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  1. moving attributes from game to scene

    gyroscope
    by gyroscope · December 2010
    Hi andre, short answer: no. You'd have to make the scene attribute with the same name.
  2. moving attributes from game to scene

    andrekadow
    by andrekadow · December 2010
    Is this possible? move an attribute from game to scene?
  3. Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?

    Jel
    by Jel · December 2010
    Create two Game Atts (CameraH and CameraW) for example and constrain them to the camera size in the scene. Then constrain each actor in the scene that needs scaling to the Global Att and divide it by
  4. how to make a simple menu that hides when not needed?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    that rule when touch is inside. Then drag to constrain attribute behaviors under the rule. For the first have constrain self.Position.X , constrain it to devices mouse position x. Then for the second
  5. how to make a simple menu that hides when not needed?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    yes say you when the menu to slide when u press button 1. Make a attribute called slide, and in buttton 1 havw rule when touched is pressed change slide to 1. Then when slide = 1 interpolate in the me
  6. how to make a simple menu that hides when not needed?

    xyloFUN
    by xyloFUN · December 2010
    I assume i need to ad a scene attribute, integer set to 0 or 1?
  7. how to make a simple menu that hides when not needed?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    2 global attributes menu x and menu y. Then constrain menu x and menu y to the actual menu actors x and y. Then for the button have rule constrain attribute x to menu x +( then you put whatever numbe
  8. Delete Text From Actor

    dshoe
    by dshoe · December 2010
    That wouldn't have worked because the attribute is an integer in my case but I found a work around. Thanks anyway though!
  9. Delete Text From Actor

    gyroscope
    by gyroscope · December 2010
    Hi dshoe, presumably you're using a text attribute for the text input in the Display Text Behaviour? Perhaps call it TextInput or something similar and gives it's value as the first line of text you w
  10. I just wanna be shot at!

    scitunes
    by scitunes · December 2010
    1) Create game attributes (integer or real) game.playerX and game.playerY
  11. IPod touch 3gen '8GB' VS IPod touch 3gen '32GB'

    YouKnowMe
    by YouKnowMe · December 2010
    First of all the 'interpolate' attribute doesn't work on the Ipod touch 3g 8GB while It does work on the ipod touch 3g 32 GB??
  12. Option screen

    quantumsheep
    by quantumsheep · December 2010
    Do this by making an integer global attribute - let's call it 'carchoice'. Give it a value of '1' as a default.
  13. Running Wild Submitted

    UtopianGames
    by UtopianGames · December 2010
    We did it for Bumps too, you have to make a local variable in each actor that can be killed or moved called StartY (name it what you like) and do change attribute StartY to self.positionY.
  14. My iAds experience

    LordTarantor
    by LordTarantor · December 2010
    I have a situation here. Let say that I am on a scene and the iads just pop up. If I change scene, it is like I have to wait for the 14 seconds of the other scene iads to be over and wait for the rela
  15. How To Do This

    craps
    by craps · December 2010
    Also how can you constrain the height that the ammo moves up the screen? I never "goes off" the top of the screen.
  16. How To Do This

    LAdrian
    by LAdrian · December 2010
    Anyway I think you need to test when the ammo starts to descent and activate the collision only then. I'm not sure how you do that but it might work by testing the velocity on Y. Again, I'm not sure b
  17. My iAds experience

    Chaser
    by Chaser · December 2010
    Create a global attribute interger call it
  18. How many Constrains are to many?

    tenrdrmer
    by tenrdrmer · December 2010
    Im working on my next project idea. and am finding it will take a lot of constrain attributes to really accomplish what i want. I seem to remember reading on here that the constrains use a lot of memo
  19. Actor change on collide?

    expired_012
    by expired_012 · December 2010
    Change attribute: self.color.red to ???
  20. Actor change on collide?

    tenrdrmer
    by tenrdrmer · December 2010
    When actor overlaps/collides change attribute self.color.red to (value) self.color.green to (value) and self.color.blue to (value)
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