-
Possible timer as a highscore?
by The_Gamesalad_Guru ·Make a game level attribute integer type and call it time. if you have an attribute that tells when the game is started use it in a rule. -
Changing Music during gameplay
by The_Gamesalad_Guru ·Maybe after the interpolate he should have a stop music behavior and then he knows the other track is stopped. I would also do a quick fade up instead of the change attribute. This will give the secon -
Loop over table and columns
by fmakawa ·I worked round it by creating an attribute that already knows how many cells have the right amount of values. -
Changing Music during gameplay
by Socks ·example 1.0166666666) it will defeat the change-attribute-music-volume-to-1. -
How To Show Right and Wrong answer in Qiuz Game
by The_Gamesalad_Guru ·Change attribute game.score to game.score+1 -
Reloading a gun.
by KevinCross ·You might want to consider putting your ammo in a game attribute instead of a self one on the actor as it'll be easier to show your ammo count elsewhere on the screen as bullets that disappear one by -
change rule
by Icebox ·You cant turn moveable off during gameplay , you can keep moveable on and give the actor high density , maybe 100 + it will keep it from moving , or you can constrain its position so that it doesnt m -
change rule
by Socks ·Unfortunately you can't switch an actor's 'visible' attribute on or off at runtime (while the game is running). -
change rule
by sonicm3 ·SOMETHING HERE to make this actor disabled until my other actor changed the attribute back to false -
change rule
by Icebox ·@sonicm3 if game.rules is true change attribute self.color.alpha to 0 -
Reloading a gun.
by Socks ·(Quote) -
Reloading a gun.
by Gnarly ·It will fire until 0 bullets. It will stop firing because bullet attribute is less than 1. -
Reloading a gun.
by Binbang ·I currently have a self made attribute integer at 6 called ammo. -
Changing Music during gameplay
by The_Gamesalad_Guru ·Put the music before the change attribute or interpolate it back up. -
How do I change actors with each click or touch?
by Socks ·Yeah ! Whoops, sorry I should have pointed that out, like you say you need to select self.image from the drop-down attribute menu. -
How do I change actors with each click or touch?
by Socks ·(Quote) -
How do I change actors with each click or touch?
by leahc117 ·change attribute self.Image to mod(self.Image+1, 11) - and I did this after selecting image 0. the images are all under the actors tab. It doesn't work right - the initial image is there and when i -
How to write this attribute condition
by The_Gamesalad_Guru ·(Quote) -
How to write this attribute condition
by Socks ·So for example if you start with a real attribute (let's call it 'A'), and give it a value of 3 (the starting number in your sequence), you can then have a rule that says: -
How to write this attribute condition
by 3absh ·I'm trying to make this particular number sequence (3,6,9,13,16,19,23,26,29...) and so on