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My last step is adding instrucitons - how to implement a menu?
by gyroscope ·Change attribute scene.firstnewbutton.position.x to (the final x position on the strip on screen) -
Touch Controls?
by JBULLFROG ·NM, I figured it out, I needed a separate attribute for each the left and the right arrow, setting each to 0 or 1 depending on which touch was inside. Before I had one attribute (MOVE) when game start -
Please ignore, solved my problem....
by StormyStudio ·I've tried, telling the game.touch_pressed attribute I created to be 0, but after a nano second the touch is back on (without taking your finger off). -
Idea: Scene Attributes shown with Self Attributes
by gyroscope ·Hi, just had a thought; it'd be really useful, I think, if any self attributes appeared under a heading Self Attributes in the Actor Editor window attributes list, and there to be another heading, Sce -
swipe problem and tile problem
by JohnPapiomitis ·Make a rule when touch is inside interpolate attribute self position x to touch 1. -
Tips on HUD multiple placement?
by UtopianGames ·Then in the main actor do some code like change attribute x 100 y 200 (this will depend on where you want the actors). -
Full screen actor on top of another...disable actor underneath?
by MLCinema ·Success! Thank you for your help. It was the Game attribute that was throwing me off. -
Need a good name for my game
by Jake_Russel ·A ball doesn't have joints so you can't have a rag ball. But you can still attach arms and legs to the ball (I believe you can use a constrain attributes to arm and leg images) and have them rotate at -
Trying to nail the actor to the other actor ;-)
by gyroscope ·Hi Valan, excellent, thanks, I'll use interpolation. As it happens, I've used that a fair bit in the past (and present) but strangely have never used Constrain; I thought it would be right for this! I -
pause button help
by WPF ·I made two boolean attributes, 1 is "Pause" one is "Play" and i have "Play" start as true and "Pause" start as false. So this me -
Programmatic Image Reference
by xarmian ·myImage-2-name.png). Now add a Change Attribute rule to your actor and change self.Image to the following expression, including quotes): -
Trying to nail the actor to the other actor ;-)
by Valan ·Perhaps you need to copy/pate the movement code rather than using constrain. -
Stop Following Mouse
by JohnPapiomitis ·the name of the actor your working on in the attribute browser then click position. Then in the second box where it says to go into attribute browser click on device and find touch 1. -
Stop Following Mouse
by JohnPapiomitis ·Make rule when touch is inside interpolate attribute self position to touch 1. -
A question for JackBQuick or anyone else who can figure this out.
by LordTarantor ·@ Jack- I just put the constrain victim x,y and in the predators I put an accelerate towards victim. The seen to run to the closest victim. -
Way to Generate a Random Code?
by gyroscope ·Hi, if you mean say a four number code for instance, that'll be as straightforward as smaller numbers, just set up an integer att. Then change attribute to random(1000,9999) then each time this is don -
Full screen actor on top of another...disable actor underneath?
by MLCinema ·Every ator in the background has his own integer attribute. -
There are some very very smart people on this forum so i ask my hardest question
by Chaser ·In a way Ghost Words does this with some 60+ words when touched by the ball or a finger it plays a sound. All you have to with the blocks is constrain them to touch however if you need them to go exac -
Using Random
by gyroscope ·In your Rules put Change Attribute scene.YourActor.Position.X to random(24,500) THis example then will move your actor called YourActor to a random x position between and including 24 and 500, for exa -
Trying to nail the actor to the other actor ;-)
by gyroscope ·Hi, I've an actor that slides in and out of screen, each time it does this it's over .8 of a second. I have another actor constrained to it (in fact there'll be up to 10 actors constrained to it). So