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RANDOM : Please help once and for all! PLEASE PLEASE PLEASE
by netdzynr ·Depending on the number of images you have, you might be able to employ the time attribute to create the limits of the random number, since the time will always be changing when the user presses the b -
RANDOM : Please help once and for all! PLEASE PLEASE PLEASE
by dotsonj23 ·I think you first need to use random on the title screen to randomly produce, once the title screen is loaded, random numbers every .01 seconds for an attribute that you don't actually use at all, say -
To do list & feedback for a complete game.
by gyroscope ·Hi Aasimar, possibly: a boolean attribute called Static, let's say. -
Best practices: Why are switches better to trigger actions?
by synthesis ·change attribute mySwitchValue = 0 -
RANDOM : Please help once and for all! PLEASE PLEASE PLEASE
by sebmacfly ·Change Attribute game.randomimage to Random(1,10) -
Best practices: Why are switches better to trigger actions?
by scitunes ·often times the event that triggers the "switch" is not ongoing. For example, if you want a whole bunch of things to happen when touch is pressed, those behaviors will only work whil -
Best practices: Why are switches better to trigger actions?
by JackBQuick ·...Change self.jump attribute to True -
Will an app update erase the high scores?
by aalzanki ·No, it'll keep any saved attribute (Image) -
Will an app update erase the high scores?
by LAdrian ·In my game, Silly Sheep (submited to apple) high-scores are saved automatically with the save attribute behavior so that they are shown after you close the app and the you openit again. -
Fire's Time demo - errr. how to countdown instead of up
by stanimation ·made a "clock" attribute that is set to 30. -
Please help
by scitunes ·Click on support at the top of this page and check out the wiki under movement. If you just have it constrain or accelerate towards it will not work if your scene is bigger than 480x320. The wiki expl -
Offset Accelerometer
by scitunes ·This demo works well, but make sure you do not just copy and paste it into your project. It contains a custom made game attribute (real) that stores the accelerometer value when the calibrate button i -
Please help
by JohnPapiomitis ·In the actor you want to follow your touch drag constrain attribute behavior and constrain its position to touch1. Its under device attributes. -
Wish List Help
by craps ·I got to -"constrain attribute:" - self.Rotation -
Switch Between Clockwise and Counter-clockwise Rotation
by iPhoneDevForMe ·I see, I completely forgot that there is a Rotation attribute already in place so that might be my first issue. -
Switch Between Clockwise and Counter-clockwise Rotation
by JackBQuick ·Actually, CodeMonkey's solution is better (of course): (1) he uses the self.Random attribute to randomize the amount of time for each rotation, and (2) the random angular velocity takes care of the sp -
Switch Between Clockwise and Counter-clockwise Rotation
by CodeMonkey ·self.Rotation if it is not an attribute you created, is the angle at which the actor is rotated. -
Player Can't Go Down!!!
by bluebook ·Change Attribute: "self.Motion.Linear Velocity.X" to "0" -
Unity or Gamesalad ? Waiting for the GS New Subscription
by beatrage ·with this combination you can make the collisions PERFECT! -
Switch Between Clockwise and Counter-clockwise Rotation
by iPhoneDevForMe ·I have an actor that is falling from the top of the screen to the bottom. I have set up some rules and an attribute to have the actor rotate at a random speed and randomly switch between clockwise and