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Heads up for 1.25 release
by Icebox ·@Lost_Oasis_Games great news i hope they edit it as well , as for the html5 i cant use it for my game there was a bug with collisions and it didn't go well , so unfortunately i wont be able to publis -
Help w/ Timer/Scene Change
by kristi.forbes0000 ·Attribute: game.gametimer is > 0 -
Help w/ Timer/Scene Change
by kristi.forbes0000 ·Attribute: game.gametimer is > 0 -
How to click on touch button so the actor will react for x seconds?
by The_Gamesalad_Guru ·Okay so first get rid of the change attribute in the otherwise section as that will fire as soon as the press goes away. Instead add a timer that says after X seconds change attribute game.duck to fal -
How to move an actor by dragging it and spinning it.
by sonicm3 ·I can type on the second field of the attribute but not the first like the example. -
Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}
by Socks ·Actually a simpler solution might be to just force the faded red circle to constrain itself to the enemy, but don't allow it outside of the bounds of the camera . . . -
Help w/ Timer/Scene Change
by kristi.forbes0000 ·I'll try to describe what I have as best I can. I set up a scene that looks like a room with objects in it. I put a new game attribute in as an integer to act as a timer (10 seconds). With the scene I -
Display text with expression fails with booleans
by The_Gamesalad_Guru ·(Quote) -
connect actors
by The_Gamesalad_Guru ·there is no problem having many actors. It's all about how lean your code is. You're going to need to define in the code of your actors what they are. So a self integer that identifies the actor type -
Display text with expression fails with booleans
by eegames ·(Quote) -
connect actors
by Tom24 ·For the position I use a table. and for the 6 random Images i use a "self- Attribute" -
Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}
by Socks ·You could do this with a couple of constrains like this (I've used iPad landscape for my numbers - and am assuming the camera is moving through a larger scene): -
How to move an actor by dragging it and spinning it.
by Socks ·Make a Boolean self.attribute, let's call it 'A'. -
How to move an actor by dragging it and spinning it.
by sonicm3 ·----constrain rotation to vector to angle between actor and mouse/touch -
simple replace image on another scene
by Socks ·When the attribute X equals 1 . . . . . -
simple replace image on another scene
by sonicm3 ·Do i need to create a rule, or a constain attribute, whats the full command i would need? -
simple replace image on another scene
by Socks ·Make a game attribute, let's use a Boolean attribute, let's call it 'X' -
How to move an actor by dragging it and spinning it.
by Socks ·rotates it - or you could have a switch (an attribute) that is switched off until the actor has been moved, then it is switched on and once switched on touching the actor will now rotate it . . . . a -
How to move an actor by dragging it and spinning it.
by Socks ·----constrain rotation to vector to angle between actor and mouse/touch -
simple replace image on another scene
by Socks ·Make a game attribute, when actor 1 is touched change the value of this attribute, then actor 2 can respond to that change.