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moving attributes from game to scene
by gyroscope ·Hi andre, short answer: no. You'd have to make the scene attribute with the same name. -
moving attributes from game to scene
by andrekadow ·Is this possible? move an attribute from game to scene? -
Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?
by Jel ·Create two Game Atts (CameraH and CameraW) for example and constrain them to the camera size in the scene. Then constrain each actor in the scene that needs scaling to the Global Att and divide it by -
how to make a simple menu that hides when not needed?
by JohnPapiomitis ·that rule when touch is inside. Then drag to constrain attribute behaviors under the rule. For the first have constrain self.Position.X , constrain it to devices mouse position x. Then for the second -
how to make a simple menu that hides when not needed?
by JohnPapiomitis ·yes say you when the menu to slide when u press button 1. Make a attribute called slide, and in buttton 1 havw rule when touched is pressed change slide to 1. Then when slide = 1 interpolate in the me -
how to make a simple menu that hides when not needed?
by xyloFUN ·I assume i need to ad a scene attribute, integer set to 0 or 1? -
how to make a simple menu that hides when not needed?
by JohnPapiomitis ·2 global attributes menu x and menu y. Then constrain menu x and menu y to the actual menu actors x and y. Then for the button have rule constrain attribute x to menu x +( then you put whatever numbe -
Delete Text From Actor
by dshoe ·That wouldn't have worked because the attribute is an integer in my case but I found a work around. Thanks anyway though! -
Delete Text From Actor
by gyroscope ·Hi dshoe, presumably you're using a text attribute for the text input in the Display Text Behaviour? Perhaps call it TextInput or something similar and gives it's value as the first line of text you w -
I just wanna be shot at!
by scitunes ·1) Create game attributes (integer or real) game.playerX and game.playerY -
IPod touch 3gen '8GB' VS IPod touch 3gen '32GB'
by YouKnowMe ·First of all the 'interpolate' attribute doesn't work on the Ipod touch 3g 8GB while It does work on the ipod touch 3g 32 GB?? -
Option screen
by quantumsheep ·Do this by making an integer global attribute - let's call it 'carchoice'. Give it a value of '1' as a default. -
Running Wild Submitted
by UtopianGames ·We did it for Bumps too, you have to make a local variable in each actor that can be killed or moved called StartY (name it what you like) and do change attribute StartY to self.positionY. -
My iAds experience
by LordTarantor ·I have a situation here. Let say that I am on a scene and the iads just pop up. If I change scene, it is like I have to wait for the 14 seconds of the other scene iads to be over and wait for the rela -
How To Do This
by craps ·Also how can you constrain the height that the ammo moves up the screen? I never "goes off" the top of the screen. -
How To Do This
by LAdrian ·Anyway I think you need to test when the ammo starts to descent and activate the collision only then. I'm not sure how you do that but it might work by testing the velocity on Y. Again, I'm not sure b -
My iAds experience
by Chaser ·Create a global attribute interger call it -
How many Constrains are to many?
by tenrdrmer ·Im working on my next project idea. and am finding it will take a lot of constrain attributes to really accomplish what i want. I seem to remember reading on here that the constrains use a lot of memo -
Actor change on collide?
by expired_012 ·Change attribute: self.color.red to ??? -
Actor change on collide?
by tenrdrmer ·When actor overlaps/collides change attribute self.color.red to (value) self.color.green to (value) and self.color.blue to (value)