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  1. Constrain Self.pos to Mouse.pos Help

    expired_012
    by expired_012 · December 2010
    when touch is pressed, constrain self.pos.x to mouse.X, and same for Y.
  2. Swipe Control

    craps
    by craps · December 2010
    Attribute-self.positionY <100
  3. Help Needed: Actor Instances and Attributes

    EatingMyHat
    by EatingMyHat · December 2010
    I know how to do it with two actors using specific rules or with two instances while breaking the prototype lock. However, I tried to do with two instances of the same one and have a common rule witho
  4. Need Help with Rule.

    MotherHoose
    by MotherHoose · December 2010
    I think that if all the events and actions happen only on this actor... you should use local attributes... (self.Attribute)
  5. Need Help with Rule.

    Qorrel
    by Qorrel · December 2010
    change attribute: game.toggle to 1-game.toggle
  6. How do I make an actor/image appear when I touch anywhere

    simo103
    by simo103 · December 2010
    I would create two actors, one is the background. Create two attributes TouchX and TouchY.
  7. iads features and URL link working for new pro?

    paulitsme
    by paulitsme · December 2010
    - If you destroy the actor containing iads by changing an attribute, iads stays open
  8. Help Needed: Actor Instances and Attributes

    UtopianGames
    by UtopianGames · December 2010
    In the 1st actor do if touch is pressed change attribute game.PressedID to 1 then a rule if game.PressedID = 1 display text.
  9. Help Needed: Actor Instances and Attributes

    EatingMyHat
    by EatingMyHat · December 2010
    I created an Actor with a new attribute called 'InstanceID', I also have a Game attribute called 'PressedID'.
  10. Actor Troubles

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    Make a attribute called hit set it to zero, In your overlap rule you have in the actor for the bullet, have it so when attribute hit= 0 and overlaps with bullet, then have all your behaviors for when
  11. shoot projectile question

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    to use some tricky math. I think you'll need to constrain the projectiles angle to a game attribute and then use this for the angle (+180). Not sure if that will work but setting everything to 0 and
  12. Anybody need a demo?

    Asymptoteell
    by Asymptoteell · December 2010
    I think it may be possible if you could make an actor attribute that will change only in the spawned actors, making the actor set its coordinates to different game attributes. This probably wouldn't
  13. Redirect spawned actors

    simo103
    by simo103 · December 2010
    Anyway just in case it helps anyone else .... I created a Direction_angle attribute in the Game settings and a Actor_direction in the Self settings set to 0 to start. When the spawned actor is created
  14. shoot projectile question

    scitunes
    by scitunes · December 2010
    to use some tricky math. I think you'll need to constrain the projectiles angle to a game attribute and then use this for the angle (+180). Not sure if that will work but setting everything to 0 and
  15. Trouble using "Gravity" and "Move" at the same time.

    scitunes
    by scitunes · December 2010
    dont use move. Use change velocity, change attribute linear.velocity, or use accelerate.
  16. Need Help with Rule.

    Rob2
    by Rob2 · December 2010
    change attribute: game.toggle to 1-game.toggle
  17. Need Help with Rule.

    Qorrel
    by Qorrel · December 2010
    Rule- Attribute. game.Thing. = 1
  18. score calculating and change size behavior!

    simo103
    by simo103 · December 2010
    not sure if this would help but what if you create an invisible actor and constrain its position to one of the actors that you are changing the size of .. and have the invisible actor be the one contr
  19. Pull and actor?

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    yes you just a attribute. Say you name it pull and its set to 0. Have a rule in the car when motion x >0 constrain attribute pull to 1. Then have a rule in the boat when attribute pull = 1 mov
  20. Anybody need a demo?

    LordTarantor
    by LordTarantor · December 2010
    What you think I should do is every time I spawn a new predator that predator should be a different actor with maybe a different constrain in each one like predator x,y and the second should has a co
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