndDown · December 2010
    Hi BackUpAndDown; I think the problem is trying to capture the PlayerX x coordinate to match to that of the block. So I was thinking that all you would need is an invisible "hotspot"
  11. What am I doing wrong?

    gyroscope
    by gyroscope · December 2010
    Hi BackUpAndDown; I think the problem is trying to capture the PlayerX x coordinate to match to that of the block. So I was thinking that all you would need is an invisible "hotspot"
  12. Audio goes out of sync completely

    MotherHoose
    by MotherHoose · December 2010
    or had a boolean attribute for sequence and set to true... with a rule for when true-- encompassing the animation and music and then a timer correlated to the elapsed time for run to change that attri
  13. My sound loop is not seamless.

    JamesNoble
    by JamesNoble · December 2010
    For my game, I need an engine loop for a car. My engine sound goes for about 1 second, and I checked the 'loop' box in the 'play sound' attribute, however, when the sound loops, there is a very minute
  14. Spawn Reference

    gyroscope
    by gyroscope · December 2010
    OK, just have one change for SpawnNewSize. Have the one actor already on screen that presumably spawns it, in its Rules, just before the Spawn Behavior, Change Attribute SpawnNewSize to 1.
  15. Random just not working.... and Move to stopping

    gyroscope
    by gyroscope · December 2010
    Change Attribute self.Position.X to random(0,480)
  16. Spawn Reference

    gyroscope
    by gyroscope · December 2010
    So maybe try a game attribute called SpawnNewSize. that way you can get other actors already on your screen to change SpawnNewSize to, let's say, 1, 2 or 3.
  17. Spawn Reference

    FreshlyMinted
    by FreshlyMinted · December 2010
    change attribute : mostrecentlyspawned.size or something of that nature? Or do I have to pre-create them off screen and move them into position
  18. upgrade later? /retina / ipad? (3 questions)

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · December 2010
    I think 0.9.0 messed up Commove. The energy gauge goes to empty much faster than before. I think each move is using double energy. I was too busy to figure out why. Also, the movement with Game #1 of
  19. Collide and slow down actor

    Eminem
    by Eminem · December 2010
    So i tried it with change attribute and nothing happened it was just regular speed and everything,
  20. Collide and slow down actor

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    OK now that im not in class lol. I told you to do something wrong sorry. Where you change attribute motion dont change it to a number. go into attribute browser and select motion, then outside the blu
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla