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  1. Possible timer as a highscore?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Make a game level attribute integer type and call it time. if you have an attribute that tells when the game is started use it in a rule.
  2. Changing Music during gameplay

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Maybe after the interpolate he should have a stop music behavior and then he knows the other track is stopped. I would also do a quick fade up instead of the change attribute. This will give the secon
  3. Loop over table and columns

    fmakawa
    by fmakawa · April 2016
    I worked round it by creating an attribute that already knows how many cells have the right amount of values.
  4. Changing Music during gameplay

    Socks
    by Socks · April 2016
    example 1.0166666666) it will defeat the change-attribute-music-volume-to-1.
  5. How To Show Right and Wrong answer in Qiuz Game

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Change attribute game.score to game.score+1
  6. Reloading a gun.

    KevinCross
    by KevinCross · April 2016
    You might want to consider putting your ammo in a game attribute instead of a self one on the actor as it'll be easier to show your ammo count elsewhere on the screen as bullets that disappear one by
  7. change rule

    Icebox
    by Icebox · April 2016
    You cant turn moveable off during gameplay , you can keep moveable on and give the actor high density , maybe 100 + it will keep it from moving , or you can constrain its position so that it doesnt m
  8. change rule

    Socks
    by Socks · April 2016
    Unfortunately you can't switch an actor's 'visible' attribute on or off at runtime (while the game is running).
  9. change rule

    sonicm3
    by sonicm3 · April 2016
    SOMETHING HERE to make this actor disabled until my other actor changed the attribute back to false
  10. change rule

    Icebox
    by Icebox · April 2016
    @sonicm3 if game.rules is true change attribute self.color.alpha to 0
  11. Reloading a gun.

    Socks
    by Socks · April 2016
    (Quote)
  12. Reloading a gun.

    Gnarly
    by Gnarly · April 2016
    It will fire until 0 bullets. It will stop firing because bullet attribute is less than 1.
  13. Reloading a gun.

    Binbang
    by Binbang · April 2016
    I currently have a self made attribute integer at 6 called ammo.
  14. Changing Music during gameplay

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Put the music before the change attribute or interpolate it back up.
  15. How do I change actors with each click or touch?

    Socks
    by Socks · April 2016
    Yeah ! Whoops, sorry I should have pointed that out, like you say you need to select self.image from the drop-down attribute menu.
  16. How do I change actors with each click or touch?

    Socks
    by Socks · April 2016
    (Quote)
  17. How do I change actors with each click or touch?

    leahc117
    by leahc117 · April 2016
    change attribute self.Image to mod(self.Image+1, 11) - and I did this after selecting image 0. the images are all under the actors tab. It doesn't work right - the initial image is there and when i
  18. How to write this attribute condition

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  19. How to write this attribute condition

    Socks
    by Socks · April 2016
    So for example if you start with a real attribute (let's call it 'A'), and give it a value of 3 (the starting number in your sequence), you can then have a rule that says:
  20. How to write this attribute condition

    3absh
    by 3absh · April 2016
    I'm trying to make this particular number sequence (3,6,9,13,16,19,23,26,29...) and so on
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