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  1. How to write this attribute condition

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  2. How to write this attribute condition

    Socks
    by Socks · April 2016
    So for example if you start with a real attribute (let's call it 'A'), and give it a value of 3 (the starting number in your sequence), you can then have a rule that says:
  3. How to write this attribute condition

    3absh
    by 3absh · April 2016
    I'm trying to make this particular number sequence (3,6,9,13,16,19,23,26,29...) and so on
  4. change rule

    RThurman
    by RThurman · April 2016
    change attribute: game.myBoolean To: not(game.myBoolean)
  5. attributes

    Socks
    by Socks · April 2016
    Dump all the rule and attributes and name your images 0, 1 and 2.
  6. Restarting A Movement

    Socks
    by Socks · April 2016
    You could try this: Make a self.attribute, let's call it 'A'.
  7. Spawn Direction

    notatoto
    by notatoto · April 2016
    In the 1. way - How can i make a game level attribute, indicating the direction the spawner is traveling? Sorry but i havent idea (Image)
  8. Loop over table and columns

    Hopscotch
    by Hopscotch · April 2016
    Change attribute game.currentLevel = 1Change attribute self.rowindex = 1Loop While all Attribute: self.rowindex <= tableRowCount(enemyTable)Expression: tableCellValue(enemyTable, self.rowindex,
  9. attributes

    MentalDonkeyGames
    by MentalDonkeyGames · April 2016
    Change attribute game.changer to mod(game.changer,3)+1
  10. attributes

    sonicm3
    by sonicm3 · April 2016
    When using the attributes. Im just going to explain its going to be easier.
  11. Spawn Direction

    Hopscotch
    by Hopscotch · April 2016
    * Using a game level attribute:
  12. Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}

    Franto
    by Franto · April 2016
    projectile accelerates towards the x,y global attributes of the player.
  13. show image

    Socks
    by Socks · April 2016
    Make a game level attribute, call it whatever you like, once made you can access this attribute from the pull down menu (go to 'attribute') for the rule's condition.
  14. show image

    Socks
    by Socks · April 2016
    Whoops ! Yes, like Jamie says, 'SHOW' is simply a name for an attribute you make yourself, you can call it anything you like.
  15. show image

    retired_830c50d3bf119e557be016b4f24844c9
    by retired_830c50d3bf119e557be016b4f24844c9 · April 2016
    @sonicm3, in the example @Socks describes "Show" is a custom attribute you'd need to create yourself.
  16. How to click on touch button so the actor will react for x seconds?

    Zwire
    by Zwire · April 2016
    (Quote)
  17. How to move an actor by dragging it and spinning it.

    sonicm3
    by sonicm3 · April 2016
    The problem was I thought it was an attribute and I was not using the Num Expression.
  18. connect actors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Okay so the first error I see is that you use a naked change attribute to add +1 this will only fire once. That video doesn't help as I have no idea exactly what all the mechanics are you are after. I
  19. Heads up for 1.25 release

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  20. Help w/ Timer/Scene Change

    Socks
    by Socks · April 2016
    Attribute: game.gametimer is > 0
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