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How to click on touch button so the actor will react for x seconds?
by The_Gamesalad_Guru ·Okay so first get rid of the change attribute in the otherwise section as that will fire as soon as the press goes away. Instead add a timer that says after X seconds change attribute game.duck to fal -
How to move an actor by dragging it and spinning it.
by sonicm3 ·I can type on the second field of the attribute but not the first like the example. -
Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}
by Socks ·Actually a simpler solution might be to just force the faded red circle to constrain itself to the enemy, but don't allow it outside of the bounds of the camera . . . -
Help w/ Timer/Scene Change
by kristi.forbes0000 ·I'll try to describe what I have as best I can. I set up a scene that looks like a room with objects in it. I put a new game attribute in as an integer to act as a timer (10 seconds). With the scene I -
Display text with expression fails with booleans
by The_Gamesalad_Guru ·(Quote) -
connect actors
by The_Gamesalad_Guru ·there is no problem having many actors. It's all about how lean your code is. You're going to need to define in the code of your actors what they are. So a self integer that identifies the actor type -
Display text with expression fails with booleans
by eegames ·(Quote) -
connect actors
by Tom24 ·For the position I use a table. and for the 6 random Images i use a "self- Attribute" -
Rayburst: High Speed Action Side Scroller - coming soon! {w/trailer}
by Socks ·You could do this with a couple of constrains like this (I've used iPad landscape for my numbers - and am assuming the camera is moving through a larger scene): -
How to move an actor by dragging it and spinning it.
by Socks ·Make a Boolean self.attribute, let's call it 'A'. -
How to move an actor by dragging it and spinning it.
by sonicm3 ·----constrain rotation to vector to angle between actor and mouse/touch -
simple replace image on another scene
by Socks ·When the attribute X equals 1 . . . . . -
simple replace image on another scene
by sonicm3 ·Do i need to create a rule, or a constain attribute, whats the full command i would need? -
simple replace image on another scene
by Socks ·Make a game attribute, let's use a Boolean attribute, let's call it 'X' -
How to move an actor by dragging it and spinning it.
by Socks ·rotates it - or you could have a switch (an attribute) that is switched off until the actor has been moved, then it is switched on and once switched on touching the actor will now rotate it . . . . a -
How to move an actor by dragging it and spinning it.
by Socks ·----constrain rotation to vector to angle between actor and mouse/touch -
simple replace image on another scene
by Socks ·Make a game attribute, when actor 1 is touched change the value of this attribute, then actor 2 can respond to that change. -
Actor Colour self Attribute
by Socks ·Depending on how you have this set up this might be an inefficient way of working, a constrain fires 60 times a second, a change attribute fires only once, so whereas change attribute colour.red to X -
Actor Colour self Attribute
by fmakawa ·I solved it thanks to @Armelline 's suggestion. Turns out I need to constrain it to the formula and there was conflicting code which disappeared once I removed everything to make a demo of the issue. -
Problem with jumping and ducking
by Zwire ·(Quote)