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  1. Im completely stuck, and nothing will work

    dehecile
    by dehecile · November 2010
    in my game, i have a button that when clicked, rotates the actor by changing the attribute, and same thing with another button except it moves the actor, but when i click the move the actor button, an
  2. Buttons will not drag

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Yes sorry didnt know you wanted to see it dragged. All you do is use interpolate attribute instead of constrain. Just replace that and keep everything i said above the same
  3. Timer problem

    gyroscope
    by gyroscope · November 2010
    Change attribute game.Textdisplay To something
  4. Optimisation work-arounds (avoiding constrain etc)

    HoneyTribeStudios
    by HoneyTribeStudios · November 2010
    Ok, just the above doesn't work, first i have to make an integer attribute. call it 'tempo'. A timer is set to add 1 to this integer every 0.01 secs.
  5. Optimisation work-arounds (avoiding constrain etc)

    HoneyTribeStudios
    by HoneyTribeStudios · November 2010
    From what I can gather I should avoid using timers, constrain attributes and spawning.
  6. Buttons will not drag

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    When mouse is down constrain attribute actor 1 position to touch 1, and in other wise have costrain position to wherever you want it to stay. then do the same for the rest
  7. Buttons will not drag

    c_mel
    by c_mel · November 2010
    I am trying to have 4 buttons on the left side of the screen constrain to the mouse when clicked. However, I have tried everything mentioned in the forums on this topic and nothing has worked thus fa
  8. Quick question about Load and Save Atribbutes

    steve86
    by steve86 · November 2010
    My question is can anyone give me a quick explanation about the load and save attribute. And what does persistent storage means? ..
  9. GameSalad is Rajjing my Skull

    mynameisace
    by mynameisace · November 2010
    I have it so that I have my inventory checking for the attribute GotCigs to be true. When that's true it spawns the cigarette picture in the inventory at the bottom of the screen. Then when you tap on
  10. Passing Values between actors

    TwistedMech
    by TwistedMech · November 2010
    Cross object attribute reads and arrays are really needed to get the most out if gs. Hope it's in the next release.
  11. Touch help

    azavega
    by azavega · November 2010
    Never did it before but I guess if you assign the position x and y of the touch to a game attribute or variable then you spawn the actor on those values x and y...
  12. Wrap X bug.

    RH
    by RH · November 2010
    touch on the actor as I can't control it using constrain position to game.touch1.X.
  13. How to check if a touch is in the box?

    jonmulcahy
    by jonmulcahy · November 2010
    so to make sure you're only touching the ball when it's inside the box, create a global attribute called boxTouched or something.
  14. Codemonkey help please..rule changes after 0.9 update

    CodeMonkey
    by CodeMonkey · November 2010
    Not sure. Hard to tell with the rules all split up like that. You could try moving the Change Attribute behavior that ends activated rules to right after the last possible behavior.
  15. Center Actor

    daverenner
    by daverenner · November 2010
    What kind of mind-bending math do i need? I constrain my heros X and Y and spawn the new actor to hero.X+150 and hero.Y+75. It works until i leave the original camera view (when i scroll over). Any i
  16. Who's been deleting my tags?!

    MotherHoose
    by MotherHoose · November 2010
    1st you enter your name and I store it in an attribute... then you do an endless platform jumper... if you successfully land on a cloud...the game tags it with your name... if you get 1000 tags... you
  17. How to check if a touch is in the box?

    Hunnenkoenig
    by Hunnenkoenig · November 2010
    change attribute game.whatever to 1
  18. My background covers all other actors - help :)

    SingleSparq
    by SingleSparq · November 2010
    you release ( if not use the same change image attribute in the press rules 'else' area with image 1 instead of 2.
  19. image angle - not rotation?

    AppArcade
    by AppArcade · November 2010
    That didn't work, because I need a "constrain atribute" saying "self.rotation to Joystick rotation" and in the joystick I have a "constrain attribute&q
  20. Fade one scene to another?

    gyroscope
    by gyroscope · November 2010
    OK: game attribute (boolean) called FadeIn set to true
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