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  1. RANDOM : Please help once and for all! PLEASE PLEASE PLEASE

    netdzynr
    by netdzynr · November 2010
    Depending on the number of images you have, you might be able to employ the time attribute to create the limits of the random number, since the time will always be changing when the user presses the b
  2. RANDOM : Please help once and for all! PLEASE PLEASE PLEASE

    dotsonj23
    by dotsonj23 · November 2010
    I think you first need to use random on the title screen to randomly produce, once the title screen is loaded, random numbers every .01 seconds for an attribute that you don't actually use at all, say
  3. To do list & feedback for a complete game.

    gyroscope
    by gyroscope · November 2010
    Hi Aasimar, possibly: a boolean attribute called Static, let's say.
  4. Best practices: Why are switches better to trigger actions?

    synthesis
    by synthesis · November 2010
    change attribute mySwitchValue = 0
  5. RANDOM : Please help once and for all! PLEASE PLEASE PLEASE

    sebmacfly
    by sebmacfly · November 2010
    Change Attribute game.randomimage to Random(1,10)
  6. Best practices: Why are switches better to trigger actions?

    scitunes
    by scitunes · November 2010
    often times the event that triggers the "switch" is not ongoing. For example, if you want a whole bunch of things to happen when touch is pressed, those behaviors will only work whil
  7. Best practices: Why are switches better to trigger actions?

    JackBQuick
    by JackBQuick · November 2010
    ...Change self.jump attribute to True
  8. Will an app update erase the high scores?

    aalzanki
    by aalzanki · November 2010
    No, it'll keep any saved attribute (Image)
  9. Will an app update erase the high scores?

    LAdrian
    by LAdrian · November 2010
    In my game, Silly Sheep (submited to apple) high-scores are saved automatically with the save attribute behavior so that they are shown after you close the app and the you openit again.
  10. Fire's Time demo - errr. how to countdown instead of up

    stanimation
    by stanimation · November 2010
    made a "clock" attribute that is set to 30.
  11. Please help

    scitunes
    by scitunes · November 2010
    Click on support at the top of this page and check out the wiki under movement. If you just have it constrain or accelerate towards it will not work if your scene is bigger than 480x320. The wiki expl
  12. Offset Accelerometer

    scitunes
    by scitunes · November 2010
    This demo works well, but make sure you do not just copy and paste it into your project. It contains a custom made game attribute (real) that stores the accelerometer value when the calibrate button i
  13. Please help

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    In the actor you want to follow your touch drag constrain attribute behavior and constrain its position to touch1. Its under device attributes.
  14. Wish List Help

    craps
    by craps · November 2010
    I got to -"constrain attribute:" - self.Rotation
  15. Switch Between Clockwise and Counter-clockwise Rotation

    iPhoneDevForMe
    by iPhoneDevForMe · November 2010
    I see, I completely forgot that there is a Rotation attribute already in place so that might be my first issue.
  16. Switch Between Clockwise and Counter-clockwise Rotation

    JackBQuick
    by JackBQuick · November 2010
    Actually, CodeMonkey's solution is better (of course): (1) he uses the self.Random attribute to randomize the amount of time for each rotation, and (2) the random angular velocity takes care of the sp
  17. Switch Between Clockwise and Counter-clockwise Rotation

    CodeMonkey
    by CodeMonkey · November 2010
    self.Rotation if it is not an attribute you created, is the angle at which the actor is rotated.
  18. Player Can't Go Down!!!

    bluebook
    by bluebook · November 2010
    Change Attribute: "self.Motion.Linear Velocity.X" to "0"
  19. Unity or Gamesalad ? Waiting for the GS New Subscription

    beatrage
    by beatrage · November 2010
    with this combination you can make the collisions PERFECT!
  20. Switch Between Clockwise and Counter-clockwise Rotation

    iPhoneDevForMe
    by iPhoneDevForMe · November 2010
    I have an actor that is falling from the top of the screen to the bottom. I have set up some rules and an attribute to have the actor rotate at a random speed and randomly switch between clockwise and
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