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First level of iBMX (video)
by scitunes ·Well im thinking if you flip over and land straight on your back and cant flip right over then you would restart the level. So ill probably constrain 3 invisible actors on the top left and right of th -
Load - Save
by JohnPapiomitis ·On the actor have save attribute, in attribute browser go to self(the name of the actor) and youll see position -
First level of iBMX (video)
by JohnPapiomitis ·Well im thinking if you flip over and land straight on your back and cant flip right over then you would restart the level. So ill probably constrain 3 invisible actors on the top left and right of th -
problem with constrain attribute
by siuyuye ·i am recently studying a method of scrolling image and i found out a method called constrain attribute. -
Selecting one out of many actors? How to do it?
by dieseljesus ·The problem now is that would like to have a "display text" attribute showing "Self.Power / Self.Toughness". Is that possible? Because if i put two different Displ -
One Rule to Handle Multiple Scene Links in Scene Menu
by millerbrother1 ·I'm working on a game with 20 levels. Each level has its own Game Attribute called HiScore1, HiScore2, etc. -
Selecting one out of many actors? How to do it?
by ToastKitten ·I'll look at it once I get back from a study session... In the meantime, I'd say just make an integer attribute and if your actor is selected and the + or - key is down... if image = 1, then 2, if ima -
Making Solid Characters
by scitunes ·will pass through each other if you are using constrain or interpolate or some other non-physics based system. One must be moveable in other words. -
Selecting one out of many actors? How to do it?
by dieseljesus ·Hey thanks.... yes, the loop is the "else" attribute there. I get a flicker because i have different images in each of those. -
Interpolate while touching
by IsabelleK ·Change attribute: self.Color.Alpha to self.Color.Alpha+0.1 -
Selecting one out of many actors? How to do it?
by ToastKitten ·So you could set up your strawberry actor to have a boolean attribute "selected" -
Selecting one out of many actors? How to do it?
by forklift ·This should be solved with a boolean attribute inside the actor itself. You could call the boolean 'selected'. -
Interpolate while touching
by ToastKitten ·I don't know if its possible to interupt an attribute that's already interpolating between two values, but you could try this. -
Interpolate while touching
by IsabelleK ·was at 0.5 when player realese his finger, this attribute stays at the same level) -
Selecting one out of many actors? How to do it?
by dieseljesus ·Hehe, no worries.... well, think of having 10 actors exactly the same... you should be able to select one of them, and then have the posibillity to change its state, highlight it or whatever. If i hav -
move and jump problem
by ToastKitten ·Constrain Attribute :self.Motion.Linear Velocity.Y TO self.Motion.Linear Velocity.Y +20 -
how do you rotate car wheels only?
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Interpolate while touching
by JohnPapiomitis ·what attribute are you trying to interpolate? Color? Position? -
Interpolate while touching
by IsabelleK ·When player is touching the actor, then game.attribute is interpolating, but when player release his finger, then interpolation stops on the current level. -
move and jump problem
by JohnPapiomitis ·And this is something i havent tried but might work. Make the moving platform movable but constrain the y attribute to a position so it wont move up and down but will move left and right. Again i have