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  1. Should iads close between scenes?

    paulitsme
    by paulitsme · December 2010
    - If you destroy the actor containing iads by changing an attribute, iads stays open
  2. Should iads close between scenes?

    paulitsme
    by paulitsme · December 2010
    Xarmina, I tried making a attribute to turn iads on and off but it only works some of the time. I have no idea why.
  3. Should iads close between scenes?

    xarmian
    by xarmian · December 2010
    The only way I have to handle this is to place the iAd in a rule where an attribute is a specific value (create an attribute called "showiAd", then place the iAd behavior inside a ru
  4. change size and/or interpolate hight-width and collisions

    Sparkyidr
    by Sparkyidr · December 2010
    Going to try to move the "collect rules" (i.e. add 1 to an attribute) from the player actor, onto the collectable actors to see if that solves that issue.
  5. change size and/or interpolate hight-width and collisions

    Sparkyidr
    by Sparkyidr · December 2010
    If I then add 2 interpolate behaviours for the hight and width to simulate it getting closer to the screen, the collisions don't register any more.
  6. change size and/or interpolate hight-width and collisions

    JackBQuick
    by JackBQuick · December 2010
    collisions are possible with interpolation.
  7. change size and/or interpolate hight-width and collisions

    Sparkyidr
    by Sparkyidr · December 2010
    I seem to remember that the change size behaviour doesn't expand the collision box as well as the graphics
  8. Density 0 doesn't seem to work =/

    robz
    by robz · December 2010
    you need to constrain the actors x,y position.
  9. Best way to slide scene from side to side - like angry birds

    SingleSparq
    by SingleSparq · December 2010
    You can put the camera attribute on the actor that is moving across the screen( the bird?) so you always following it. Or put the camera on an invisible actor and constrain it to the flying object so
  10. Stop at Zero

    Sparkyidr
    by Sparkyidr · December 2010
    just wrap your commands to remove 1 from the attribute inside a rulke that says
  11. Stop at Zero

    chrisal
    by chrisal · December 2010
    Just a quick question, i have a number that goes down by 1 every time a button is pressesd using the integer attribute, but after 0 it starts going in to the negative numbers. How can i stop this???
  12. Anybody need a demo?

    LordTarantor
    by LordTarantor · December 2010
    Sorry for the long pause I was working. Ok the predator has a constrain attribute predator x,y self position x,y.
  13. Need help about integer...

    JackBQuick
    by JackBQuick · December 2010
    Remember that you have to use the Expression Editor to put in game.score (or whatever attribute name you are using). Be careful: each and every parenthesis is important. (Those are the round brackets.
  14. [BUG] Game doesn't work anymore with 0.9 version

    CodeMonkey
    by CodeMonkey · December 2010
    GameSalad is faster. As far as I know, it is running so fast that sometimes other actors that don't change the attribute they are checking against for a condition in a Rule, miss the event because ano
  15. Anybody need a demo?

    Asymptoteell
    by Asymptoteell · December 2010
    Have you constrained the first one's rotation to a game attribute, then set the second one's rotation to that attribute?
  16. Anybody need a demo?

    tenrdrmer
    by tenrdrmer · December 2010
    I would love for someone to take tshirtbooths swinging/hanging demo and convert it to work like a stick figure. with joints at head shoulder hip and knees i've been trying but the math is really a lit
  17. Attribute self.Color does'nt work? why? please help

    venon_it
    by venon_it · December 2010
    I am creating an application where you change colors, but it does'nt work .. Why?
  18. when I click the actor all actors of that type disapear????

    gib284
    by gib284 · December 2010
    ok so i created an attribute called destroy and created a rule when destroy=1 destroy actor and then I created a rule when mouse position is inside actor badie (my bad guy) set attribute destroy=1 so
  19. when I click the actor all actors of that type disapear????

    JohnPapiomitis
    by JohnPapiomitis · December 2010
    you can make a attribute called destroy. Set it to 0. When the first actor is destroyed change attribute to 1. Then have rules in all the other actors when attribute destroyed =1 destroy actor
  20. click an drag on an object to make it stretch

    MightyBoosh
    by MightyBoosh · December 2010
    change attribute self.mouseoffsetX to (game.mouse.posX - self.size width)
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