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Bullet time and combos?
by QbAnYtO ·i used to use... basically i use combination of collisions and reactions. not pretty but gets the job done (Image) -
Do not fire if friendlies below
by StormyStudio ·Could you try it a different way, (if you've got like 12 invaders on screen at one time?) Could you make a game attribute. Which tracked each column of invaders. -
★★★ SALE: Platform Template Now Only £7 ★★★
by DimensionGames ·Check out the tutorials and demo section will solve those. pretty much create a real attribute and have a rule saying when enemy is destroyed or coin collected +1 to enemydestroyed etc. -
Do not fire if friendlies below
by dysnak ·Each aliens x position is turned into an attribute (Inv1, Inv2X, Inv3X) -
Bullet time and combos?
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GS UPDATE WRECKED GAME -- HELP!
by UtopianGames ·I have exactly the same problem, click on an actor and it freezes the game although i can edit the prototype but of course cant add any attributes which is another bug. -
Bullet time and combos?
by quantumsheep ·As to your chain hits/combos, I'm sure that can be done too but I've not tried it - I'm guessing it just needs a little creative attribute and timer use! -
Help with Levels Unlocking
by diegocs ·maybe do an attribute (for level 1) attribute "level done" is true, change "attribute levels" done to 2. and for level 2 the same thing but instead of changing lev -
Save Checkpoints Tuturial
by JohnPapiomitis ·Hey guys, the current project im workin on has enemys spawning at differnet times. Over the past day ive been making a checkpoint system with load and save so that after a certain amount of time you r -
Help with Levels Unlocking
by cbowers428 ·Hey I'm making a platformer and I figured out how to make lockable levels. However, after I finish the first level and return back into it, my "level unlock" attribute continues to r -
Magnitude help?
by scitunes ·The problem is that it is difficult if not impossible to to constrain the X and Y coordinates of a spwaned actor to global attributes. What you may need to do is have all the actors in the scene at th -
Multi points of collision
by BackUpAndDown ·I have an actor that has a small body and a large head. I constrained two invisible actors to the players image but i'm not sure where I should put the behaviours. -
Need Some Help
by gyroscope ·Maybe you could have (or do have) several buttons for the betting, $1, $2, $5, $10, $25 and $100. Another attribute called UserBet, so that when $1 is clicked Change Attribute UserBet to UserBet+1, wh -
Magnitude help?
by JBULLFROG ·to constrain the position of your tracker. -
Memory usage Problem
by 1UpGamestudio ·but if I make the image 512x512 and then increase from attribute dimensions are viewed as large or small images? -
Cannot add self attribute
by Neverbe ·If I try to add a self attribute to an actor that I had dragged on the "screen" I can't do it but If I add the self attribute to the prototype actor then GameSalad allow me to do it. -
Rotating platform
by Eminem ·It does nothing. inside the platform i added a real, and have constrained and changed attribute inside the platform, but what should i do to my actor thats going on to the platform? -
My Game won't change scenes.
by Chaser ·not go higher than the high score. I deleted the attribute and rebuilt it and it still does the same thing. Maybe it's because I brought it from the previous version of GS but I had to do a work arou -
Issue with pausing game (actor acceleration)
by mza1979m ·using the "Game.Pause" method (attribute), but for some reason any actors I have that have acceleration attributed to them won't cease their movement. They just keep accelerating to -
Rotating platform
by UtopianGames ·Add a real attribute and call it StartY