GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Can I use an items self.name to choose an attribute instead, to tidy my rules???

    StormyStudio
    by StormyStudio · November 2010
    ok..I'll try the string attribute idea...
  2. Paddle resizing help

    UtopianGames
    by UtopianGames · November 2010
    If so you could just use change attribute self.size.width to 256 (this will instantly change the size).
  3. Sounds played with "timer" - tricky question :)

    xyloFUN
    by xyloFUN · November 2010
    Can I trigger a sequenz of sound files with the timer attribute?
  4. Can we use oval or circle shapes as actors?

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Go into the physics attributes of the actor and you can selcect circle or rectangle collisions shape
  5. How can I force a random image on an actor by clicking another actor?

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    If you want to hide it, change the attribute self color alpha to zero, then when you want it to show change it back to 1. U just need to incorporate that in whatevers gonna trigger the hide and show
  6. Upgrade Help

    gyroscope
    by gyroscope · November 2010
    Seems to be a slight hiccup in Interpolate Attribute's performance, and the My Behaviours has shut up shop again.
  7. problem with spawning

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    overlaps with whatever your hitting it with constrain hit spawn to true. Then have rule when hit spawn is true. put timer then select a faster time and have the same spawn actor behavior. Then for th
  8. How can I force a random image on an actor by clicking another actor?

    Mogos
    by Mogos · November 2010
    Create a scene attribute like "Select Image Clicked"
  9. Official GameSalad Cookbook Video Tutorials

    msones
    by msones · November 2010
    Actor Attributes
  10. Menu card for my adventure game

    StormyStudio
    by StormyStudio · November 2010
    I'm just working on the 'collected items menu' for my game. Its an attribute tracking mind melting situation. I like how you've done yours very cool slide out transition and having the text available
  11.  Stormystudios  'Dark Asylum' thread. (to showcase bits and get feedback) 

    StormyStudio
    by StormyStudio · November 2010
    Basically, there will be a button to bring up the menu, any items selected have around 2 game.attributes related to them, and the slots in the menu each have 3.game attributes and 2 self.attributes. P
  12. Rotation problem. HELP please!

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    We need to know more info, how your triggering the rotation and stuff but you can constrain the rotations of all of them together so there always the same.
  13. Can I use an items self.name to choose an attribute instead, to tidy my rules???

    StormyStudio
    by StormyStudio · November 2010
    I'll wait to see if any other replies come in, other wise try the "game.slot_" string attribute idea.
  14. 2 bugs anyone else?

    UtopianGames
    by UtopianGames · November 2010
    has all the animation in but is too big for collisions that's why i made a smaller mask actor).
  15. Can I use an items self.name to choose an attribute instead, to tidy my rules???

    Sunny_1etha1
    by Sunny_1etha1 · November 2010
    memory Rules only allow comparison of a single attribute against an expression, not two expressions against one another (ran into this last night). You'd have to store "game.slot_".
  16. Can I use an items self.name to choose an attribute instead, to tidy my rules???

    StormyStudio
    by StormyStudio · November 2010
    I have some integer attributes setup
  17. Need help about integer...

    sebmacfly
    by sebmacfly · November 2010
    I need help about my integer attribute.
  18. 2 bugs anyone else?

    UtopianGames
    by UtopianGames · November 2010
    Anyone else notice the camera is a bit jerky at the start if you constrain it using interpolate?
  19. *** Collision checking help ***

    UtopianGames
    by UtopianGames · November 2010
    You could try constraining a small actor "mask" to the X Y position of your character something like constrain self.position X to Character X, constrain self.position Y to character
  20. How To Orbit Off Axis ?

    Jel
    by Jel · November 2010
    It needs a little cleaning up on my end but adding a attribute and interpolating it seems to work pretty well.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla