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memory game help
by JohnPapiomitis ·for the first two matching cards have match =0maybe when you touch the first one when touch is pressed change attribute match +1 when second one is pressed change attribute match + 1 . when match = 2 -
memory game help
by LordTarantor ·Yes I been around that idea but after that my brain just crash. I was thinking like making an attribute called match and every picture has this attribute with a number, but how to tell the game when -
memory game help
by JohnPapiomitis ·For the flipping back and forth you could just animate it. And im guessing each picture would have to have its own attribute to check when touched and the matching ones would have the same number so w -
Ball speeding up
by GingerBGames ·change self attribute Speed(int) to self speed(int) +100 -
collision sounds at start of scene
by forklift ·I tried that last night, but it didn't work. Maybe I need to set the timer longer. Since that rule didn't work, i figured it was reading collisions after the timer went off. -
Non overlapping detection
by Chaser ·Make sure your rule has an otherwise change attribute to false or if you want it to do something special when it leaves the actor and changes to false create rule for when it changes back to false. -
Non overlapping detection
by mrtopz ·I have two actors and a boolean attribute that changes to true when one actor overlapes another but how do I detect that an actor is no more overlapping another? I've tried using boolean and integer a -
Arrays
by MotherHoose ·ChangeAttribute game.numberPick ...To: random(1,100) -
Framerate problem getting on my nerves &$#@
by MarkOnTheIron ·--Change Attribute: self.Image To: "score_"..floor(( game.currentScore % self.divisor )/( self.divisor /10))..".png" -
Arrays
by LordTarantor ·Hi MotherHoose. Thanks for saying that you use index attribute because I have never used them, I don't even know what you can do with them... Since you use them a lot, can you explain them to me, plea -
Problem with collision
by gyroscope ·Constraining something to the mouse takes precedence and overrides all collisions. -
Arrays
by Eastbound ·I see array being just another variable type that you create, and when you select an array variable in Change Attribute or Constrain Attribute behaviors, an 'index' box appears (with the same options -
Arrays
by ToastKitten ·idk, let's say you want 1,000 different values for 1 array.... then, when you want different values pulled from that array, you don't have to go and create an attribute for every single numerical attr -
Arrays
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Arrays
by ToastKitten ·instead of a new attribute like boolean, integer, real... Just add a '+' button for an array of that data type which can be set to any length? -
Pop Up then down????
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Problem with collision
by firemaplegames ·Constraining something to the mouse takes precedence and overrides all collisions. -
Question about the camera
by gazjm ·if you constrain x to origin.x +240 and y to origin.y+160 for landscape -
Question about the camera
by azavega ·I need to know if by any chance it a way to get the coordinates of the center of the camera while its moving to constrain those values to an attribute... any help? -
Camera Control
by scitunes ·Then drag in a change attribute behavior from the list of behaviors on the left