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  1. memory game help

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    for the first two matching cards have match =0maybe when you touch the first one when touch is pressed change attribute match +1 when second one is pressed change attribute match + 1 . when match = 2
  2. memory game help

    LordTarantor
    by LordTarantor · November 2010
    Yes I been around that idea but after that my brain just crash. I was thinking like making an attribute called match and every picture has this attribute with a number, but how to tell the game when
  3. memory game help

    JohnPapiomitis
    by JohnPapiomitis · November 2010
    For the flipping back and forth you could just animate it. And im guessing each picture would have to have its own attribute to check when touched and the matching ones would have the same number so w
  4. Ball speeding up

    GingerBGames
    by GingerBGames · November 2010
    change self attribute Speed(int) to self speed(int) +100
  5. collision sounds at start of scene

    forklift
    by forklift · November 2010
    I tried that last night, but it didn't work. Maybe I need to set the timer longer. Since that rule didn't work, i figured it was reading collisions after the timer went off.
  6. Non overlapping detection

    Chaser
    by Chaser · November 2010
    Make sure your rule has an otherwise change attribute to false or if you want it to do something special when it leaves the actor and changes to false create rule for when it changes back to false.
  7. Non overlapping detection

    mrtopz
    by mrtopz · November 2010
    I have two actors and a boolean attribute that changes to true when one actor overlapes another but how do I detect that an actor is no more overlapping another? I've tried using boolean and integer a
  8. Arrays

    MotherHoose
    by MotherHoose · November 2010
    ChangeAttribute game.numberPick ...To: random(1,100)
  9. Framerate problem getting on my nerves &$#@

    MarkOnTheIron
    by MarkOnTheIron · November 2010
    --Change Attribute: self.Image To: "score_"..floor(( game.currentScore % self.divisor )/( self.divisor /10))..".png"
  10. Arrays

    LordTarantor
    by LordTarantor · November 2010
    Hi MotherHoose. Thanks for saying that you use index attribute because I have never used them, I don't even know what you can do with them... Since you use them a lot, can you explain them to me, plea
  11. Problem with collision

    gyroscope
    by gyroscope · November 2010
    Constraining something to the mouse takes precedence and overrides all collisions.
  12. Arrays

    Eastbound
    by Eastbound · November 2010
    I see array being just another variable type that you create, and when you select an array variable in Change Attribute or Constrain Attribute behaviors, an 'index' box appears (with the same options
  13. Arrays

    ToastKitten
    by ToastKitten · November 2010
    idk, let's say you want 1,000 different values for 1 array.... then, when you want different values pulled from that array, you don't have to go and create an attribute for every single numerical attr
  14. Arrays

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · November 2010
    instead of a new attribute like boolean, integer, real... Just add a '+' button for an array of that data type which can be set to any length
  15. Arrays

    ToastKitten
    by ToastKitten · November 2010
    instead of a new attribute like boolean, integer, real... Just add a '+' button for an array of that data type which can be set to any length?
  16. Pop Up then down????

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · November 2010
    In the first screenshot, the mission brief is activated. The computer console moves into the screen with an interpolate. That's simply activated with a rule and an attribute...
  17. Problem with collision

    firemaplegames
    by firemaplegames · November 2010
    Constraining something to the mouse takes precedence and overrides all collisions.
  18. Question about the camera

    gazjm
    by gazjm · November 2010
    if you constrain x to origin.x +240 and y to origin.y+160 for landscape
  19. Question about the camera

    azavega
    by azavega · November 2010
    I need to know if by any chance it a way to get the coordinates of the center of the camera while its moving to constrain those values to an attribute... any help?
  20. Camera Control

    scitunes
    by scitunes · November 2010
    Then drag in a change attribute behavior from the list of behaviors on the left
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