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Camera Control
by DimensionGames ·So is the first bit a boolean attribute? -
A few questions from a new gamesalad user
by Sparkyidr ·I then ended up with a prototype avoid the squares game, and in the mean time had learned about objects/actors, controls (accelerometer) and behaviours for collisions etc. -
Help!!! need actor to rotate when touch another actor...
by Chaser ·Just uploaded a watered down version of the action. If they could spin based on physics that would be great but I couldn't make it work (tried constrain) I don't them to float around. I guess I coul -
How to reset score after player loses
by gazjm ·Change attribute score = 0 -
How to reset score after player loses
by RH ·when player loses life change attribute game.score to 0 -
Help!!! need actor to rotate when touch another actor...
by Chaser ·For the life of me I can't straighten this out. My actor will not rotate until an attribute is true(touching a button I have this working) and it overlaps or collides with another actor but I want it -
Problem with collision
by gyroscope ·Change Attribute self.DragandDrop to true -
How to move an Actor from one scene to another?
by IsabelleK ·In the first scene add Change attribute behaviors to the original actors: when touch is pressed, change attribute game.button1 to 1, the same for the second actor, but with attribute game.button2. -
catch and move together
by AKB ·Actor A catches actor B; motion attribute for actor B is set to 0 for both x and y -
Toogle True False
by ZackGS ·another way is to just have a simple change attribute in your button as pointed out by CodeMonkey quite recently. -
catching dropping objects
by scitunes ·Create a rule so that it says if the plate touches or overlaps with the dropping item. Then put a constrain attribute behavior in the rule that constrains the plate's X and Y motion to 0. -
How to move an Actor from one scene to another?
by IsabelleK ·Also you can make a integer attribute, and create a rule in the first actor: -
Toogle True False
by Rob2 ·another way is to just have a simple change attribute in your button as pointed out by CodeMonkey quite recently. -
Toogle True False
by gyroscope ·Hi Dave, that's no prob. you need a scene or a game boolean attribute. You leave it unchecked as false. -
Integer+Real
by daverenner ·Can i have an Integer Attribute and a Real Attribute and then add them together and still get the correct answer, in decimal??? -
ABCs Letter Rip! coming soon to iPad
by scitunes ·sequence so that I was able to use a change attribute behavior with the ".." thingy. I also used a similar setup for the star waypoints as Orbz's waypoint demo so that I could just -
catching dropping objects
by dmilinovichiii ·Create a rule so that it says if the plate touches or overlaps with the dropping item. Then put a constrain attribute behavior in the rule that constrains the plate's X and Y motion to 0. -
Weird bug or I've tangled GS right proper...
by Rob2 ·Not on my GS machine at the moment but I have had that transparent trick a few times...pushing the envelope with attribute combinations...the first time was quite a shock! -
Very simple I'm sure.. But what is the smallest...
by gyroscope ·Make game real attribute called Timer (OK, call it Time to avoid confusion with the behaviour called Timer) -
How to make visible when meeting certain condition
by Chaser ·The color option has alpha set it to 0 then when certain game attribute or collision happens change self alpha to 1