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  1. Question about the camera

    azavega
    by azavega · November 2010
    I need to know if by any chance it a way to get the coordinates of the center of the camera while its moving to constrain those values to an attribute... any help?
  2. Camera Control

    scitunes
    by scitunes · November 2010
    Then drag in a change attribute behavior from the list of behaviors on the left
  3. Camera Control

    DimensionGames
    by DimensionGames · November 2010
    So is the first bit a boolean attribute?
  4. A few questions from a new gamesalad user

    Sparkyidr
    by Sparkyidr · November 2010
    I then ended up with a prototype avoid the squares game, and in the mean time had learned about objects/actors, controls (accelerometer) and behaviours for collisions etc.
  5. Help!!! need actor to rotate when touch another actor...

    Chaser
    by Chaser · November 2010
    Just uploaded a watered down version of the action. If they could spin based on physics that would be great but I couldn't make it work (tried constrain) I don't them to float around. I guess I coul
  6. How to reset score after player loses

    gazjm
    by gazjm · November 2010
    Change attribute score = 0
  7. How to reset score after player loses

    RH
    by RH · November 2010
    when player loses life change attribute game.score to 0
  8. Help!!! need actor to rotate when touch another actor...

    Chaser
    by Chaser · October 2010
    For the life of me I can't straighten this out. My actor will not rotate until an attribute is true(touching a button I have this working) and it overlaps or collides with another actor but I want it
  9. Problem with collision

    gyroscope
    by gyroscope · October 2010
    Change Attribute self.DragandDrop to true
  10. How to move an Actor from one scene to another?

    IsabelleK
    by IsabelleK · October 2010
    In the first scene add Change attribute behaviors to the original actors: when touch is pressed, change attribute game.button1 to 1, the same for the second actor, but with attribute game.button2.
  11. catch and move together

    AKB
    by AKB · October 2010
    Actor A catches actor B; motion attribute for actor B is set to 0 for both x and y
  12. Toogle True False

    ZackGS
    by ZackGS · October 2010
    another way is to just have a simple change attribute in your button as pointed out by CodeMonkey quite recently.
  13. catching dropping objects

    scitunes
    by scitunes · October 2010
    Create a rule so that it says if the plate touches or overlaps with the dropping item. Then put a constrain attribute behavior in the rule that constrains the plate's X and Y motion to 0.
  14. How to move an Actor from one scene to another?

    IsabelleK
    by IsabelleK · October 2010
    Also you can make a integer attribute, and create a rule in the first actor:
  15. Toogle True False

    Rob2
    by Rob2 · October 2010
    another way is to just have a simple change attribute in your button as pointed out by CodeMonkey quite recently.
  16. Toogle True False

    gyroscope
    by gyroscope · October 2010
    Hi Dave, that's no prob. you need a scene or a game boolean attribute. You leave it unchecked as false.
  17. Integer+Real

    daverenner
    by daverenner · October 2010
    Can i have an Integer Attribute and a Real Attribute and then add them together and still get the correct answer, in decimal???
  18. ABCs Letter Rip! coming soon to iPad

    scitunes
    by scitunes · October 2010
    sequence so that I was able to use a change attribute behavior with the ".." thingy. I also used a similar setup for the star waypoints as Orbz's waypoint demo so that I could just
  19. catching dropping objects

    dmilinovichiii
    by dmilinovichiii · October 2010
    Create a rule so that it says if the plate touches or overlaps with the dropping item. Then put a constrain attribute behavior in the rule that constrains the plate's X and Y motion to 0.
  20. Weird bug or I've tangled GS right proper...

    Rob2
    by Rob2 · October 2010
    Not on my GS machine at the moment but I have had that transparent trick a few times...pushing the envelope with attribute combinations...the first time was quite a shock!
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