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  1. Game Scoring

    NMansell
    by NMansell · November 2010
    I am followijng the Game Score HUD example tutorial from the forums but have come across a problem. I have added the GameScore attribute to the Scene attributes but this then doesn't appear under the
  2. increased memory usage and bugs with 0.9 viewer

    chicop
    by chicop · November 2010
    worked fine by giving them all a control camera attribute. however 0.9 is more specific and this was causing the flickering.. since it read all 3 camera controlers and basically bounced the camera up
  3. Strange happennings with constrain to touch X position, the camera is in use. ?

    StormyStudio
    by StormyStudio · November 2010
    I have an actor that is constrained to the first touch x position.
  4. Noob Editor Question - Help get me started... Event Flags

    NMansell
    by NMansell · November 2010
    also why didn't it work with mouse pressed, as i only want the event to change the attribute if it is pressed once and not all the time (down)?
  5. Noob Editor Question - Help get me started... Event Flags

    NMansell
    by NMansell · November 2010
    just out of interest can i create two different boxes and use the same rule for each (export/import) but say link it to an attribute that sets the box. Say Box1 = true, then it will change the image
  6. Priority Technical Support and Anchor points

    CodeMonkey
    by CodeMonkey · November 2010
    Q2.There will need to be some constrain attribute behaviors, some math using sine and cosine for the position constraint, and game attributes to determine the position of the rope as the center of the
  7. Noob Editor Question - Help get me started... Event Flags

    NMansell
    by NMansell · November 2010
    Here is a screenshot of my setup. PosSize is a 'real' attribute. Default 0
  8. Help again with actors and switches, im becoming crazzy O_ö

    dotsonj23
    by dotsonj23 · November 2010
    only one visible at a time (i.e. change alpha attribute under color attribute based on rules for the two depending on when you want them to show). Plus you will then need to have the actors switch l
  9. Resuming From Pause Issues

    Portyman
    by Portyman · November 2010
    You should use a constrain on the rotation of the actor when pause it true.
  10. Help again with actors and switches, im becoming crazzy O_ö

    CodeCode
    by CodeCode · November 2010
    When you touch inside the first time it should display Text1 and change the attribute game.inventory to game.invetory+1. then when i touch anywhere (not only inside of the actor) it should remove Text
  11. Accelerometer Calibration

    kadinshino
    by kadinshino · November 2010
    Change Attribute Game.CalibrateX to Game.Calibratex+GameAccelerometer = new base angle.
  12. Resuming From Pause Issues

    SingleSparq
    by SingleSparq · November 2010
    I have a global pause on-off attribute as well as on each actor that I want to pause i have a pauseX and pauseY attribute. On those actors I set the rule- when game pause is 1 change attribute self.p
  13. Assign random animations to collided objects?

    Botha
    by Botha · November 2010
    my character play a random animation without any collisions rules? The reason I as is that I've made a whole lot of little animations of characters that I want to play randomly but want space in betw
  14. Resuming From Pause Issues

    iPhoneDevForMe
    by iPhoneDevForMe · November 2010
    Rule - If Attribute Game.isPaused is False
  15. Promo Codes for Bounty Hunter!

    gazjm
    by gazjm · November 2010
    Just to let anyone who had a code know, if you get to the shooting part, you don't fire bullets unless you have upgraded your ammo. this is due to a glitch with an attribute which loads at the start.
  16. Need help (something simple)

    CodeCode
    by CodeCode · November 2010
    Change Attribute: game.evenOrOdd To: myNumberToTest % 2
  17. Joystick demo by CodeMonkey help

    CodeMonkey
    by CodeMonkey · November 2010
    It jumps to a corner because it is probably hitting one of the pixel actors that determine which Touch attributes to use and constrain its position to. Maybe change the home position of the pixel acto
  18. actor communication?

    sebmacfly
    by sebmacfly · November 2010
    When receive touch is pressed, change attribute "clickctor1" to 1
  19. Freezing the actor

    StormyStudio
    by StormyStudio · November 2010
    (I added the integer attribute 'freeze' to the main actor. There is a timer which says if collide with object, change freeze to 1 for 1 second, and another timer after 1 second make freeze = 0.
  20. Freezing the actor

    CaptainX
    by CaptainX · November 2010
    I've add a new attribute called frozen in the main actor but I don't get the other part, have a timer for 1 second that makes frozen active ... I will really appreciate if you can do a How to (Image)
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