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My Game won't change scenes.
by allaboutiweb ·Currently I have 4 scenes in my game: Welcome, Game, Pass and Fail. When Actor 1 uses up all his bullets in the Game screen and the attribute (bulletcount) is zero or less a display text rule is used -
Game over screen (save time)
by MotherHoose ·create a game Attribute name it startTime (real type) -
How to find the point of impact in collision?
by CapitalGames ·Too bad GS collisions don't just give you the coordinates of the collision. -
Magnitude help?
by JackBQuick ·to constrain the position of your tracker. -
Magnitude help?
by JackBQuick ·Constrain To Circle DEMO -
Magnitude help?
by JBULLFROG ·then use some trig to constrain the spawned object to the block: -
Game over screen (save time)
by joshmiller602 ·Use the Save Attribute feature to save any data, and use Load Attribute to load it in. -
Need Some Help
by gyroscope ·etc, comparing the pickAcard attribute with ones made for Actor 1 and 2. If it matches then win, doesn't match then lose. Hope that helps you. :-) -
Need Some Help
by craps ·Created a Game Attribute - checkedActor1, checkedActor2, pickAcard. -
Need Some Help
by craps ·Created a Game Attribute - checkedActor1, checkedActor2, pickAcard. -
Collision problem
by gyroscope ·change attribute enemyDead to false -
Collision problem
by gyroscope ·change attribute enemyDead to true -
Load/save attribute
by revster ·Does this feature work only when you have exported your game to the iphone? I cant seem to get it to load a high score when using the gsviewer or in gamesalad itself. -
is there a way to provide "snapping" of draggable elements during game play?
by MotherHoose ·two game.Attributes: (both real type) -
Menu System Setup
by expired_012 ·Make an attribute called LeftClick. In the left arrow actor, put in a rule. -
Display text positioning?
by sebmacfly ·Before the attribute you want to display. -
Display text positioning?
by POM ·Before the attribute you want to display. -
Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?
by ORBZ ·Constrain zoomFactor = cameraWidth / displayWidth -
Save Position
by MotherHoose ·so have in the opening scene the the constrain.Positions in a rule to happen when touch is released. -
Save Position
by cbt ·Make 2 global attributes;