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when my scene resolution is 960 by 640 touch doesn't respond
by JohnPapiomitis ·To make the scene bigger you change the scene attribute size, not the game size or resolutuin. And if he knows anything about direct im sure hes not alloud to say, or else there would be a yellow post -
Hi All! I Need Some Help On "Metronome"
by scitunes ·Create an attribute called game.SwingSpeed (real) and -
Problem with collision
by gyroscope ·being measured, and create a global offset attribute to add to the distance moved. -
Problem with collision
by JackBQuick ·being measured, and create a global offset attribute to add to the distance moved. -
Difference between "Integer" and "Index"
by JoeMeister ·Index is similar to Integer, but only positive numbers are used. With an Index Attribute, -10 becomes, 0, 1.4 becomes 1 and 1.5 becomes 2. -
Detect when actor is falling down only?
by JohnPapiomitis ·you tried making a rule if attribute self. Motion. Linear Velocity. Y < 0 animate? -
Trying to use Joe's circle constrain with zoom - HELP!
by scitunes ·Joe's circle constrain rules work great when not using zoom. I was even able to use min on the x to constrain to a half circle. I was feeling pretty good. -
Help with off screen indicator
by Chaser ·Not exactly sure I'm imagining the same thing you are but how about an invisible actor maybe a HUD style that sits on the main portion of the screen and create an attribute set it to 1 when it is touc -
Timing the scenes and displaying the time
by juzcook ·I've basically done exactly what you're doing in my current platformer project, where it records the times for every level and then adds them up as a method of scoring. In my game I have around 50 lev -
If not overlaping?
by RH ·Or you could create a rule that when overlaps or collides constrain attribute self.overlap to true otherwise constrain to false -
If not overlaping?
by scitunes ·If that doesn't work create a boolean attribute. -
The Secret of Grisly Manor - now live in the App Store!
by StormyStudio ·Obviously your visuals were incredible, and must have taken a lot of hours but im just as impressed by the rest of the game design. It must of taken some serious planning and attribute management to g -
Music won't stop
by forklift ·I've set it to play the menu music when a game.attribute = 1 -
Stop the Sounds
by forklift ·I would use a boolean attribute for each actor. In this case, I'll call it self.sound. Start it being false. -
Joystick Problem
by MarkOnTheIron ·In the actor controlled by the stick go to the rule constraining the actor to the Angle set by the stick and wrap it in a rule: -
Quick help with mouse following
by JohnPapiomitis ·you told it to move. Following? So you need to constrain the attributes in the crosshairs self.position.x and self.position y to those same attributes but for the mouse (or touch 1) So that its const -
Quick help with mouse following
by JohnPapiomitis ·If you mean what i think you mean then constrain to the mouse position not move to.the move to tells the crosshairs once it reaches the mouse position stop moving, thats why it freezes when the meet. -
Can camera data (origin, size, etc.) be constrained to a game attribute...
by scitunes ·So If I unlock an attribute and constain scene.camera.origin.X to game.GlobalCameraX can a locked prototype use game.GlobalCameraX? -
First level of iBMX (video)
by scitunes ·Well im thinking if you flip over and land straight on your back and cant flip right over then you would restart the level. So ill probably constrain 3 invisible actors on the top left and right of th -
Load - Save
by JohnPapiomitis ·On the actor have save attribute, in attribute browser go to self(the name of the actor) and youll see position