-
How do you create game attributes - noobie question
by strangealien ·under Game attributes: -
Reloading a Weapon
by osucowboy18 ·You need to make a rule that sets the boolean game attribute, game.ReadyToReloadActor, back to its original state, which should be false. This rule should not be placed within the throwable actor, bu -
How do you create game attributes - noobie question
by MotherHoose ·We use Attributes to store information (data) -
How do you create game attributes - noobie question
by gyroscope ·"create attribute called LargeOrSmall (boolean or integer?) - to get the 0 value" -
How do you create game attributes - noobie question
by strangealien ·"An example would be a boolean attribute called LargeOrSmall (remember you can name them whatever you want). We could keep its value as 0, meaning the size is large. In the Rules, could say W -
Simple in-app purchases
-
How can I get the bullets to 'self-destruct'
by allaboutiweb ·Thanks for your help guys. I think I figured it out, at least it gives me the result I want. I added a Timer attribute to destroy the bullet after 3 seconds, but that would still leave the bullet floa -
How do you create game attributes - noobie question
by gyroscope ·Have you a dog or a cat? I've got a dog. It has attributes. These include: small, white, pointy teeth, happy, barking mad ;-), 30cm high, 60cm long, weighs 8lbs, etc. Ideally I'd like one of the attri -
can I "tap" on an image and have it move to the back (z - debth)?
by JohnPapiomitis ·Make 1 actor call it card deck or whatever. Import your 5 card images to gs and name them card 1, card 2 card 3, 4 ,5 to make it easier. Now go add your interger attribute call it top card and set it -
can I "tap" on an image and have it move to the back (z - debth)?
by xyloFUN ·I then go into my scene > attributes and add an integer attribute, name is "topCard"? and set it to 1 ? -
can I "tap" on an image and have it move to the back (z - debth)?
by JohnPapiomitis ·You would choose game and select the attribute top card or whatever you name it. So the rule will be when attribute top card =3, then to the right of that rule youll see + and - . Hit the + and that w -
can I "tap" on an image and have it move to the back (z - debth)?
by xyloFUN ·"when attribute top card = 3" and touch is pressed .... -
can I "tap" on an image and have it move to the back (z - debth)?
by JohnPapiomitis ·It would be something like this. Have a attribute say you call it top card, and set it to 1. Have a rule when touched is pressed change attribute top card +1. Then have another rule when attribute top -
Rule to trigger display of iAd
by xarmian ·If you set a rule to show an iAd after some event, like an attribute having a certain value, then it doesn't show. But if you wrap the "Show iAd" behavior in a timer with an &quo -
Changing rotation during actor movement, Math?
by scitunes ·constrain self.rotation to vectorToAngle(self.linear.motion.X,self.linear.motion.Y) -
Changing rotation during actor movement, Math?
by jjonasz ·I have an attribute for the distance that the character is to move during the movement phase of my game as well as an attribute for the angle that the actor is to rotate during the movement. I can't f -
Reloading a Weapon
by osucowboy18 ·The only way I can think of doing this is by having a boolean game attribute, (game.ReadyToReloadActor) for example, and setting up a rule within the actor that will be thrown stating that whenever th -
Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?
by JohnPapiomitis ·width and devide it by 480 (for iPhone) and constrain this ration to a real game attribute (this is your zoom ratio). Then you need to constrain the width and height of each HUD item to this times th -
Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?
by scitunes ·width and devide it by 480 (for iPhone) and constrain this ration to a real game attribute (this is your zoom ratio). Then you need to constrain the width and height of each HUD item to this times th -
Constrain Self.pos to Mouse.pos Help
by JohnPapiomitis ·Try using either change attribute or interpolate now and see what happens