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  1. My Game won't change scenes.

    allaboutiweb
    by allaboutiweb · December 2010
    Currently I have 4 scenes in my game: Welcome, Game, Pass and Fail. When Actor 1 uses up all his bullets in the Game screen and the attribute (bulletcount) is zero or less a display text rule is used
  2. Game over screen (save time)

    MotherHoose
    by MotherHoose · December 2010
    create a game Attribute name it startTime (real type)
  3. How to find the point of impact in collision?

    CapitalGames
    by CapitalGames · December 2010
    Too bad GS collisions don't just give you the coordinates of the collision.
  4. Magnitude help?

    JackBQuick
    by JackBQuick · December 2010
    to constrain the position of your tracker.
  5. Magnitude help?

    JackBQuick
    by JackBQuick · December 2010
    Constrain To Circle DEMO
  6. Magnitude help?

    JBULLFROG
    by JBULLFROG · December 2010
    then use some trig to constrain the spawned object to the block:
  7. Game over screen (save time)

    joshmiller602
    by joshmiller602 · December 2010
    Use the Save Attribute feature to save any data, and use Load Attribute to load it in.
  8. Need Some Help

    gyroscope
    by gyroscope · December 2010
    etc, comparing the pickAcard attribute with ones made for Actor 1 and 2. If it matches then win, doesn't match then lose. Hope that helps you. :-)
  9. Need Some Help

    craps
    by craps · December 2010
    Created a Game Attribute - checkedActor1, checkedActor2, pickAcard.
  10. Need Some Help

    craps
    by craps · December 2010
    Created a Game Attribute - checkedActor1, checkedActor2, pickAcard.
  11. Collision problem

    gyroscope
    by gyroscope · December 2010
    change attribute enemyDead to false
  12. Collision problem

    gyroscope
    by gyroscope · December 2010
    change attribute enemyDead to true
  13. Load/save attribute

    revster
    by revster · December 2010
    Does this feature work only when you have exported your game to the iphone? I cant seem to get it to load a high score when using the gsviewer or in gamesalad itself.
  14. is there a way to provide "snapping" of draggable elements during game play?

    MotherHoose
    by MotherHoose · December 2010
    two game.Attributes: (both real type)
  15. Menu System Setup

    expired_012
    by expired_012 · December 2010
    Make an attribute called LeftClick. In the left arrow actor, put in a rule.
  16. Display text positioning?

    sebmacfly
    by sebmacfly · December 2010
    Before the attribute you want to display.
  17. Display text positioning?

    POM
    by POM · December 2010
    Before the attribute you want to display.
  18. Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?

    ORBZ
    by ORBZ · December 2010
    Constrain zoomFactor = cameraWidth / displayWidth
  19. Save Position

    MotherHoose
    by MotherHoose · December 2010
    so have in the opening scene the the constrain.Positions in a rule to happen when touch is released.
  20. Save Position

    cbt
    by cbt · December 2010
    Make 2 global attributes;
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