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Game Scoring
by NMansell ·I am followijng the Game Score HUD example tutorial from the forums but have come across a problem. I have added the GameScore attribute to the Scene attributes but this then doesn't appear under the -
increased memory usage and bugs with 0.9 viewer
by chicop ·worked fine by giving them all a control camera attribute. however 0.9 is more specific and this was causing the flickering.. since it read all 3 camera controlers and basically bounced the camera up -
Strange happennings with constrain to touch X position, the camera is in use. ?
by StormyStudio ·I have an actor that is constrained to the first touch x position. -
Noob Editor Question - Help get me started... Event Flags
by NMansell ·also why didn't it work with mouse pressed, as i only want the event to change the attribute if it is pressed once and not all the time (down)? -
Noob Editor Question - Help get me started... Event Flags
by NMansell ·just out of interest can i create two different boxes and use the same rule for each (export/import) but say link it to an attribute that sets the box. Say Box1 = true, then it will change the image -
Priority Technical Support and Anchor points
by CodeMonkey ·Q2.There will need to be some constrain attribute behaviors, some math using sine and cosine for the position constraint, and game attributes to determine the position of the rope as the center of the -
Noob Editor Question - Help get me started... Event Flags
by NMansell ·Here is a screenshot of my setup. PosSize is a 'real' attribute. Default 0 -
Help again with actors and switches, im becoming crazzy O_ö
by dotsonj23 ·only one visible at a time (i.e. change alpha attribute under color attribute based on rules for the two depending on when you want them to show). Plus you will then need to have the actors switch l -
Resuming From Pause Issues
by Portyman ·You should use a constrain on the rotation of the actor when pause it true. -
Help again with actors and switches, im becoming crazzy O_ö
by CodeCode ·When you touch inside the first time it should display Text1 and change the attribute game.inventory to game.invetory+1. then when i touch anywhere (not only inside of the actor) it should remove Text -
Accelerometer Calibration
by kadinshino ·Change Attribute Game.CalibrateX to Game.Calibratex+GameAccelerometer = new base angle. -
Resuming From Pause Issues
by SingleSparq ·I have a global pause on-off attribute as well as on each actor that I want to pause i have a pauseX and pauseY attribute. On those actors I set the rule- when game pause is 1 change attribute self.p -
Assign random animations to collided objects?
by Botha ·my character play a random animation without any collisions rules? The reason I as is that I've made a whole lot of little animations of characters that I want to play randomly but want space in betw -
Resuming From Pause Issues
by iPhoneDevForMe ·Rule - If Attribute Game.isPaused is False -
Promo Codes for Bounty Hunter!
by gazjm ·Just to let anyone who had a code know, if you get to the shooting part, you don't fire bullets unless you have upgraded your ammo. this is due to a glitch with an attribute which loads at the start. -
Need help (something simple)
by CodeCode ·Change Attribute: game.evenOrOdd To: myNumberToTest % 2 -
Joystick demo by CodeMonkey help
by CodeMonkey ·It jumps to a corner because it is probably hitting one of the pixel actors that determine which Touch attributes to use and constrain its position to. Maybe change the home position of the pixel acto -
actor communication?
by sebmacfly ·When receive touch is pressed, change attribute "clickctor1" to 1 -
Freezing the actor
by StormyStudio ·(I added the integer attribute 'freeze' to the main actor. There is a timer which says if collide with object, change freeze to 1 for 1 second, and another timer after 1 second make freeze = 0. -
Freezing the actor
by CaptainX ·I've add a new attribute called frozen in the main actor but I don't get the other part, have a timer for 1 second that makes frozen active ... I will really appreciate if you can do a How to (Image)