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  1. How to stop facing the initial direction after movement?

    MarkOnTheIron
    by MarkOnTheIron · November 2010
    In the actor controlled by the stick go to the rule constraining the actor to the Angle set by the stick and wrap it in a rule:
  2. FONTS

    quantumsheep
    by quantumsheep · November 2010
    Thanks. That was helpful. It would be even better if we could just import fonts like you can for open office or word to use in display text attribute.
  3. FONTS

    dotsonj23
    by dotsonj23 · November 2010
    Thanks. That was helpful. It would be even better if we could just import fonts like you can for open office or word to use in display text attribute.
  4. Limiting Actor Spawns

    artmonkee
    by artmonkee · November 2010
    Thanks for the quick replies guys. Your suggestions were also what I had in mind....I just wasn't exactly sure how to apply the attributes. Thanks for the clarification, forklift! Works great!
  5. Wish List Help

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Use interpolate instead of change attribute to see it get dragged over.
  6. Limiting Actor Spawns

    forklift
    by forklift · November 2010
    Set a game attribute called game.maxshots or something.
  7. tshirt's score count up like ticker demo - increase by 100 only ?

    Stormtrix
    by Stormtrix · November 2010
    constrain attribute
  8. Limiting Actor Spawns

    steve86
    by steve86 · November 2010
    maybe there is an easier way.. but the first thing that comes to my mind is that you could create a new attribute and use it as a counter, each time a shot is fired the count would go up and when the
  9. Wish List Help

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Have a rule When actor A recieves event touch is pressed. Drag Change attribute into the rule then go to game, scene layers and find actor b. Change attribute actor b x position to actor a x position.
  10. 360 image rotation with joystick

    LordTarantor
    by LordTarantor · November 2010
    attribute game.stickgrabbed is true
  11. 360 image rotation with joystick

    CodeMonkey
    by CodeMonkey · November 2010
    Actually, you don't need to be too confused about it. If you are using my demo, there are game attributes called Angle and Angle2. These should be calculated by the joystick handles.
  12. 360 image rotation with joystick

    dotsonj23
    by dotsonj23 · November 2010
    since you are always using vectorToAngle(x1-x2,y1-y2) you may want to use an attribute that is constrained to that value.
  13. 360 image rotation with joystick

    CodeMonkey
    by CodeMonkey · November 2010
    since you are always using vectorToAngle(x1-x2,y1-y2) you may want to use an attribute that is constrained to that value.
  14. 360 image rotation with joystick

    LordTarantor
    by LordTarantor · November 2010
    Attribute self.MotionLinear velocityX is >or= to vectorto angle 131,225 for right and so on for the rest.
  15. Question about display Text

    steve86
    by steve86 · November 2010
    Yes I did and i got it to display the following "Totaltime9.41312Seconds" Without spaces between the text and the attribute.
  16. Question about display Text

    CodeMonkey
    by CodeMonkey · November 2010
    Did you use the expression editor and select the attribute from the attribute list?
  17. Wish List Help

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Use Interpolate to do the rotation then have a rule when attribute position = wherever it stops , change image
  18. movement range help

    stanimation
    by stanimation · November 2010
    Hey all. does anyone know how to set a movement range between a set number? For example: if I have a slider I would like to move and constrain in x between 100 to 300. Thanks!
  19. Quick Gravitrixx Video from quantumsheep :D

    quantumsheep
    by quantumsheep · November 2010
    Not sure if it would have a noticeable effect on collisions, but if you 1px 0 alpha border on your rectangular images, it would eliminate the jaggies you see when the blocks rotate...
  20. Quick Gravitrixx Video from quantumsheep :D

    BarkBarkCo
    by BarkBarkCo · November 2010
    Not sure if it would have a noticeable effect on collisions, but if you 1px 0 alpha border on your rectangular images, it would eliminate the jaggies you see when the blocks rotate...
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