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  1. How To Orbit Off Axis ?

    StormyStudio
    by StormyStudio · November 2010
    Then have a rule setup that interpolates that attribute from 120 to 240 and back again. (or something like that)
  2. Items collected menu? Any tutorials out there?

    StormyStudio
    by StormyStudio · November 2010
    about to start properly tackling this, anyone with any prior knowledge had any particularly good way to make it work. Or is it simply lots of attribute tracking...
  3. Question about moving character based on touch action

    madmassey
    by madmassey · November 2010
    I'm trying to make a player actor move based on a screen touch action. I have an attribute boolean named Player Movement. Whenever the background detects a touch press, I set the boolean to true. O
  4. Getting an actor to rotate or stick to another rotating actor? (use this one)

    GamersRejoice
    by GamersRejoice · November 2010
    Sorry I'm pretty new, I've learned a lot already but I can't really figure out how to have an attribute call to another actor in the way that I am wanting.
  5. Collision questions

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Victim doesnt fall threw anymore, and i sent it backed fix. Your collisions and rules might be a cause for some glitches though. Let me know how it is.
  6. Pinch to zoom in and out in GS?

    scitunes
    by scitunes · November 2010
    ---------Change Attribute Self.TouchDistance1 to magnitude( game.Touches.Touch 1.X - game.Touches.Touch 2.X , game.Touches.Touch 1.Y - game.Touches.Touch 2.Y )
  7. Menu card for my adventure game

    whity7
    by whity7 · November 2010
    I think that when you make it shorter what you should do is put in a timer attribute and in the timer you should but if touch...
  8. Collision questions

    tenrdrmer
    by tenrdrmer · November 2010
    Any ideas on the collisions not working right?
  9. Pinch to zoom in and out in GS?

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Like they said above, theres no simple behavior to do so, but it can be done. I imagine you would use touch 1, and touch 2, then when they overlap or collide (pinch together) change attribute camera t
  10. Expression Help Please

    craps
    by craps · November 2010
    The following is what I am trying to get to - I amplifier is an attribute that I made - Thanks for your help.
  11. WOULD A INTEGER BE SAVED WHEN IPHONE APP IS CLOSED?

    Eminem
    by Eminem · November 2010
    I have a image when attribute (integer) is changed to 1 it will change image.
  12.  Showing off my swipe controls for changing scene in my game (Feedback?)

    StormyStudio
    by StormyStudio · November 2010
    Just checking you should make your scene height twice the normal, and animate the camera from one to the other, and not have the actors constrained to each other in a normal sized scene, as it will be
  13. Play Sound vs. Play Music will not work...

    MLCinema
    by MLCinema · November 2010
    I am trying to use the Play Sound attribute, but it keeps saying no value. I do have two m4a's in the music tab, but the play sound will not let me add the sound. Is this a bug?
  14. Problem with spawned actor

    gyroscope
    by gyroscope · November 2010
    So, say for example – a bit different from what you require – you wanted a spawned actor to be destroyed when it collides with another actor, you'd have a scene attribute in the second actor which say
  15. [BUG] Game doesn't work anymore with 0.9 version

    JackBQuick
    by JackBQuick · November 2010
    I agree: a real-time attribute list would be great, and would save a lot of work.
  16. load atribute and highscore problem

    POM
    by POM · November 2010
    The GSviewer is no good for testing saved/loaded attribute. To check if it work, publish your game, transfer it to your iPhone and then make the test.
  17. how to make wind?

    POM
    by POM · November 2010
    Make a game attribute called "wind" - integer
  18. load atribute and highscore problem

    diegocs
    by diegocs · November 2010
    Save atribute : attribute: game.hscore1; key: hscore1
  19. [BUG] Game doesn't work anymore with 0.9 version

    gyroscope
    by gyroscope · November 2010
    I suggested a while back to have a real-time attribute list, perhaps as a floating window, that would instantly update all attributes as they changed. Would be great for troubleshooting, I think.
  20. [BUG] Game doesn't work anymore with 0.9 version

    H
    by H · November 2010
    We have sent a message to the support because our game is not working fine anymore. It was a "simple" switch of a boolean attribute (we think it's the problem, but not shure) that wo
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