GameSalad Forums GameSalad Forums
Categories
Discussions
Dashboard
Sign In · Register
Sign In · Register
Categories
Discussions
Dashboard
Sign In · Register
Home › Search
  1. when my scene resolution is 960 by 640 touch doesn't respond

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    To make the scene bigger you change the scene attribute size, not the game size or resolutuin. And if he knows anything about direct im sure hes not alloud to say, or else there would be a yellow post
  2. Hi All! I Need Some Help On "Metronome"

    scitunes
    by scitunes · November 2010
    Create an attribute called game.SwingSpeed (real) and
  3. Problem with collision

    gyroscope
    by gyroscope · November 2010
    being measured, and create a global offset attribute to add to the distance moved.
  4. Problem with collision

    JackBQuick
    by JackBQuick · November 2010
    being measured, and create a global offset attribute to add to the distance moved.
  5. Difference between "Integer" and "Index"

    JoeMeister
    by JoeMeister · November 2010
    Index is similar to Integer, but only positive numbers are used. With an Index Attribute, -10 becomes, 0, 1.4 becomes 1 and 1.5 becomes 2.
  6. Detect when actor is falling down only?

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    you tried making a rule if attribute self. Motion. Linear Velocity. Y < 0 animate?
  7. Trying to use Joe's circle constrain with zoom - HELP!

    scitunes
    by scitunes · November 2010
    Joe's circle constrain rules work great when not using zoom. I was even able to use min on the x to constrain to a half circle. I was feeling pretty good.
  8. Help with off screen indicator

    Chaser
    by Chaser · November 2010
    Not exactly sure I'm imagining the same thing you are but how about an invisible actor maybe a HUD style that sits on the main portion of the screen and create an attribute set it to 1 when it is touc
  9. Timing the scenes and displaying the time

    juzcook
    by juzcook · November 2010
    I've basically done exactly what you're doing in my current platformer project, where it records the times for every level and then adds them up as a method of scoring. In my game I have around 50 lev
  10. If not overlaping?

    RH
    by RH · November 2010
    Or you could create a rule that when overlaps or collides constrain attribute self.overlap to true otherwise constrain to false
  11. If not overlaping?

    scitunes
    by scitunes · November 2010
    If that doesn't work create a boolean attribute.
  12. The Secret of Grisly Manor - now live in the App Store!

    StormyStudio
    by StormyStudio · November 2010
    Obviously your visuals were incredible, and must have taken a lot of hours but im just as impressed by the rest of the game design. It must of taken some serious planning and attribute management to g
  13. Music won't stop

    forklift
    by forklift · November 2010
    I've set it to play the menu music when a game.attribute = 1
  14. Stop the Sounds

    forklift
    by forklift · November 2010
    I would use a boolean attribute for each actor. In this case, I'll call it self.sound. Start it being false.
  15. Joystick Problem

    MarkOnTheIron
    by MarkOnTheIron · November 2010
    In the actor controlled by the stick go to the rule constraining the actor to the Angle set by the stick and wrap it in a rule:
  16. Quick help with mouse following

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    you told it to move. Following? So you need to constrain the attributes in the crosshairs self.position.x and self.position y to those same attributes but for the mouse (or touch 1) So that its const
  17. Quick help with mouse following

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    If you mean what i think you mean then constrain to the mouse position not move to.the move to tells the crosshairs once it reaches the mouse position stop moving, thats why it freezes when the meet.
  18. Can camera data (origin, size, etc.) be constrained to a game attribute...

    scitunes
    by scitunes · November 2010
    So If I unlock an attribute and constain scene.camera.origin.X to game.GlobalCameraX can a locked prototype use game.GlobalCameraX?
  19. First level of iBMX (video)

    scitunes
    by scitunes · November 2010
    Well im thinking if you flip over and land straight on your back and cant flip right over then you would restart the level. So ill probably constrain 3 invisible actors on the top left and right of th
  20. Load - Save

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    On the actor have save attribute, in attribute browser go to self(the name of the actor) and youll see position
Previous Next

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Sign In with GameSalad

Sign In Register

© Vanilla Keystone Theme 2026

Powered By Vanilla