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  1. HELP! doodle jump style game and falling.

    LAdrian
    by LAdrian · December 2010
    I would make an actor attribute called something like start_falling_distance.
  2. Happy Doodle Sushi Smile - Free for 12 hours

    peachpellen
    by peachpellen · December 2010
    For collisions, it's a square shape, everything is, just like in GS. I have been trying to figure out how to fix that and I may have a solution, it just needs a tad more testing.
  3. Directional animation

    JBULLFROG
    by JBULLFROG · December 2010
    In the lines above, are you setting up a rule/attribute for each of these? If so how are you setting "self.positionOfPlayer" as one attribute? shouldn't you be finding both the X, an
  4. help with my platforms

    UtopianGames
    by UtopianGames · December 2010
    on your main character constrain a global variable game.characterY to self.position.y
  5. Happy Doodle Sushi Smile - Free for 12 hours

    nulo
    by nulo · December 2010
    you really need to check collisions. it seems to be pretty off. im not sure how it works in corona exactly, but it seems like your png has a lot of alpha around your actual sprites. this would result
  6. Reloading a Weapon

    osucowboy18
    by osucowboy18 · December 2010
    The reason your actor continues to spawn is because you never update game.numberThrown. To do this, put the following change attribute behavior after the spawn actor behavior in the rule you mentione
  7. Reloading a Weapon

    craps
    by craps · December 2010
    game attribute (integer 4)-numberThrown.
  8. ★★★ SALE: Platform Template Now Only £7 ★★★

    UtopianGames
    by UtopianGames · December 2010
    Also included camera constrain right and left scenes incase you want another option.
  9. .9 fix I've not seen mentioned - Interpolate

    Sparkyidr
    by Sparkyidr · December 2010
    2 actors, with a collision rule that changed the value of an attribute, so I could view and debug.
  10. How do you create game attributes - noobie question

    strangealien
    by strangealien · December 2010
    how would you do that? again would you need to create a boolean attribute and an integer attribute? how does GS register/recognise a jump attribute for example? would you use an interpolate attribute
  11. How do you create game attributes - noobie question

    strangealien
    by strangealien · December 2010
    But why is it not working for me Gyroscope's way? Gyroscope, is it possible you can you upload a quick demo for me to download using the boolean and integer attributes you've explained above. I'll sen
  12. Rotation Demo Help (Expert help please!)

    JackBQuick
    by JackBQuick · December 2010
    What you did was try to constrain the individual rotations (around the centre) of your collision orb actors to touch. However, you already had the rotational change of proto ring smaller saved as Targ
  13. Another bullets question

    allaboutiweb
    by allaboutiweb · December 2010
    I have added an integer attribute with the number of bullets I want to be the limit and set up a rule that minuses one each time a bullet is fired, but they still keep coming.....
  14. .9 fix I've not seen mentioned - Interpolate

    Sparkyidr
    by Sparkyidr · December 2010
    whilst it's running, the collisions don't register.
  15. How do you create game attributes - noobie question

    MotherHoose
    by MotherHoose · December 2010
    as your Dog actor already contains all the attributes the computer can change during runtime...
  16. .9 fix I've not seen mentioned - Interpolate

    jjonasz
    by jjonasz · December 2010
    I just tried something like this out and it seems that interpolate is still preventing a collision from happening. I have a bullet actor that grows in size over time (using interpolate). As long as in
  17. How do you create game attributes - noobie question

    Emrys
    by Emrys · December 2010
    The actor would need a constrain attribute:
  18. How do you create game attributes - noobie question

    Emrys
    by Emrys · December 2010
    None of the attributes are linked it or its width, so basically (as I see it) you are modifying an attribute that the game reads but has no way to display.
  19. need help about rotate

    scitunes
    by scitunes · December 2010
    In actor1 constrain these attributes to self.positionX and Y
  20. Reloading a Weapon

    craps
    by craps · December 2010
    I placed the attribute (back to false) right after the "spawn actor" behavior (not in the actor to be thrown)
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