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Constrain Self.pos to Mouse.pos Help
by expired_012 ·when touch is pressed, constrain self.pos.x to mouse.X, and same for Y. -
Swipe Control
by craps ·Attribute-self.positionY <100 -
Help Needed: Actor Instances and Attributes
by EatingMyHat ·I know how to do it with two actors using specific rules or with two instances while breaking the prototype lock. However, I tried to do with two instances of the same one and have a common rule witho -
Need Help with Rule.
by MotherHoose ·I think that if all the events and actions happen only on this actor... you should use local attributes... (self.Attribute) -
Need Help with Rule.
by Qorrel ·change attribute: game.toggle to 1-game.toggle -
How do I make an actor/image appear when I touch anywhere
by simo103 ·I would create two actors, one is the background. Create two attributes TouchX and TouchY. -
iads features and URL link working for new pro?
by paulitsme ·- If you destroy the actor containing iads by changing an attribute, iads stays open -
Help Needed: Actor Instances and Attributes
by UtopianGames ·In the 1st actor do if touch is pressed change attribute game.PressedID to 1 then a rule if game.PressedID = 1 display text. -
Help Needed: Actor Instances and Attributes
by EatingMyHat ·I created an Actor with a new attribute called 'InstanceID', I also have a Game attribute called 'PressedID'. -
Actor Troubles
by JohnPapiomitis ·Make a attribute called hit set it to zero, In your overlap rule you have in the actor for the bullet, have it so when attribute hit= 0 and overlaps with bullet, then have all your behaviors for when -
shoot projectile question
by JohnPapiomitis ·to use some tricky math. I think you'll need to constrain the projectiles angle to a game attribute and then use this for the angle (+180). Not sure if that will work but setting everything to 0 and -
Anybody need a demo?
by Asymptoteell ·I think it may be possible if you could make an actor attribute that will change only in the spawned actors, making the actor set its coordinates to different game attributes. This probably wouldn't -
Redirect spawned actors
by simo103 ·Anyway just in case it helps anyone else .... I created a Direction_angle attribute in the Game settings and a Actor_direction in the Self settings set to 0 to start. When the spawned actor is created -
shoot projectile question
by scitunes ·to use some tricky math. I think you'll need to constrain the projectiles angle to a game attribute and then use this for the angle (+180). Not sure if that will work but setting everything to 0 and -
Trouble using "Gravity" and "Move" at the same time.
by scitunes ·dont use move. Use change velocity, change attribute linear.velocity, or use accelerate. -
Need Help with Rule.
by Rob2 ·change attribute: game.toggle to 1-game.toggle -
Need Help with Rule.
by Qorrel ·Rule- Attribute. game.Thing. = 1 -
score calculating and change size behavior!
by simo103 ·not sure if this would help but what if you create an invisible actor and constrain its position to one of the actors that you are changing the size of .. and have the invisible actor be the one contr -
Pull and actor?
by JohnPapiomitis ·yes you just a attribute. Say you name it pull and its set to 0. Have a rule in the car when motion x >0 constrain attribute pull to 1. Then have a rule in the boat when attribute pull = 1 mov -
Anybody need a demo?
by LordTarantor ·What you think I should do is every time I spawn a new predator that predator should be a different actor with maybe a different constrain in each one like predator x,y and the second should has a co