GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. Question about speed decreasing.

    CaptainX
    by CaptainX · November 2010
    What I've done is create an attribute named "Speed" integer at 0. (I'm really not sure if it's a good start)
  2. Question about speed decreasing.

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    when actor overlaps with whatever you want to change speed change attribute motion to whatever you want.
  3. Need help (something simple)

    FanStudioUK
    by FanStudioUK · November 2010
    Rule: when pressed, change attribute Var.name to (Var.name+1)%2
  4. Time changing with attribute - integer

    SaveDave
    by SaveDave · November 2010
    I have a button that, when pressed changes the timespeed attribute to timespeed-1
  5. Assign random animations to collided objects?

    quantumsheep
    by quantumsheep · November 2010
    Make an attribute on the actor itself. Call it RandAnim (or something)
  6. Noob Editor Question - Help get me started... Event Flags

    NMansell
    by NMansell · November 2010
    thanks, i didn't know that. Having changed it it still does appear to be changing the attribute (I have now set to true/false) upon resizing. It resizes all the way up rather than down?
  7. Noob Editor Question - Help get me started... Event Flags

    MotherHoose
    by MotherHoose · November 2010
    change the name of that attribute to Place...
  8. Question about speed decreasing.

    MotherHoose
    by MotherHoose · November 2010
    1st you do not need to constrain to mouse... Constrain to touch position... which may alleviate possible play problems after a build. (all touch commands are interpreted by the mouse in GameSalad... a
  9. Noob Editor Question - Help get me started... Event Flags

    NMansell
    by NMansell · November 2010
    Attribute - self.Position = 0
  10. Timers issues

    RocketBrain
    by RocketBrain · November 2010
    So far it seems like once the timer initiates you cant change that attribute later.
  11. Question about speed decreasing.

    CaptainX
    by CaptainX · November 2010
    Constrain Attribute : self.Position.Y to game.Mouse.Position.Y (I’m using the mouse right now to test the game and the char. only move up and down)
  12. Problem with Time attribute ?

    nakatine
    by nakatine · November 2010
    I've got a problem with something in my game but i don't know what.
  13. Constrain movement to within a scene only

    XanthorXIII
    by XanthorXIII · November 2010
    I've been able to work out using the keyboard however trying to constrain to mouse I'm finding that once my object hits one of the checks ether less than 68 or greater than 412 which is what I am cal
  14. Collision Detection not working after constraining the size of actor to a variab

    JackBQuick
    by JackBQuick · November 2010
    Instead of using collisions, can you use the distance between objects to trigger behaviours?
  15. Collision Detection not working after constraining the size of actor to a variab

    FranzKeller
    by FranzKeller · November 2010
    Collision Detection not working after constraining the size of actor to a variable
  16. Rotations and following a main actor

    Okysho
    by Okysho · November 2010
    rotate when he fell.) I'm using the acceleration attribute for my 1stop physics engine, but I'm not sure how helpful that information will be. How can I get my main actor to stop rotating when he's f
  17. How to start using GS?

    MotherHoose
    by MotherHoose · November 2010
    if you are coming from other programming formats... GS [Rules] are 'if statements' and GS Attributes are 'variables' ...global you add in the [Attribute] section... locals you add in the Actor's sect
  18. Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics

    CodeMonkey
    by CodeMonkey · November 2010
    On the yo-yo project, the spawned actor instances use an actor attribute to control their own movement. If you were to spawn several of them in short intervals, then they would all need to rely on the
  19. Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · November 2010
    I don't know. It might be a bug. The remedy seems simple... just put a Change Attribute at the top, setting the value to false.
  20. Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics

    POM
    by POM · November 2010
    i have an actor "ball" , it has a self.attribute ("initiate") boolean set to false as default.
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla