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  1. Heads up for 1.25 release

    Icebox
    by Icebox · April 2016
    @Lost_Oasis_Games great news i hope they edit it as well , as for the html5 i cant use it for my game there was a bug with collisions and it didn't go well , so unfortunately i wont be able to publis
  2. Help w/ Timer/Scene Change

    kristi.forbes0000
    by kristi.forbes0000 · April 2016
    Attribute: game.gametimer is > 0
  3. Help w/ Timer/Scene Change

    kristi.forbes0000
    by kristi.forbes0000 · April 2016
    Attribute: game.gametimer is > 0
  4. How to click on touch button so the actor will react for x seconds?

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    Okay so first get rid of the change attribute in the otherwise section as that will fire as soon as the press goes away. Instead add a timer that says after X seconds change attribute game.duck to fal
  5. How to move an actor by dragging it and spinning it.

    sonicm3
    by sonicm3 · April 2016
    I can type on the second field of the attribute but not the first like the example.
  6. Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}

    Socks
    by Socks · April 2016
    Actually a simpler solution might be to just force the faded red circle to constrain itself to the enemy, but don't allow it outside of the bounds of the camera . . .
  7. Help w/ Timer/Scene Change

    kristi.forbes0000
    by kristi.forbes0000 · April 2016
    I'll try to describe what I have as best I can. I set up a scene that looks like a room with objects in it. I put a new game attribute in as an integer to act as a timer (10 seconds). With the scene I
  8. Display text with expression fails with booleans

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    (Quote)
  9. connect actors

    The_Gamesalad_Guru
    by The_Gamesalad_Guru · April 2016
    there is no problem having many actors. It's all about how lean your code is. You're going to need to define in the code of your actors what they are. So a self integer that identifies the actor type
  10. Display text with expression fails with booleans

    eegames
    by eegames · April 2016
    (Quote)
  11. connect actors

    Tom24
    by Tom24 · April 2016
    For the position I use a table. and for the 6 random Images i use a "self- Attribute"
  12. Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}

    Socks
    by Socks · April 2016
    You could do this with a couple of constrains like this (I've used iPad landscape for my numbers - and am assuming the camera is moving through a larger scene):
  13. How to move an actor by dragging it and spinning it.

    Socks
    by Socks · April 2016
    Make a Boolean self.attribute, let's call it 'A'.
  14. How to move an actor by dragging it and spinning it.

    sonicm3
    by sonicm3 · April 2016
    ----constrain rotation to vector to angle between actor and mouse/touch
  15. simple replace image on another scene

    Socks
    by Socks · April 2016
    When the attribute X equals 1 . . . . .
  16. simple replace image on another scene

    sonicm3
    by sonicm3 · April 2016
    Do i need to create a rule, or a constain attribute, whats the full command i would need?
  17. simple replace image on another scene

    Socks
    by Socks · April 2016
    Make a game attribute, let's use a Boolean attribute, let's call it 'X'
  18. How to move an actor by dragging it and spinning it.

    Socks
    by Socks · April 2016
    rotates it - or you could have a switch (an attribute) that is switched off until the actor has been moved, then it is switched on and once switched on touching the actor will now rotate it . . . . a
  19. How to move an actor by dragging it and spinning it.

    Socks
    by Socks · April 2016
    ----constrain rotation to vector to angle between actor and mouse/touch
  20. simple replace image on another scene

    Socks
    by Socks · April 2016
    Make a game attribute, when actor 1 is touched change the value of this attribute, then actor 2 can respond to that change.
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