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  1. Changing Origin of Camera?

    scitunes
    by scitunes · November 2010
    Drag a blank actor into a scene. Double click on it. Unlock it. Drag a change attribute behavior in. Click on the expression editor and you will notice that because it is unlocked there is set of choi
  2. Freezing the actor

    StormyStudio
    by StormyStudio · November 2010
    Create new actor integer attribute (in your main actor), called 'frozen'
  3. increased memory usage and bugs with 0.9 viewer

    chicop
    by chicop · November 2010
    at the moment i use a camzoom integer that i set to true or false then interpolate it with easy in and out to the coordinates i need it to go plus a constrain attribute game.camoffset to x and y scene
  4. "Replicate" hides actor behind others!

    RevoltingPeasant
    by RevoltingPeasant · November 2010
    So I've been playing around with Gamesalad for quite a while now, but never used the "replicate" function. I added this to my newly started GS 0.9 game, but it doesn't seem to work.
  5. How do I get the Game to restart from the beginning?

    magic101hi
    by magic101hi · November 2010
    the reset game attribute
  6. Platformer game - > moving platforms help

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Try when the character overlaps with the platform constrain its position to the platform.
  7. Move when touch the button

    expired_012
    by expired_012 · November 2010
    When (any) attribute
  8. Move when touch the button

    expired_012
    by expired_012 · November 2010
    2 game integer attribute
  9. Actors get "stuck" when on top of each other

    Terrell
    by Terrell · November 2010
    Constrain Attribute self.Position.X to game.Mouse.Position.X
  10. Actors get "stuck" when on top of each other

    expired_012
    by expired_012 · November 2010
    2 game integer attributes:
  11. Actors get "stuck" when on top of each other

    Terrell
    by Terrell · November 2010
    I made an Attribute (boolean) called DragDrop
  12. Actors get "stuck" when on top of each other

    FatalCrest
    by FatalCrest · November 2010
    Have an attribute called Touchable or something and give seperate attributes of Touchable to every actor, so when its whoever's turn, set the Touchable attribute to true just to the one actor.
  13. What is wrong?? please help me.

    MotherHoose
    by MotherHoose · November 2010
    ...change Attribute game.itemMenu = true
  14. Behaviors

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    When its falling down have rule when attribute motion on the y is greater then -1 rotate. THen make rule when opjects overlaps with the bullet spawn a actor that has a animation in it and destroy the
  15. actor question... please help.

    goliath
    by goliath · November 2010
    As of right now, I eye balled it and its slightly off with each scene... I was thinking maybe a constrain attribute... The game is for ipad as well.
  16. Question about speed decreasing.

    MotherHoose
    by MotherHoose · November 2010
    you could offset the constrain to X or Y by -10 or so... but that doesn't slow it... just follows the moving finger.
  17. Moving actor without going off screen

    jonmulcahy
    by jonmulcahy · November 2010
    when attribute player.position.x is > 0
  18. Moving actor without going off screen

    dotsonj23
    by dotsonj23 · November 2010
    Yeah, I don't use those when i need collisions. That's when I use invisible walls and move to etc.. to control. GS just needs to fix the move to behavior so we don't have to jimmy rig it..
  19. Moving actor without going off screen

    scitunes
    by scitunes · November 2010
    I assume you are using the "Move To". Just don't use it, it sucks and is really buggy. Instead use constrain. You could use constrain to constrain the actor between two coordinates
  20. Moving actor without going off screen

    dotsonj23
    by dotsonj23 · November 2010
    I assume you are using the "Move To". Just don't use it, it sucks and is really buggy. Instead use constrain. You could use constrain to constrain the actor between two coordinates
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