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  1. First level of iBMX (video)

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Well im thinking if you flip over and land straight on your back and cant flip right over then you would restart the level. So ill probably constrain 3 invisible actors on the top left and right of th
  2. problem with constrain attribute

    siuyuye
    by siuyuye · November 2010
    i am recently studying a method of scrolling image and i found out a method called constrain attribute.
  3. Selecting one out of many actors? How to do it?

    dieseljesus
    by dieseljesus · November 2010
    The problem now is that would like to have a "display text" attribute showing "Self.Power / Self.Toughness". Is that possible? Because if i put two different Displ
  4. One Rule to Handle Multiple Scene Links in Scene Menu

    millerbrother1
    by millerbrother1 · November 2010
    I'm working on a game with 20 levels. Each level has its own Game Attribute called HiScore1, HiScore2, etc.
  5. Selecting one out of many actors? How to do it?

    ToastKitten
    by ToastKitten · November 2010
    I'll look at it once I get back from a study session... In the meantime, I'd say just make an integer attribute and if your actor is selected and the + or - key is down... if image = 1, then 2, if ima
  6. Making Solid Characters

    scitunes
    by scitunes · November 2010
    will pass through each other if you are using constrain or interpolate or some other non-physics based system. One must be moveable in other words.
  7. Selecting one out of many actors? How to do it?

    dieseljesus
    by dieseljesus · November 2010
    Hey thanks.... yes, the loop is the "else" attribute there. I get a flicker because i have different images in each of those.
  8. Interpolate while touching

    IsabelleK
    by IsabelleK · November 2010
    Change attribute: self.Color.Alpha to self.Color.Alpha+0.1
  9. Selecting one out of many actors? How to do it?

    ToastKitten
    by ToastKitten · November 2010
    So you could set up your strawberry actor to have a boolean attribute "selected"
  10. Selecting one out of many actors? How to do it?

    forklift
    by forklift · November 2010
    This should be solved with a boolean attribute inside the actor itself. You could call the boolean 'selected'.
  11. Interpolate while touching

    ToastKitten
    by ToastKitten · November 2010
    I don't know if its possible to interupt an attribute that's already interpolating between two values, but you could try this.
  12. Interpolate while touching

    IsabelleK
    by IsabelleK · November 2010
    was at 0.5 when player realese his finger, this attribute stays at the same level)
  13. Selecting one out of many actors? How to do it?

    dieseljesus
    by dieseljesus · November 2010
    Hehe, no worries.... well, think of having 10 actors exactly the same... you should be able to select one of them, and then have the posibillity to change its state, highlight it or whatever. If i hav
  14. move and jump problem

    ToastKitten
    by ToastKitten · November 2010
    Constrain Attribute :self.Motion.Linear Velocity.Y TO self.Motion.Linear Velocity.Y +20
  15. how do you rotate car wheels only?

    retired_cdd84b0f9024ff06fcea263173826e2c
    by retired_cdd84b0f9024ff06fcea263173826e2c · November 2010
    To start, the wheels will have to be separate actors from the body of the car. Then you'll need to constrain the locations of the wheels so they remain in the wheel wheels on the car frame.
  16. Interpolate while touching

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    what attribute are you trying to interpolate? Color? Position?
  17. Interpolate while touching

    IsabelleK
    by IsabelleK · November 2010
    When player is touching the actor, then game.attribute is interpolating, but when player release his finger, then interpolation stops on the current level.
  18. move and jump problem

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    And this is something i havent tried but might work. Make the moving platform movable but constrain the y attribute to a position so it wont move up and down but will move left and right. Again i have
  19. collision sounds at start of scene

    gyroscope
    by gyroscope · November 2010
    Maybe try a boolean attribute, so:
  20. memory game help

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    Sorry about the blank post i was on my girlfriends windows labtop that likes to do whatever it wants. But im 99% sure my idea would work you would just have to have a interger attribute for every matc
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