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  1. How do you create game attributes - noobie question

    strangealien
    by strangealien · December 2010
    under Game attributes:
  2. Reloading a Weapon

    osucowboy18
    by osucowboy18 · December 2010
    You need to make a rule that sets the boolean game attribute, game.ReadyToReloadActor, back to its original state, which should be false. This rule should not be placed within the throwable actor, bu
  3. How do you create game attributes - noobie question

    MotherHoose
    by MotherHoose · December 2010
    We use Attributes to store information (data)
  4. How do you create game attributes - noobie question

    gyroscope
    by gyroscope · December 2010
    "create attribute called LargeOrSmall (boolean or integer?) - to get the 0 value"
  5. How do you create game attributes - noobie question

    strangealien
    by strangealien · December 2010
    "An example would be a boolean attribute called LargeOrSmall (remember you can name them whatever you want). We could keep its value as 0, meaning the size is large. In the Rules, could say W
  6. Simple in-app purchases

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · December 2010
    In the free app there could be a button to remove advertisements, through the use of iAds. That could be managed with an attribute. When the purchase is made, GameSalad changes and saves an in-game at
  7. How can I get the bullets to 'self-destruct'

    allaboutiweb
    by allaboutiweb · December 2010
    Thanks for your help guys. I think I figured it out, at least it gives me the result I want. I added a Timer attribute to destroy the bullet after 3 seconds, but that would still leave the bullet floa
  8. How do you create game attributes - noobie question

    gyroscope
    by gyroscope · December 2010
    Have you a dog or a cat? I've got a dog. It has attributes. These include: small, white, pointy teeth, happy, barking mad ;-), 30cm high, 60cm long, weighs 8lbs, etc. Ideally I'd like one of the attri
  9. can I "tap" on an image and have it move to the back (z - debth)?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Make 1 actor call it card deck or whatever. Import your 5 card images to gs and name them card 1, card 2 card 3, 4 ,5 to make it easier. Now go add your interger attribute call it top card and set it
  10. can I "tap" on an image and have it move to the back (z - debth)?

    xyloFUN
    by xyloFUN · December 2010
    I then go into my scene > attributes and add an integer attribute, name is "topCard"? and set it to 1 ?
  11. can I "tap" on an image and have it move to the back (z - debth)?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    You would choose game and select the attribute top card or whatever you name it. So the rule will be when attribute top card =3, then to the right of that rule youll see + and - . Hit the + and that w
  12. can I "tap" on an image and have it move to the back (z - debth)?

    xyloFUN
    by xyloFUN · December 2010
    "when attribute top card = 3" and touch is pressed ....
  13. can I "tap" on an image and have it move to the back (z - debth)?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    It would be something like this. Have a attribute say you call it top card, and set it to 1. Have a rule when touched is pressed change attribute top card +1. Then have another rule when attribute top
  14. Rule to trigger display of iAd

    xarmian
    by xarmian · December 2010
    If you set a rule to show an iAd after some event, like an attribute having a certain value, then it doesn't show. But if you wrap the "Show iAd" behavior in a timer with an &quo
  15. Changing rotation during actor movement, Math?

    scitunes
    by scitunes · December 2010
    constrain self.rotation to vectorToAngle(self.linear.motion.X,self.linear.motion.Y)
  16. Changing rotation during actor movement, Math?

    jjonasz
    by jjonasz · December 2010
    I have an attribute for the distance that the character is to move during the movement phase of my game as well as an attribute for the angle that the actor is to rotate during the movement. I can't f
  17. Reloading a Weapon

    osucowboy18
    by osucowboy18 · December 2010
    The only way I can think of doing this is by having a boolean game attribute, (game.ReadyToReloadActor) for example, and setting up a rule within the actor that will be thrown stating that whenever th
  18. Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    width and devide it by 480 (for iPhone) and constrain this ration to a real game attribute (this is your zoom ratio). Then you need to constrain the width and height of each HUD item to this times th
  19. Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?

    scitunes
    by scitunes · December 2010
    width and devide it by 480 (for iPhone) and constrain this ration to a real game attribute (this is your zoom ratio). Then you need to constrain the width and height of each HUD item to this times th
  20. Constrain Self.pos to Mouse.pos Help

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Try using either change attribute or interpolate now and see what happens
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