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How to write this attribute condition
by The_Gamesalad_Guru ·(Quote) -
How to write this attribute condition
by Socks ·So for example if you start with a real attribute (let's call it 'A'), and give it a value of 3 (the starting number in your sequence), you can then have a rule that says: -
How to write this attribute condition
by 3absh ·I'm trying to make this particular number sequence (3,6,9,13,16,19,23,26,29...) and so on -
change rule
by RThurman ·change attribute: game.myBoolean To: not(game.myBoolean) -
attributes
by Socks ·Dump all the rule and attributes and name your images 0, 1 and 2. -
Restarting A Movement
by Socks ·You could try this: Make a self.attribute, let's call it 'A'. -
Spawn Direction
by notatoto ·In the 1. way - How can i make a game level attribute, indicating the direction the spawner is traveling? Sorry but i havent idea (Image) -
Loop over table and columns
by Hopscotch ·Change attribute game.currentLevel = 1Change attribute self.rowindex = 1Loop While all Attribute: self.rowindex <= tableRowCount(enemyTable)Expression: tableCellValue(enemyTable, self.rowindex, -
attributes
by MentalDonkeyGames ·Change attribute game.changer to mod(game.changer,3)+1 -
attributes
by sonicm3 ·When using the attributes. Im just going to explain its going to be easier. -
Spawn Direction
by Hopscotch ·* Using a game level attribute: -
Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}
by Franto ·projectile accelerates towards the x,y global attributes of the player. -
show image
by Socks ·Make a game level attribute, call it whatever you like, once made you can access this attribute from the pull down menu (go to 'attribute') for the rule's condition. -
show image
by Socks ·Whoops ! Yes, like Jamie says, 'SHOW' is simply a name for an attribute you make yourself, you can call it anything you like. -
show image
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How to click on touch button so the actor will react for x seconds?
by Zwire ·(Quote) -
How to move an actor by dragging it and spinning it.
by sonicm3 ·The problem was I thought it was an attribute and I was not using the Num Expression. -
connect actors
by The_Gamesalad_Guru ·Okay so the first error I see is that you use a naked change attribute to add +1 this will only fire once. That video doesn't help as I have no idea exactly what all the mechanics are you are after. I -
Heads up for 1.25 release
by The_Gamesalad_Guru ·(Quote) -
Help w/ Timer/Scene Change
by Socks ·Attribute: game.gametimer is > 0