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  1. Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics

    MotherHoose
    by MotherHoose · November 2010
    all attribute changes must occur before the actor is destroyed.
  2. Actors with changed Tags won't collide-detect

    JamJarRiot
    by JamJarRiot · November 2010
    So quite why they're of no use in collisions is not too clear.
  3. Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics

    POM
    by POM · November 2010
    I have an actor with boolean attributes set to false by default , then they go to true by touch , then destroy, then actor "manager" spawn the same actor just destroyed, BUT
  4. Constrain movement to within a scene only

    XanthorXIII
    by XanthorXIII · November 2010
    I'm still working out the logic but how would I constrain movement to within a scene. I do not want the actor to go out of the scene but halt when the edge reaches the left or right edge of a scene.
  5. Fire's Time demo - errr. how to countdown instead of up

    Stormtrix
    by Stormtrix · November 2010
    Change Attribute --
  6. Tap an Actor/Enemy to shoot it?

    quantumsheep
    by quantumsheep · November 2010
    If you want to give your actor 'lives', make a variable (look at the actor's attributes on the left hand side, under its image).
  7. Fire's Time demo - errr. how to countdown instead of up

    JackBQuick
    by JackBQuick · November 2010
    If I remember correctly, I have an attribute called game.timestart. This is equivalent to game.capturedtime.
  8. Fire's Time demo - errr. how to countdown instead of up

    Stormtrix
    by Stormtrix · November 2010
    He has 2 'real' attributes StartCaptureTime and CapturedTime
  9. Shooting - Touch

    forklift
    by forklift · November 2010
    1. create two game level attributes called playerx and playery
  10. Image Question

    ARC_Games
    by ARC_Games · November 2010
    then you could just add non-visible actors for collisions and place them in the scene on top of the areas where the walls, etc. are located in the image. So long as there are no layers in your game
  11. Image Question

    FreiGames
    by FreiGames · November 2010
    Just use one big image! this way you can get better collisions and its better to have one big image, than 15 small!
  12. help with collecting items please

    AppTrainer.com
    by AppTrainer.com · November 2010
    Hey Chicop, I assume you are creating a new integer attribute to keep track of your items.
  13. Angry Zombie Launch 1.1 - want a promo? (not you rotstink)

    scitunes
    by scitunes · November 2010
    It's fairly tricky if you are constraining something to touch. I used this:
  14. Replicate vs. Tile vs. Individually Placing Actor???

    dotsonj23
    by dotsonj23 · November 2010
    (1) using the tile function under graphics attribute; (2) using the replicate function; or (3) individually placing the multiple identical actor instances. Any one of the options will result in the
  15. Can't even preview my test game? HELP PLEASE!

    forklift
    by forklift · November 2010
    A black or glitched out screen in the game previewer generally means that there is some logic in your game that is left open. For instance, this can happen on any rule that points to an attribute whi
  16. GameSalad crash...

    sebmacfly
    by sebmacfly · November 2010
    First off click on what button? Is this a button in your game? If so check the rules around that button see if anything is off or missing like an empty attribute. Is this running in the desktop viewer
  17. GameSalad crash...

    SingleSparq
    by SingleSparq · November 2010
    First off click on what button? Is this a button in your game? If so check the rules around that button see if anything is off or missing like an empty attribute. Is this running in the desktop viewer
  18. Virtual Pet Game - Is it possible on GS?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · November 2010
    You can save game progress with the Load/Save attribute behaviors.
  19. Virtual Pet Game - Is it possible on GS?

    CodeMonkey
    by CodeMonkey · November 2010
    You can save game progress with the Load/Save attribute behaviors.
  20. how do i make locked and unlocked levels

    ARC_Games
    by ARC_Games · November 2010
    you could use an Index attribute type (positive only integer value). that would save a bit of memory instead of using a regular integer.
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