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INTERESTING! My piano keys can fly (except I don't know WHY???)
by xyloFUN ·For the real thing, I will use a png instead of giving an actor a colour attribute but still, it scares me to think that an actor just takes off at random (Image) -
Need Some Help
by craps ·2. appoint a game attribute to each image? - this will be used to compare the outcomes to the player bet. -
make wind out of a swipe?
by tenrdrmer ·You could do something that increases the scene.gravity.x attribute but at the same time that affect the whole scene. You could prob spawn an actor with your touch that followed your finger and collid -
I knew I shouldn't have made a lite version!
by gazjm ·"no animations for collisions" - no an animation but the car flashes for a second, and it does explode if you die. -
Opacity question !
by gyroscope ·Sure thing; to change it immediately, put in a Change Attribute Behavior self.Color.Alpha to 0.5, or whatever you want. This could be triggered by a boolean attribute somewhere else in another actor, -
Opacity question !
by Martin14 ·There any way to change the opacity of my player during the game, with some timmer or some attribute? -
display text problem pleas help
by gyroscope ·I don't understand what you mean now. Either you want to actually show in the Display Text whatever is in number1 attribute, then a space, then a multiplication symbol, then a space, then whatever is -
What am I doing wrong?
by BackUpAndDown ·Hi BackUpAndDown; I think the problem is trying to capture the PlayerX x coordinate to match to that of the block. So I was thinking that all you would need is an invisible "hotspot" -
What am I doing wrong?
by gyroscope ·Hi BackUpAndDown; I think the problem is trying to capture the PlayerX x coordinate to match to that of the block. So I was thinking that all you would need is an invisible "hotspot" -
Audio goes out of sync completely
by MotherHoose ·or had a boolean attribute for sequence and set to true... with a rule for when true-- encompassing the animation and music and then a timer correlated to the elapsed time for run to change that attri -
My sound loop is not seamless.
by JamesNoble ·For my game, I need an engine loop for a car. My engine sound goes for about 1 second, and I checked the 'loop' box in the 'play sound' attribute, however, when the sound loops, there is a very minute -
Spawn Reference
by gyroscope ·OK, just have one change for SpawnNewSize. Have the one actor already on screen that presumably spawns it, in its Rules, just before the Spawn Behavior, Change Attribute SpawnNewSize to 1. -
Random just not working.... and Move to stopping
by gyroscope ·Change Attribute self.Position.X to random(0,480) -
Spawn Reference
by gyroscope ·So maybe try a game attribute called SpawnNewSize. that way you can get other actors already on your screen to change SpawnNewSize to, let's say, 1, 2 or 3. -
Spawn Reference
by FreshlyMinted ·change attribute : mostrecentlyspawned.size or something of that nature? Or do I have to pre-create them off screen and move them into position -
upgrade later? /retina / ipad? (3 questions)
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Collide and slow down actor
by Eminem ·So i tried it with change attribute and nothing happened it was just regular speed and everything, -
Collide and slow down actor
by JohnPapiomitis ·OK now that im not in class lol. I told you to do something wrong sorry. Where you change attribute motion dont change it to a number. go into attribute browser and select motion, then outside the blu -
Demo: Character infront and behind objects
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Constrain Attributes
by DimensionGames ·woops i meant to right constrain attribute :L I would ask if you could look at the project but im guessing you will be working on either your awesome platformer or RW.