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Question about speed decreasing.
by CaptainX ·What I've done is create an attribute named "Speed" integer at 0. (I'm really not sure if it's a good start) -
Question about speed decreasing.
by JohnPapiomitis ·when actor overlaps with whatever you want to change speed change attribute motion to whatever you want. -
Need help (something simple)
by FanStudioUK ·Rule: when pressed, change attribute Var.name to (Var.name+1)%2 -
Time changing with attribute - integer
by SaveDave ·I have a button that, when pressed changes the timespeed attribute to timespeed-1 -
Assign random animations to collided objects?
by quantumsheep ·Make an attribute on the actor itself. Call it RandAnim (or something) -
Noob Editor Question - Help get me started... Event Flags
by NMansell ·thanks, i didn't know that. Having changed it it still does appear to be changing the attribute (I have now set to true/false) upon resizing. It resizes all the way up rather than down? -
Noob Editor Question - Help get me started... Event Flags
by MotherHoose ·change the name of that attribute to Place... -
Question about speed decreasing.
by MotherHoose ·1st you do not need to constrain to mouse... Constrain to touch position... which may alleviate possible play problems after a build. (all touch commands are interpreted by the mouse in GameSalad... a -
Noob Editor Question - Help get me started... Event Flags
by NMansell ·Attribute - self.Position = 0 -
Timers issues
by RocketBrain ·So far it seems like once the timer initiates you cant change that attribute later. -
Question about speed decreasing.
by CaptainX ·Constrain Attribute : self.Position.Y to game.Mouse.Position.Y (I’m using the mouse right now to test the game and the char. only move up and down) -
Problem with Time attribute ?
by nakatine ·I've got a problem with something in my game but i don't know what. -
Constrain movement to within a scene only
by XanthorXIII ·I've been able to work out using the keyboard however trying to constrain to mouse I'm finding that once my object hits one of the checks ether less than 68 or greater than 412 which is what I am cal -
Collision Detection not working after constraining the size of actor to a variab
by JackBQuick ·Instead of using collisions, can you use the distance between objects to trigger behaviours? -
Collision Detection not working after constraining the size of actor to a variab
by FranzKeller ·Collision Detection not working after constraining the size of actor to a variable -
Rotations and following a main actor
by Okysho ·rotate when he fell.) I'm using the acceleration attribute for my 1stop physics engine, but I'm not sure how helpful that information will be. How can I get my main actor to stop rotating when he's f -
How to start using GS?
by MotherHoose ·if you are coming from other programming formats... GS [Rules] are 'if statements' and GS Attributes are 'variables' ...global you add in the [Attribute] section... locals you add in the Actor's sect -
Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics
by CodeMonkey ·On the yo-yo project, the spawned actor instances use an actor attribute to control their own movement. If you were to spawn several of them in short intervals, then they would all need to rely on the -
Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics
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Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics
by POM ·i have an actor "ball" , it has a self.attribute ("initiate") boolean set to false as default.