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How to stop facing the initial direction after movement?
by MarkOnTheIron ·In the actor controlled by the stick go to the rule constraining the actor to the Angle set by the stick and wrap it in a rule: -
FONTS
by quantumsheep ·Thanks. That was helpful. It would be even better if we could just import fonts like you can for open office or word to use in display text attribute. -
FONTS
by dotsonj23 ·Thanks. That was helpful. It would be even better if we could just import fonts like you can for open office or word to use in display text attribute. -
Limiting Actor Spawns
by artmonkee ·Thanks for the quick replies guys. Your suggestions were also what I had in mind....I just wasn't exactly sure how to apply the attributes. Thanks for the clarification, forklift! Works great! -
Wish List Help
by JohnPapiomitis ·Use interpolate instead of change attribute to see it get dragged over. -
Limiting Actor Spawns
by forklift ·Set a game attribute called game.maxshots or something. -
tshirt's score count up like ticker demo - increase by 100 only ?
by Stormtrix ·constrain attribute -
Limiting Actor Spawns
by steve86 ·maybe there is an easier way.. but the first thing that comes to my mind is that you could create a new attribute and use it as a counter, each time a shot is fired the count would go up and when the -
Wish List Help
by JohnPapiomitis ·Have a rule When actor A recieves event touch is pressed. Drag Change attribute into the rule then go to game, scene layers and find actor b. Change attribute actor b x position to actor a x position. -
360 image rotation with joystick
by LordTarantor ·attribute game.stickgrabbed is true -
360 image rotation with joystick
by CodeMonkey ·Actually, you don't need to be too confused about it. If you are using my demo, there are game attributes called Angle and Angle2. These should be calculated by the joystick handles. -
360 image rotation with joystick
by dotsonj23 ·since you are always using vectorToAngle(x1-x2,y1-y2) you may want to use an attribute that is constrained to that value. -
360 image rotation with joystick
by CodeMonkey ·since you are always using vectorToAngle(x1-x2,y1-y2) you may want to use an attribute that is constrained to that value. -
360 image rotation with joystick
by LordTarantor ·Attribute self.MotionLinear velocityX is >or= to vectorto angle 131,225 for right and so on for the rest. -
Question about display Text
by steve86 ·Yes I did and i got it to display the following "Totaltime9.41312Seconds" Without spaces between the text and the attribute. -
Question about display Text
by CodeMonkey ·Did you use the expression editor and select the attribute from the attribute list? -
Wish List Help
by JohnPapiomitis ·Use Interpolate to do the rotation then have a rule when attribute position = wherever it stops , change image -
movement range help
by stanimation ·Hey all. does anyone know how to set a movement range between a set number? For example: if I have a slider I would like to move and constrain in x between 100 to 300. Thanks! -
Quick Gravitrixx Video from quantumsheep :D
by quantumsheep ·Not sure if it would have a noticeable effect on collisions, but if you 1px 0 alpha border on your rectangular images, it would eliminate the jaggies you see when the blocks rotate... -
Quick Gravitrixx Video from quantumsheep :D
by BarkBarkCo ·Not sure if it would have a noticeable effect on collisions, but if you 1px 0 alpha border on your rectangular images, it would eliminate the jaggies you see when the blocks rotate...