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Timer problem
by gyroscope ·Change attribute game.Textdisplay To something -
Optimisation work-arounds (avoiding constrain etc)
by HoneyTribeStudios ·Ok, just the above doesn't work, first i have to make an integer attribute. call it 'tempo'. A timer is set to add 1 to this integer every 0.01 secs. -
Optimisation work-arounds (avoiding constrain etc)
by HoneyTribeStudios ·From what I can gather I should avoid using timers, constrain attributes and spawning. -
Buttons will not drag
by JohnPapiomitis ·When mouse is down constrain attribute actor 1 position to touch 1, and in other wise have costrain position to wherever you want it to stay. then do the same for the rest -
Buttons will not drag
by c_mel ·I am trying to have 4 buttons on the left side of the screen constrain to the mouse when clicked. However, I have tried everything mentioned in the forums on this topic and nothing has worked thus fa -
Quick question about Load and Save Atribbutes
by steve86 ·My question is can anyone give me a quick explanation about the load and save attribute. And what does persistent storage means? .. -
GameSalad is Rajjing my Skull
by mynameisace ·I have it so that I have my inventory checking for the attribute GotCigs to be true. When that's true it spawns the cigarette picture in the inventory at the bottom of the screen. Then when you tap on -
Passing Values between actors
by TwistedMech ·Cross object attribute reads and arrays are really needed to get the most out if gs. Hope it's in the next release. -
Touch help
by azavega ·Never did it before but I guess if you assign the position x and y of the touch to a game attribute or variable then you spawn the actor on those values x and y... -
Wrap X bug.
by RH ·touch on the actor as I can't control it using constrain position to game.touch1.X. -
How to check if a touch is in the box?
by jonmulcahy ·so to make sure you're only touching the ball when it's inside the box, create a global attribute called boxTouched or something. -
Codemonkey help please..rule changes after 0.9 update
by CodeMonkey ·Not sure. Hard to tell with the rules all split up like that. You could try moving the Change Attribute behavior that ends activated rules to right after the last possible behavior. -
Center Actor
by daverenner ·What kind of mind-bending math do i need? I constrain my heros X and Y and spawn the new actor to hero.X+150 and hero.Y+75. It works until i leave the original camera view (when i scroll over). Any i -
Who's been deleting my tags?!
by MotherHoose ·1st you enter your name and I store it in an attribute... then you do an endless platform jumper... if you successfully land on a cloud...the game tags it with your name... if you get 1000 tags... you -
How to check if a touch is in the box?
by Hunnenkoenig ·change attribute game.whatever to 1 -
My background covers all other actors - help :)
by SingleSparq ·you release ( if not use the same change image attribute in the press rules 'else' area with image 1 instead of 2. -
image angle - not rotation?
by AppArcade ·That didn't work, because I need a "constrain atribute" saying "self.rotation to Joystick rotation" and in the joystick I have a "constrain attribute&q -
Fade one scene to another?
by gyroscope ·OK: game attribute (boolean) called FadeIn set to true -
Fade one scene to another?
by gyroscope ·Another actor, "off-stage", (in each of your scenes) made an instance, with Rules: Spawn Blackout. Change attribute Blackout.Position.X (and Y) to suchandsuch. Interpolate Blackout.C -
Auto Rotation problems
by kadinshino ·i would also like to point out that the link that code monkey gave seems to be a bit out of date. i dont get check boxes nore do i get an option to change the attribute type. its just a drop down menu