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Changing Origin of Camera?
by scitunes ·Drag a blank actor into a scene. Double click on it. Unlock it. Drag a change attribute behavior in. Click on the expression editor and you will notice that because it is unlocked there is set of choi -
Freezing the actor
by StormyStudio ·Create new actor integer attribute (in your main actor), called 'frozen' -
increased memory usage and bugs with 0.9 viewer
by chicop ·at the moment i use a camzoom integer that i set to true or false then interpolate it with easy in and out to the coordinates i need it to go plus a constrain attribute game.camoffset to x and y scene -
"Replicate" hides actor behind others!
by RevoltingPeasant ·So I've been playing around with Gamesalad for quite a while now, but never used the "replicate" function. I added this to my newly started GS 0.9 game, but it doesn't seem to work. -
How do I get the Game to restart from the beginning?
by magic101hi ·the reset game attribute -
Platformer game - > moving platforms help
by JohnPapiomitis ·Try when the character overlaps with the platform constrain its position to the platform. -
Move when touch the button
by expired_012 ·When (any) attribute -
Move when touch the button
by expired_012 ·2 game integer attribute -
Actors get "stuck" when on top of each other
by Terrell ·Constrain Attribute self.Position.X to game.Mouse.Position.X -
Actors get "stuck" when on top of each other
by expired_012 ·2 game integer attributes: -
Actors get "stuck" when on top of each other
by Terrell ·I made an Attribute (boolean) called DragDrop -
Actors get "stuck" when on top of each other
by FatalCrest ·Have an attribute called Touchable or something and give seperate attributes of Touchable to every actor, so when its whoever's turn, set the Touchable attribute to true just to the one actor. -
What is wrong?? please help me.
by MotherHoose ·...change Attribute game.itemMenu = true -
Behaviors
by JohnPapiomitis ·When its falling down have rule when attribute motion on the y is greater then -1 rotate. THen make rule when opjects overlaps with the bullet spawn a actor that has a animation in it and destroy the -
actor question... please help.
by goliath ·As of right now, I eye balled it and its slightly off with each scene... I was thinking maybe a constrain attribute... The game is for ipad as well. -
Question about speed decreasing.
by MotherHoose ·you could offset the constrain to X or Y by -10 or so... but that doesn't slow it... just follows the moving finger. -
Moving actor without going off screen
by jonmulcahy ·when attribute player.position.x is > 0 -
Moving actor without going off screen
by dotsonj23 ·Yeah, I don't use those when i need collisions. That's when I use invisible walls and move to etc.. to control. GS just needs to fix the move to behavior so we don't have to jimmy rig it.. -
Moving actor without going off screen
by scitunes ·I assume you are using the "Move To". Just don't use it, it sucks and is really buggy. Instead use constrain. You could use constrain to constrain the actor between two coordinates -
Moving actor without going off screen
by dotsonj23 ·I assume you are using the "Move To". Just don't use it, it sucks and is really buggy. Instead use constrain. You could use constrain to constrain the actor between two coordinates