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Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics
by MotherHoose ·all attribute changes must occur before the actor is destroyed. -
Actors with changed Tags won't collide-detect
by JamJarRiot ·So quite why they're of no use in collisions is not too clear. -
Respawn after destroy doesn't reset the attributes? @CodeMonkey , @Photics
by POM ·I have an actor with boolean attributes set to false by default , then they go to true by touch , then destroy, then actor "manager" spawn the same actor just destroyed, BUT -
Constrain movement to within a scene only
by XanthorXIII ·I'm still working out the logic but how would I constrain movement to within a scene. I do not want the actor to go out of the scene but halt when the edge reaches the left or right edge of a scene. -
Fire's Time demo - errr. how to countdown instead of up
by Stormtrix ·Change Attribute -- -
Tap an Actor/Enemy to shoot it?
by quantumsheep ·If you want to give your actor 'lives', make a variable (look at the actor's attributes on the left hand side, under its image). -
Fire's Time demo - errr. how to countdown instead of up
by JackBQuick ·If I remember correctly, I have an attribute called game.timestart. This is equivalent to game.capturedtime. -
Fire's Time demo - errr. how to countdown instead of up
by Stormtrix ·He has 2 'real' attributes StartCaptureTime and CapturedTime -
Shooting - Touch
by forklift ·1. create two game level attributes called playerx and playery -
Image Question
by ARC_Games ·then you could just add non-visible actors for collisions and place them in the scene on top of the areas where the walls, etc. are located in the image. So long as there are no layers in your game -
Image Question
by FreiGames ·Just use one big image! this way you can get better collisions and its better to have one big image, than 15 small! -
help with collecting items please
by AppTrainer.com ·Hey Chicop, I assume you are creating a new integer attribute to keep track of your items. -
Angry Zombie Launch 1.1 - want a promo? (not you rotstink)
by scitunes ·It's fairly tricky if you are constraining something to touch. I used this: -
Replicate vs. Tile vs. Individually Placing Actor???
by dotsonj23 ·(1) using the tile function under graphics attribute; (2) using the replicate function; or (3) individually placing the multiple identical actor instances. Any one of the options will result in the -
Can't even preview my test game? HELP PLEASE!
by forklift ·A black or glitched out screen in the game previewer generally means that there is some logic in your game that is left open. For instance, this can happen on any rule that points to an attribute whi -
GameSalad crash...
by sebmacfly ·First off click on what button? Is this a button in your game? If so check the rules around that button see if anything is off or missing like an empty attribute. Is this running in the desktop viewer -
GameSalad crash...
by SingleSparq ·First off click on what button? Is this a button in your game? If so check the rules around that button see if anything is off or missing like an empty attribute. Is this running in the desktop viewer -
Virtual Pet Game - Is it possible on GS?
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Virtual Pet Game - Is it possible on GS?
by CodeMonkey ·You can save game progress with the Load/Save attribute behaviors. -
how do i make locked and unlocked levels
by ARC_Games ·you could use an Index attribute type (positive only integer value). that would save a bit of memory instead of using a regular integer.