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  1. level unlock unlocking to many levels

    chicop
    by chicop · October 2010
    I have a change attribute game.levelsUnlock to game.levelsUnlock+1 at the end of a level 1
  2. Float down with a parachute

    scitunes
    by scitunes · October 2010
    So in the bomb have a self attribute (integer) called rotate.
  3. spawning on a random timer

    millerbrother1
    by millerbrother1 · October 2010
    Hmmm. This doesn't work for me for some reason. I even tried changing the last line of your code from Change Attribute: self.reseed to: true (instead of false). Are we sure this works? The logic looks
  4. How do I make an actor move by pressing a different actor

    SingleSparq
    by SingleSparq · October 2010
    Example: set global attribute integer called "move"
  5. How do I make an actor move by pressing a different actor

    azavega
    by azavega · October 2010
    ok I think your trying to do an up and down,left and right button... if thats the case think you have to create 2 game attributes one for X and one for Y...
  6. Player Atop Object

    gazjm
    by gazjm · October 2010
    you need to create a smaller actor which is what you control, make it invisible and then constrain the actor with the image of the bunny to the samller actors x,y. that way, when the smaller actor f
  7. Help with off screen indicator

    Emrys
    by Emrys · October 2010
    I have set up an attribute TargetX and set the bucket to make the attribute the same as it's X, but how do I get an actor to read that attribute as its own? And, keep that actor on screen?
  8. Consolidate Multiple Rules

    millerbrother1
    by millerbrother1 · October 2010
    IF Attribute game.LevelNumber = 6
  9. Color Inheritance

    CodeMonkey
    by CodeMonkey · October 2010
    You can use game attribute color attributes for the actors. And have the state of the actions stored as a game attribute as well.
  10. CAMERA CONTROL:ZOOM .. SLOWMOTION .. PARALLAX BACKGROUND help needed !

    chordsnstrings
    by chordsnstrings · October 2010
    Is there any way to ease the camera in and out of the frame? I know that camera zoom function would work with a simple code like `strong` change attribute -current scene - camera - size - weight TO **
  11. Checking if an actor is out of the scene?

    sebmacfly
    by sebmacfly · October 2010
    When ANY attribute :
  12. Checking if an actor is out of the scene?

    POM
    by POM · October 2010
    When ANY attribute :
  13. Color Inheritance

    OrchestralMonkey
    by OrchestralMonkey · October 2010
    If actor1 is touched then 'Change Attribute' self.Color.Red = actor2.Color.Red (and repeat for green and blue values), but I couldn't get that to work (unless I did something wrong).
  14. how do i make locked and unlocked levels

    RandomApps
    by RandomApps · October 2010
    what kind of attribute is it
  15. Move to does not stop?

    ORBZ
    by ORBZ · October 2010
    MoveTo has been known to be buggy for quite a while. I attribute this bugginess to fractional positions not lining up with integer screen coordinates.
  16. Adding Game score

    CodeMonkey
    by CodeMonkey · October 2010
    Use the Timer behavior with Every 1 second and a Change Attribute behavior.
  17. Play a sound file without using play sound behavior

    scitunes
    by scitunes · October 2010
    So I simply have a rule that says change attribute image to "letter"..game.letternumber..".png" and the images update automatically for each of the 26 levels (for
  18. attribute problem

    sebmacfly
    by sebmacfly · October 2010
    at the first scene (Title scene for exemple) you can add an actor out of the scene and add it a behavior "Load attribute"
  19. attribute problem

    sdx1987
    by sdx1987 · October 2010
    defult game.attribute.A = 1
  20. attribute problem

    sdx1987
    by sdx1987 · October 2010
    and give another one a load attribute behavior,the keyword is a1 too.is it right?
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