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  1. Quick Gravitrixx Video from quantumsheep :D

    quantumsheep
    by quantumsheep · November 2010
    Not sure if it would have a noticeable effect on collisions, but if you 1px 0 alpha border on your rectangular images, it would eliminate the jaggies you see when the blocks rotate...
  2. Quick Gravitrixx Video from quantumsheep :D

    BarkBarkCo
    by BarkBarkCo · November 2010
    Not sure if it would have a noticeable effect on collisions, but if you 1px 0 alpha border on your rectangular images, it would eliminate the jaggies you see when the blocks rotate...
  3. MarkOnTheIron

    MarkOnTheIron
    by MarkOnTheIron · November 2010
    I corrected some rules and attributes in some actors on your game. More details are on the mail.
  4. game difficulty saving problems...

    diegocs
    by diegocs · November 2010
    i have a hard (difficulty) button that when pressed it changes the difficulty attribute to 2
  5. how to save an attribute?

    BarkBarkCo
    by BarkBarkCo · November 2010
    Use this to store the new attribute in memory any time you change in it the game. http://gamesalad.com/wiki/behaviors_reference:save_attribute
  6. how to save an attribute?

    diegocs
    by diegocs · November 2010
    i have an attribute which is the difficulty attribute, that when i select hard thiss attribute changes to 2, medium=1 and easy=0, but how do i save it for the next time i play?
  7. Jumping

    UtopianGamesLtd
    by UtopianGamesLtd · November 2010
    Change attribute:
  8. how can i constrain one actor to another that moves

    gazjm
    by gazjm · November 2010
    Or if you edit the instance of the actor, and not the prototype, you can browse through the scene layers and constrain it directly to the platform x.position
  9. how can i constrain one actor to another that moves

    BackUpAndDown
    by BackUpAndDown · November 2010
    Make two new attributes "PlatformX" and "PlatformY"
  10. how can i constrain one actor to another that moves

    chicop
    by chicop · November 2010
    i have a platform moving left to right back and forth.. i am trying to constrain another actor to it so it moves with the platform...
  11. Determine image based on angle

    daverenner
    by daverenner · November 2010
    Where you touch it launches a bullet and all that works, it will shoot correctly but i need another actor to face the way the bullet is going. I tried saving the value to an attribute and constraining
  12. Tutorial how to's with WHY?

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · November 2010
    I don't think this is an accurate critique, as the textbook does have an explanation of constrain vs. change. The book does answer why to use one over the other... performance. If you need constant up
  13. Tutorial how to's with WHY?

    vegasmike1
    by vegasmike1 · November 2010
    Newbies and some less than newbies need to know why something does what it does so that they can expand on the code set. I did a pinball game as my first game, and it worked, but there are simple thi
  14. Actor is spawning in platform

    TouchTiltGames
    by TouchTiltGames · November 2010
    On the first flying actor I've got a self.positionX and self.positionY on the spawn actor attribute relative to the scene. Even when I say self.position.Y +2 (to bring him up a bit so he'll be above t
  15. A save game behavior

    whity7
    by whity7 · November 2010
    I know about the save attribute command but I think if somebody wants to make a large RPG game there should be a game that saves every attribute including scene, location, money(created attribute), et
  16. Question probably aimed at TSB about level "ranking"

    Player_E
    by Player_E · November 2010
    how to do this, but it involves creating an game attribute for each level (i have over 100) and using the save and load feature on each of those. I have a feeling this will weigh my game down quite a
  17. Reseting scene, but not the music?

    gyroscope
    by gyroscope · November 2010
    Game attribute (boolean) called pauser for instance.
  18. Hi All! I Need Some Help On "Metronome"

    Valan
    by Valan · November 2010
    Attribute Metronome Arm Self.Rotation = 60
  19. How do you accomplish a rotation of 360"?

    FatalCrest
    by FatalCrest · November 2010
    Okay I noticed why it rotated like crazy, I had fixed rotation on(Using Interpolating), but now two things left, when I interpolate my self.Rotation attribute to self.Rotation+360, I need it to be abl
  20. How do you accomplish a rotation of 360"?

    FatalCrest
    by FatalCrest · November 2010
    I didn't know theres a rotation attribute @_@, I'll try these, thanks guys! (Image)
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