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release outside - how do i prevent that?
by xyloFUN ·I've added to "otherwise" the change image attribute and set it to the original up state but as soon as i slide outside the boundaries, the keys does not go back up. -
Random question please help
by JackBQuick ·Make a timer that every second, change the value of a self.Random attribute to random(1,10), then have a Rule that checks if that attribute is a certain value. If it is, for example, 1 then spawn a bl -
Increase score when jump
by JohnPapiomitis ·You can make a rule that when the attribute motion is greater then whatever on the y it increases your score. Then you just dial in the greater then number so it only adds if you jump a certain height -
Random question please help
by firemaplegames ·Create a new Boolean attribute in the spawner Actor called 'reseed'. Set it initially to true (check the box). -
Never seen this before?
by MotherHoose ·just click the + button and add your own new attribute. -
Random question please help
by Strobanik ·unfortunately you can not use random time like that in a timer. you'll have to use an attribute, and then randomize that attribute at the same time the actor is spawning. -
how to make particles constrain to an object?
by GamersRejoice ·I believe you can create an offset for the particles within the particle attribute itself. -
A list of bugs in GS 0.9
by NexusGameStudio ·--Change Attribute "scene.Background.Actor2.PositionX" to 50 -
how to make particles constrain to an object?
by siuyuye ·hi, -
Slide Finger Control
by Hunnenkoenig ·constrain mouse X and Y -
move acotor back and forward
by ancch ·Then use timer: every x seconds change attribute "self.motion.linear.x = -self.motion.linear.x" -
A list of bugs in GS 0.9
by POM ·I just saw that the GScreator let's you delete actor's attributes even if the actor use it. -
GameSalad is Rajjing my Skull
by scitunes ·So you could have a integer game attribute for each item. game.CigState -
A list of bugs in GS 0.9
by MarkOnTheIron ·--Change Attribute "scene.Background.Actor2.PositionX" to 50 -
Move and spin at the same time
by JohnPapiomitis ·i have 3 butttons, one moves my guy foward, another spins my guy counterclockwise, and another clockwise, when i click the clock and counter clockwise buttons, they both change attributes, and my move -
Move and spin at the same time
by dehecile ·i have 3 butttons, one moves my guy foward, another spins my guy counterclockwise, and another clockwise, when i click the clock and counter clockwise buttons, they both change attributes, and my move -
GS is being really annoying right now!!!!!
by dehecile ·in my game, i have a button that when clicked, rotates the actor by changing the attribute, and same thing with another button except it moves the actor, but when i click the move the actor button, an -
Gamesalad 0.9 fast review!
by beatrage ·2- the engine is a little faster but my collisions for my game were all messed up and some of my weapons in my game collided with the enimies but the collision was not kept, making me remodeling all t -
Im completely stuck, and nothing will work
by dehecile ·in my game, i have a button that when clicked, rotates the actor by changing the attribute, and same thing with another button except it moves the actor, but when i click the move the actor button, an -
Buttons will not drag
by JohnPapiomitis ·Yes sorry didnt know you wanted to see it dragged. All you do is use interpolate attribute instead of constrain. Just replace that and keep everything i said above the same