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Should iads close between scenes?
by paulitsme ·- If you destroy the actor containing iads by changing an attribute, iads stays open -
Should iads close between scenes?
by paulitsme ·Xarmina, I tried making a attribute to turn iads on and off but it only works some of the time. I have no idea why. -
Should iads close between scenes?
by xarmian ·The only way I have to handle this is to place the iAd in a rule where an attribute is a specific value (create an attribute called "showiAd", then place the iAd behavior inside a ru -
change size and/or interpolate hight-width and collisions
by Sparkyidr ·Going to try to move the "collect rules" (i.e. add 1 to an attribute) from the player actor, onto the collectable actors to see if that solves that issue. -
change size and/or interpolate hight-width and collisions
by Sparkyidr ·If I then add 2 interpolate behaviours for the hight and width to simulate it getting closer to the screen, the collisions don't register any more. -
change size and/or interpolate hight-width and collisions
by JackBQuick ·collisions are possible with interpolation. -
change size and/or interpolate hight-width and collisions
by Sparkyidr ·I seem to remember that the change size behaviour doesn't expand the collision box as well as the graphics -
Density 0 doesn't seem to work =/
by robz ·you need to constrain the actors x,y position. -
Best way to slide scene from side to side - like angry birds
by SingleSparq ·You can put the camera attribute on the actor that is moving across the screen( the bird?) so you always following it. Or put the camera on an invisible actor and constrain it to the flying object so -
Stop at Zero
by Sparkyidr ·just wrap your commands to remove 1 from the attribute inside a rulke that says -
Stop at Zero
by chrisal ·Just a quick question, i have a number that goes down by 1 every time a button is pressesd using the integer attribute, but after 0 it starts going in to the negative numbers. How can i stop this??? -
Anybody need a demo?
by LordTarantor ·Sorry for the long pause I was working. Ok the predator has a constrain attribute predator x,y self position x,y. -
Need help about integer...
by JackBQuick ·Remember that you have to use the Expression Editor to put in game.score (or whatever attribute name you are using). Be careful: each and every parenthesis is important. (Those are the round brackets. -
[BUG] Game doesn't work anymore with 0.9 version
by CodeMonkey ·GameSalad is faster. As far as I know, it is running so fast that sometimes other actors that don't change the attribute they are checking against for a condition in a Rule, miss the event because ano -
Anybody need a demo?
by Asymptoteell ·Have you constrained the first one's rotation to a game attribute, then set the second one's rotation to that attribute? -
Anybody need a demo?
by tenrdrmer ·I would love for someone to take tshirtbooths swinging/hanging demo and convert it to work like a stick figure. with joints at head shoulder hip and knees i've been trying but the math is really a lit -
Attribute self.Color does'nt work? why? please help
by venon_it ·I am creating an application where you change colors, but it does'nt work .. Why? -
when I click the actor all actors of that type disapear????
by gib284 ·ok so i created an attribute called destroy and created a rule when destroy=1 destroy actor and then I created a rule when mouse position is inside actor badie (my bad guy) set attribute destroy=1 so -
when I click the actor all actors of that type disapear????
by JohnPapiomitis ·you can make a attribute called destroy. Set it to 0. When the first actor is destroyed change attribute to 1. Then have rules in all the other actors when attribute destroyed =1 destroy actor -
click an drag on an object to make it stretch
by MightyBoosh ·change attribute self.mouseoffsetX to (game.mouse.posX - self.size width)