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  1. Camera Control

    DimensionGames
    by DimensionGames · November 2010
    So is the first bit a boolean attribute?
  2. A few questions from a new gamesalad user

    Sparkyidr
    by Sparkyidr · November 2010
    I then ended up with a prototype avoid the squares game, and in the mean time had learned about objects/actors, controls (accelerometer) and behaviours for collisions etc.
  3. Help!!! need actor to rotate when touch another actor...

    Chaser
    by Chaser · November 2010
    Just uploaded a watered down version of the action. If they could spin based on physics that would be great but I couldn't make it work (tried constrain) I don't them to float around. I guess I coul
  4. How to reset score after player loses

    gazjm
    by gazjm · November 2010
    Change attribute score = 0
  5. How to reset score after player loses

    RH
    by RH · November 2010
    when player loses life change attribute game.score to 0
  6. Help!!! need actor to rotate when touch another actor...

    Chaser
    by Chaser · October 2010
    For the life of me I can't straighten this out. My actor will not rotate until an attribute is true(touching a button I have this working) and it overlaps or collides with another actor but I want it
  7. Problem with collision

    gyroscope
    by gyroscope · October 2010
    Change Attribute self.DragandDrop to true
  8. How to move an Actor from one scene to another?

    IsabelleK
    by IsabelleK · October 2010
    In the first scene add Change attribute behaviors to the original actors: when touch is pressed, change attribute game.button1 to 1, the same for the second actor, but with attribute game.button2.
  9. catch and move together

    AKB
    by AKB · October 2010
    Actor A catches actor B; motion attribute for actor B is set to 0 for both x and y
  10. Toogle True False

    ZackGS
    by ZackGS · October 2010
    another way is to just have a simple change attribute in your button as pointed out by CodeMonkey quite recently.
  11. catching dropping objects

    scitunes
    by scitunes · October 2010
    Create a rule so that it says if the plate touches or overlaps with the dropping item. Then put a constrain attribute behavior in the rule that constrains the plate's X and Y motion to 0.
  12. How to move an Actor from one scene to another?

    IsabelleK
    by IsabelleK · October 2010
    Also you can make a integer attribute, and create a rule in the first actor:
  13. Toogle True False

    Rob2
    by Rob2 · October 2010
    another way is to just have a simple change attribute in your button as pointed out by CodeMonkey quite recently.
  14. Toogle True False

    gyroscope
    by gyroscope · October 2010
    Hi Dave, that's no prob. you need a scene or a game boolean attribute. You leave it unchecked as false.
  15. Integer+Real

    daverenner
    by daverenner · October 2010
    Can i have an Integer Attribute and a Real Attribute and then add them together and still get the correct answer, in decimal???
  16. ABCs Letter Rip! coming soon to iPad

    scitunes
    by scitunes · October 2010
    sequence so that I was able to use a change attribute behavior with the ".." thingy. I also used a similar setup for the star waypoints as Orbz's waypoint demo so that I could just
  17. catching dropping objects

    dmilinovichiii
    by dmilinovichiii · October 2010
    Create a rule so that it says if the plate touches or overlaps with the dropping item. Then put a constrain attribute behavior in the rule that constrains the plate's X and Y motion to 0.
  18. Weird bug or I've tangled GS right proper...

    Rob2
    by Rob2 · October 2010
    Not on my GS machine at the moment but I have had that transparent trick a few times...pushing the envelope with attribute combinations...the first time was quite a shock!
  19. Very simple I'm sure.. But what is the smallest...

    gyroscope
    by gyroscope · October 2010
    Make game real attribute called Timer (OK, call it Time to avoid confusion with the behaviour called Timer)
  20. How to make visible when meeting certain condition

    Chaser
    by Chaser · October 2010
    The color option has alpha set it to 0 then when certain game attribute or collision happens change self alpha to 1
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