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move actor
by Icebox ·constrain motion linear velocity x to 0 -
problem with moving actor then keeping position
by Socks ·Have the invisible actor ("a layer") constrain itself to the platform while it's being moved, so it gets moved with the platform. -
Changing Music during gameplay
by 3absh ·(Quote) -
Possible timer as a highscore?
by The_Gamesalad_Guru ·Make a game level attribute integer type and call it time. if you have an attribute that tells when the game is started use it in a rule. -
Changing Music during gameplay
by The_Gamesalad_Guru ·Maybe after the interpolate he should have a stop music behavior and then he knows the other track is stopped. I would also do a quick fade up instead of the change attribute. This will give the secon -
Loop over table and columns
by fmakawa ·I worked round it by creating an attribute that already knows how many cells have the right amount of values. -
Changing Music during gameplay
by Socks ·example 1.0166666666) it will defeat the change-attribute-music-volume-to-1. -
How To Show Right and Wrong answer in Qiuz Game
by The_Gamesalad_Guru ·Change attribute game.score to game.score+1 -
Reloading a gun.
by KevinCross ·You might want to consider putting your ammo in a game attribute instead of a self one on the actor as it'll be easier to show your ammo count elsewhere on the screen as bullets that disappear one by -
change rule
by Icebox ·You cant turn moveable off during gameplay , you can keep moveable on and give the actor high density , maybe 100 + it will keep it from moving , or you can constrain its position so that it doesnt m -
change rule
by Socks ·Unfortunately you can't switch an actor's 'visible' attribute on or off at runtime (while the game is running). -
change rule
by sonicm3 ·SOMETHING HERE to make this actor disabled until my other actor changed the attribute back to false -
change rule
by Icebox ·@sonicm3 if game.rules is true change attribute self.color.alpha to 0 -
Reloading a gun.
by Socks ·(Quote) -
Reloading a gun.
by Gnarly ·It will fire until 0 bullets. It will stop firing because bullet attribute is less than 1. -
Reloading a gun.
by Binbang ·I currently have a self made attribute integer at 6 called ammo. -
Changing Music during gameplay
by The_Gamesalad_Guru ·Put the music before the change attribute or interpolate it back up. -
How do I change actors with each click or touch?
by Socks ·Yeah ! Whoops, sorry I should have pointed that out, like you say you need to select self.image from the drop-down attribute menu. -
How do I change actors with each click or touch?
by Socks ·(Quote) -
How do I change actors with each click or touch?
by leahc117 ·change attribute self.Image to mod(self.Image+1, 11) - and I did this after selecting image 0. the images are all under the actors tab. It doesn't work right - the initial image is there and when i