-
Can I use an items self.name to choose an attribute instead, to tidy my rules???
by StormyStudio ·ok..I'll try the string attribute idea... -
Paddle resizing help
by UtopianGames ·If so you could just use change attribute self.size.width to 256 (this will instantly change the size). -
Sounds played with "timer" - tricky question :)
by xyloFUN ·Can I trigger a sequenz of sound files with the timer attribute? -
Can we use oval or circle shapes as actors?
by JohnPapiomitis ·Go into the physics attributes of the actor and you can selcect circle or rectangle collisions shape -
How can I force a random image on an actor by clicking another actor?
by JohnPapiomitis ·If you want to hide it, change the attribute self color alpha to zero, then when you want it to show change it back to 1. U just need to incorporate that in whatevers gonna trigger the hide and show -
Upgrade Help
by gyroscope ·Seems to be a slight hiccup in Interpolate Attribute's performance, and the My Behaviours has shut up shop again. -
problem with spawning
by JohnPapiomitis ·overlaps with whatever your hitting it with constrain hit spawn to true. Then have rule when hit spawn is true. put timer then select a faster time and have the same spawn actor behavior. Then for th -
How can I force a random image on an actor by clicking another actor?
by Mogos ·Create a scene attribute like "Select Image Clicked" -
Official GameSalad Cookbook Video Tutorials
by msones ·Actor Attributes -
Menu card for my adventure game
by StormyStudio ·I'm just working on the 'collected items menu' for my game. Its an attribute tracking mind melting situation. I like how you've done yours very cool slide out transition and having the text available -
Stormystudios 'Dark Asylum' thread. (to showcase bits and get feedback)
by StormyStudio ·Basically, there will be a button to bring up the menu, any items selected have around 2 game.attributes related to them, and the slots in the menu each have 3.game attributes and 2 self.attributes. P -
Rotation problem. HELP please!
by JohnPapiomitis ·We need to know more info, how your triggering the rotation and stuff but you can constrain the rotations of all of them together so there always the same. -
Can I use an items self.name to choose an attribute instead, to tidy my rules???
by StormyStudio ·I'll wait to see if any other replies come in, other wise try the "game.slot_" string attribute idea. -
2 bugs anyone else?
by UtopianGames ·has all the animation in but is too big for collisions that's why i made a smaller mask actor). -
Can I use an items self.name to choose an attribute instead, to tidy my rules???
by Sunny_1etha1 ·memory Rules only allow comparison of a single attribute against an expression, not two expressions against one another (ran into this last night). You'd have to store "game.slot_". -
Can I use an items self.name to choose an attribute instead, to tidy my rules???
by StormyStudio ·I have some integer attributes setup -
Need help about integer...
by sebmacfly ·I need help about my integer attribute. -
2 bugs anyone else?
by UtopianGames ·Anyone else notice the camera is a bit jerky at the start if you constrain it using interpolate? -
*** Collision checking help ***
by UtopianGames ·You could try constraining a small actor "mask" to the X Y position of your character something like constrain self.position X to Character X, constrain self.position Y to character -
How To Orbit Off Axis ?
by Jel ·It needs a little cleaning up on my end but adding a attribute and interpolating it seems to work pretty well.