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  1. AAAAH! head implosion...That game salad feeling!

    StormyStudio
    by StormyStudio · November 2010
    Literally after what must total 8 hours work and mind swelling attribute confusion, I take one rule, that seems to make so much sense where it is, I move it out on its own. And the whole thing works p
  2. Quick Question on Saving

    mynameisace
    by mynameisace · November 2010
    I made something that saves every attribute (took an hour) in every room and when game starts it loads every attribute (another hour) and it just messes my game up bigtime when it loads again.
  3. How can I press a button (actor) and have another actor move ?

    simo103
    by simo103 · November 2010
    In this case I think you need to create an attribute say 'Picture2_move' and set it to 1 (1 will mean Picture2 can be moved. Then put you move code into a rule which say when attribute 'Picture2' = 1
  4. highscore and scoreboard problems (THSIRTBOOTH HELP)

    diegocs
    by diegocs · November 2010
    thanks, but already got it fix, the problem was i had the reset scene and the change attribute (also the save attribute), which(the reset scene attribute) canceled them both (save and change attribute
  5. highscore and scoreboard problems (THSIRTBOOTH HELP)

    diegocs
    by diegocs · November 2010
    i have it setup so when i press the play again button the high score is saved (save attribute) and the score goes back to zero (change attribute: game.score to 0), then the scene resets (reset scene b
  6. How can I press a button (actor) and have another actor move ?

    expired_012
    by expired_012 · November 2010
    Make 2 game attributes: 1.up, and 2. down
  7. How can I press a button (actor) and have another actor move ?

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    for 8) when game.button.touch is 1 then have your behaviors under it. And for 9) When you click on the ... to bring up the attributes, its will be game on top, then devices, then under devices will be
  8. How can I press a button (actor) and have another actor move ?

    simo103
    by simo103 · November 2010
    8) drag "Change Attribute" behaviour into that rule: Change Attribute: game.Button.Touch ... = 0
  9. How can I press a button (actor) and have another actor move ?

    xyloFUN
    by xyloFUN · November 2010
    2) click on "Attributes" (beside Actors) and add and integer attribute with a value of 0
  10. How can I press a button (actor) and have another actor move ?

    simo103
    by simo103 · November 2010
    the attribute ButtonTouch is created in the left upper window when looking at your scene (it should have Actors/Attributes/Devices at the top so click attributes and then click the + sign to add one.
  11. How can I press a button (actor) and have another actor move ?

    xyloFUN
    by xyloFUN · November 2010
    Where do I create the attribute "ButtonTouch" in the scene or on one of the 2 buttons??
  12. Quick Question on Saving

    mynameisace
    by mynameisace · November 2010
    I have like 550-600 different attribute changes in the game, when things are collected, been used already etc.
  13. This is NOT good ... my piano keys are becoming "air born" at random!

    ZackGS
    by ZackGS · November 2010
    Sounds like you have a attribute your not resetting properly.
  14. Quick Question on Saving

    ZackGS
    by ZackGS · November 2010
    1) Maybe have save points? and save each attribute needed there?
  15. Quick Question on Saving

    mynameisace
    by mynameisace · November 2010
    If I'm making an adventure game, do I need to save every single attribute every time anything happens in my game and recall every single one of them at game load?
  16. How can I press a button (actor) and have another actor move ?

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    First create two actors (one the button, the other the object). Then create an attribute like ButtonTouch can be an integer and a value of zero.
  17. How can I press a button (actor) and have another actor move ?

    simo103
    by simo103 · November 2010
    First create two actors (one the button, the other the object). Then create an attribute like ButtonTouch can be an integer and a value of zero.
  18. matching colors

    Valan
    by Valan · November 2010
    If your image is greyscale you can still use it and alter the colours in GS to make them animated. You can use the interpolated or a Timer with Change Attribute behavior inside.
  19. matching colors

    gilamonster
    by gilamonster · November 2010
    then when the colors match have a touch rule or attribute for something to happen.
  20. Ideas for Gamesalad that would help make high quality games and faster!!

    Jake_Russel
    by Jake_Russel · November 2010
    Okay, I think Gamesalad is doing a little false advertisement. They say you can make a game in around a month after downloading it. Then they say they have testimonies of success. Guess what, these pe
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