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  1. My last step is adding instrucitons - how to implement a menu?

    gyroscope
    by gyroscope · November 2010
    Change attribute scene.firstnewbutton.position.x to (the final x position on the strip on screen)
  2. Touch Controls?

    JBULLFROG
    by JBULLFROG · November 2010
    NM, I figured it out, I needed a separate attribute for each the left and the right arrow, setting each to 0 or 1 depending on which touch was inside. Before I had one attribute (MOVE) when game start
  3. Please ignore, solved my problem....

    StormyStudio
    by StormyStudio · November 2010
    I've tried, telling the game.touch_pressed attribute I created to be 0, but after a nano second the touch is back on (without taking your finger off).
  4. Idea: Scene Attributes shown with Self Attributes

    gyroscope
    by gyroscope · November 2010
    Hi, just had a thought; it'd be really useful, I think, if any self attributes appeared under a heading Self Attributes in the Actor Editor window attributes list, and there to be another heading, Sce
  5. swipe problem and tile problem

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Make a rule when touch is inside interpolate attribute self position x to touch 1.
  6. Tips on HUD multiple placement?

    UtopianGames
    by UtopianGames · November 2010
    Then in the main actor do some code like change attribute x 100 y 200 (this will depend on where you want the actors).
  7. Full screen actor on top of another...disable actor underneath?

    MLCinema
    by MLCinema · November 2010
    Success! Thank you for your help. It was the Game attribute that was throwing me off.
  8. Need a good name for my game

    Jake_Russel
    by Jake_Russel · November 2010
    A ball doesn't have joints so you can't have a rag ball. But you can still attach arms and legs to the ball (I believe you can use a constrain attributes to arm and leg images) and have them rotate at
  9. Trying to nail the actor to the other actor ;-)

    gyroscope
    by gyroscope · November 2010
    Hi Valan, excellent, thanks, I'll use interpolation. As it happens, I've used that a fair bit in the past (and present) but strangely have never used Constrain; I thought it would be right for this! I
  10. pause button help

    WPF
    by WPF · November 2010
    I made two boolean attributes, 1 is "Pause" one is "Play" and i have "Play" start as true and "Pause" start as false. So this me
  11. Programmatic Image Reference

    xarmian
    by xarmian · November 2010
    myImage-2-name.png). Now add a Change Attribute rule to your actor and change self.Image to the following expression, including quotes):
  12. Trying to nail the actor to the other actor ;-)

    Valan
    by Valan · November 2010
    Perhaps you need to copy/pate the movement code rather than using constrain.
  13. Stop Following Mouse

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    the name of the actor your working on in the attribute browser then click position. Then in the second box where it says to go into attribute browser click on device and find touch 1.
  14. Stop Following Mouse

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Make rule when touch is inside interpolate attribute self position to touch 1.
  15. A question for JackBQuick or anyone else who can figure this out.

    LordTarantor
    by LordTarantor · November 2010
    @ Jack- I just put the constrain victim x,y and in the predators I put an accelerate towards victim. The seen to run to the closest victim.
  16. Way to Generate a Random Code?

    gyroscope
    by gyroscope · November 2010
    Hi, if you mean say a four number code for instance, that'll be as straightforward as smaller numbers, just set up an integer att. Then change attribute to random(1000,9999) then each time this is don
  17. Full screen actor on top of another...disable actor underneath?

    MLCinema
    by MLCinema · November 2010
    Every ator in the background has his own integer attribute.
  18. There are some very very smart people on this forum so i ask my hardest question

    Chaser
    by Chaser · November 2010
    In a way Ghost Words does this with some 60+ words when touched by the ball or a finger it plays a sound. All you have to with the blocks is constrain them to touch however if you need them to go exac
  19. Using Random

    gyroscope
    by gyroscope · November 2010
    In your Rules put Change Attribute scene.YourActor.Position.X to random(24,500) THis example then will move your actor called YourActor to a random x position between and including 24 and 500, for exa
  20. Trying to nail the actor to the other actor ;-)

    gyroscope
    by gyroscope · November 2010
    Hi, I've an actor that slides in and out of screen, each time it does this it's over .8 of a second. I have another actor constrained to it (in fact there'll be up to 10 actors constrained to it). So
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