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level unlock unlocking to many levels
by chicop ·I have a change attribute game.levelsUnlock to game.levelsUnlock+1 at the end of a level 1 -
Float down with a parachute
by scitunes ·So in the bomb have a self attribute (integer) called rotate. -
spawning on a random timer
by millerbrother1 ·Hmmm. This doesn't work for me for some reason. I even tried changing the last line of your code from Change Attribute: self.reseed to: true (instead of false). Are we sure this works? The logic looks -
How do I make an actor move by pressing a different actor
by SingleSparq ·Example: set global attribute integer called "move" -
How do I make an actor move by pressing a different actor
by azavega ·ok I think your trying to do an up and down,left and right button... if thats the case think you have to create 2 game attributes one for X and one for Y... -
Player Atop Object
by gazjm ·you need to create a smaller actor which is what you control, make it invisible and then constrain the actor with the image of the bunny to the samller actors x,y. that way, when the smaller actor f -
Help with off screen indicator
by Emrys ·I have set up an attribute TargetX and set the bucket to make the attribute the same as it's X, but how do I get an actor to read that attribute as its own? And, keep that actor on screen? -
Consolidate Multiple Rules
by millerbrother1 ·IF Attribute game.LevelNumber = 6 -
Color Inheritance
by CodeMonkey ·You can use game attribute color attributes for the actors. And have the state of the actions stored as a game attribute as well. -
CAMERA CONTROL:ZOOM .. SLOWMOTION .. PARALLAX BACKGROUND help needed !
by chordsnstrings ·Is there any way to ease the camera in and out of the frame? I know that camera zoom function would work with a simple code like `strong` change attribute -current scene - camera - size - weight TO ** -
Checking if an actor is out of the scene?
by sebmacfly ·When ANY attribute : -
Checking if an actor is out of the scene?
by POM ·When ANY attribute : -
Color Inheritance
by OrchestralMonkey ·If actor1 is touched then 'Change Attribute' self.Color.Red = actor2.Color.Red (and repeat for green and blue values), but I couldn't get that to work (unless I did something wrong). -
how do i make locked and unlocked levels
by RandomApps ·what kind of attribute is it -
Move to does not stop?
by ORBZ ·MoveTo has been known to be buggy for quite a while. I attribute this bugginess to fractional positions not lining up with integer screen coordinates. -
Adding Game score
by CodeMonkey ·Use the Timer behavior with Every 1 second and a Change Attribute behavior. -
Play a sound file without using play sound behavior
by scitunes ·So I simply have a rule that says change attribute image to "letter"..game.letternumber..".png" and the images update automatically for each of the 26 levels (for -
attribute problem
by sebmacfly ·at the first scene (Title scene for exemple) you can add an actor out of the scene and add it a behavior "Load attribute" -
attribute problem
by sdx1987 ·defult game.attribute.A = 1 -
attribute problem
by sdx1987 ·and give another one a load attribute behavior,the keyword is a1 too.is it right?