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  1. control the visibility of one actor with another actors button state?

    juzcook
    by juzcook · November 2010
    You'll need a boolean game attribute to do this. Call it something like "ShowActor"
  2. Please help....save/load tutorial. 30 levels one continue button.

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Indeed. Its not that diffucult, it would just require alot of attributes and i dont think you would completly understand from how i would type it all out. Watch the demos then try for yourself, and wh
  3. release outside - how do i prevent that?

    xyloFUN
    by xyloFUN · November 2010
    I've added to "otherwise" the change image attribute and set it to the original up state but as soon as i slide outside the boundaries, the keys does not go back up.
  4. Random question please help

    JackBQuick
    by JackBQuick · November 2010
    Make a timer that every second, change the value of a self.Random attribute to random(1,10), then have a Rule that checks if that attribute is a certain value. If it is, for example, 1 then spawn a bl
  5. Increase score when jump

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    You can make a rule that when the attribute motion is greater then whatever on the y it increases your score. Then you just dial in the greater then number so it only adds if you jump a certain height
  6. Random question please help

    firemaplegames
    by firemaplegames · November 2010
    Create a new Boolean attribute in the spawner Actor called 'reseed'. Set it initially to true (check the box).
  7. Never seen this before?

    MotherHoose
    by MotherHoose · November 2010
    just click the + button and add your own new attribute.
  8. Random question please help

    Strobanik
    by Strobanik · November 2010
    unfortunately you can not use random time like that in a timer. you'll have to use an attribute, and then randomize that attribute at the same time the actor is spawning.
  9. how to make particles constrain to an object?

    GamersRejoice
    by GamersRejoice · November 2010
    I believe you can create an offset for the particles within the particle attribute itself.
  10. A list of bugs in GS 0.9

    NexusGameStudio
    by NexusGameStudio · November 2010
    --Change Attribute "scene.Background.Actor2.PositionX" to 50
  11. how to make particles constrain to an object?

    siuyuye
    by siuyuye · November 2010
    hi,
  12. Slide Finger Control

    Hunnenkoenig
    by Hunnenkoenig · November 2010
    constrain mouse X and Y
  13. move acotor back and forward

    ancch
    by ancch · November 2010
    Then use timer: every x seconds change attribute "self.motion.linear.x = -self.motion.linear.x"
  14. A list of bugs in GS 0.9

    POM
    by POM · November 2010
    I just saw that the GScreator let's you delete actor's attributes even if the actor use it.
  15. GameSalad is Rajjing my Skull

    scitunes
    by scitunes · November 2010
    So you could have a integer game attribute for each item. game.CigState
  16. A list of bugs in GS 0.9

    MarkOnTheIron
    by MarkOnTheIron · November 2010
    --Change Attribute "scene.Background.Actor2.PositionX" to 50
  17. Move and spin at the same time

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    i have 3 butttons, one moves my guy foward, another spins my guy counterclockwise, and another clockwise, when i click the clock and counter clockwise buttons, they both change attributes, and my move
  18. Move and spin at the same time

    dehecile
    by dehecile · November 2010
    i have 3 butttons, one moves my guy foward, another spins my guy counterclockwise, and another clockwise, when i click the clock and counter clockwise buttons, they both change attributes, and my move
  19. GS is being really annoying right now!!!!!

    dehecile
    by dehecile · November 2010
    in my game, i have a button that when clicked, rotates the actor by changing the attribute, and same thing with another button except it moves the actor, but when i click the move the actor button, an
  20. Gamesalad 0.9 fast review!

    beatrage
    by beatrage · November 2010
    2- the engine is a little faster but my collisions for my game were all messed up and some of my weapons in my game collided with the enimies but the collision was not kept, making me remodeling all t
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