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  1. Scaling Camera to make zoom, how do I stop the Non scrolling/HUD items zooming?

    scitunes
    by scitunes · December 2010
    width and devide it by 480 (for iPhone) and constrain this ration to a real game attribute (this is your zoom ratio). Then you need to constrain the width and height of each HUD item to this times th
  2. Constrain Self.pos to Mouse.pos Help

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Try using either change attribute or interpolate now and see what happens
  3. Constrain Self.pos to Mouse.pos Help

    expired_012
    by expired_012 · December 2010
    when touch is pressed, constrain self.pos.x to mouse.X, and same for Y.
  4. Swipe Control

    craps
    by craps · December 2010
    Attribute-self.positionY <100
  5. Help Needed: Actor Instances and Attributes

    EatingMyHat
    by EatingMyHat · December 2010
    I know how to do it with two actors using specific rules or with two instances while breaking the prototype lock. However, I tried to do with two instances of the same one and have a common rule witho
  6. Need Help with Rule.

    MotherHoose
    by MotherHoose · December 2010
    I think that if all the events and actions happen only on this actor... you should use local attributes... (self.Attribute)
  7. Need Help with Rule.

    Qorrel
    by Qorrel · December 2010
    change attribute: game.toggle to 1-game.toggle
  8. How do I make an actor/image appear when I touch anywhere

    simo103
    by simo103 · December 2010
    I would create two actors, one is the background. Create two attributes TouchX and TouchY.
  9. iads features and URL link working for new pro?

    paulitsme
    by paulitsme · December 2010
    - If you destroy the actor containing iads by changing an attribute, iads stays open
  10. Help Needed: Actor Instances and Attributes

    UtopianGames
    by UtopianGames · December 2010
    In the 1st actor do if touch is pressed change attribute game.PressedID to 1 then a rule if game.PressedID = 1 display text.
  11. Help Needed: Actor Instances and Attributes

    EatingMyHat
    by EatingMyHat · December 2010
    I created an Actor with a new attribute called 'InstanceID', I also have a Game attribute called 'PressedID'.
  12. Actor Troubles

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Make a attribute called hit set it to zero, In your overlap rule you have in the actor for the bullet, have it so when attribute hit= 0 and overlaps with bullet, then have all your behaviors for when
  13. shoot projectile question

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    to use some tricky math. I think you'll need to constrain the projectiles angle to a game attribute and then use this for the angle (+180). Not sure if that will work but setting everything to 0 and
  14. Anybody need a demo?

    Asymptoteell
    by Asymptoteell · December 2010
    I think it may be possible if you could make an actor attribute that will change only in the spawned actors, making the actor set its coordinates to different game attributes. This probably wouldn't
  15. Redirect spawned actors

    simo103
    by simo103 · December 2010
    Anyway just in case it helps anyone else .... I created a Direction_angle attribute in the Game settings and a Actor_direction in the Self settings set to 0 to start. When the spawned actor is created
  16. shoot projectile question

    scitunes
    by scitunes · December 2010
    to use some tricky math. I think you'll need to constrain the projectiles angle to a game attribute and then use this for the angle (+180). Not sure if that will work but setting everything to 0 and
  17. Trouble using "Gravity" and "Move" at the same time.

    scitunes
    by scitunes · December 2010
    dont use move. Use change velocity, change attribute linear.velocity, or use accelerate.
  18. Need Help with Rule.

    Rob2
    by Rob2 · December 2010
    change attribute: game.toggle to 1-game.toggle
  19. Need Help with Rule.

    Qorrel
    by Qorrel · December 2010
    Rule- Attribute. game.Thing. = 1
  20. score calculating and change size behavior!

    simo103
    by simo103 · December 2010
    not sure if this would help but what if you create an invisible actor and constrain its position to one of the actors that you are changing the size of .. and have the invisible actor be the one contr
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