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Touch overwrites collide problem
by scitunes ·I am assuming you have a rule that says when touch is pressed constrain x and y to touch1x and touch1y -
Slide and animate problem
by RAWRafa ·so all that I need to do is create a new integer attribute to calculate the slider position and insert it on these expressions? -
Slide and animate problem
by CodeMonkey ·You could constrain the self.Image attribute of the smile to an expression that concatenates the text part of the image names and using a game attribute that in an integer that is calculated by the po -
attribute problem
by CodeMonkey ·Use the Save Attribute behavior. -
attribute problem
by sdx1987 ·i make a scenes to change the attribute,how to save the attribute so that i can use the attribute when i open the app the next time -
animate problem
by IsabelleK ·I think that you can also delete change attribute behaviors, and this will still working (but I'm not sure, and I don't have my Mac around right now). -
animate problem
by IsabelleK ·Change attribute self.Color.Alpha to 1 -
Checking an actor??
by AppArcade ·ok make a game attribute game.coins -
Spawn Destroy Problem
by betazero ·I have bullets that fire and destroy after they hit the border but after a while the game totally gets messed up ( on the device...works fine on a mac with lots of memory ). All the sounds start vanis -
Maybe someone can see what I'm doing wrongn-random spawn
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Maybe someone can see what I'm doing wrongn-random spawn
by SaveDave ·Change attribute, randomactor = randomactor. Random (1,3) -
Angry Zombie Launch Just Submitted (Screen shots)
by RandomApps ·bunch of workarounds. Then I added Joe's circle constrain. this was great but then I had other issues and decided that constraining to half cricle would be ideal which I was able to figure out on my -
Interpolate bug .. or expected behaviour?
by VoidedSky ·I have had some problems with interpolate also. This is what I have learned: The only to stop an interpolate, is to have another interpolate acting on the same attribute that lasts LONGER than the fir -
Interpolate bug .. or expected behaviour?
by Sparkyidr ·I then have a rule that says when a certain attribute is set to "leave", it then interpolates the Y value to 345 ease in -
Rotating platforms Glich HELP
by shuttercraft ·I used a constrain attribute to make a platform that can spin on impact without getting knocked out of place. This will make the player have to balance the platform from side to side. (its a platform -
level specific score
by quantumsheep ·NOPE, you can do it all with 1 attribute -
Collectable items in game
by butterbean ·Create a global game attribute for each item named "self.collected" -
advanced platform functions
by shuttercraft ·Walking on ceiling- you could reverse the gravity using a acceleration attribute. -
Collectable items in game
by butterbean ·Change attribute, self.collected to true -
Collectable items in game
by THRSTN ·I'm seriously debating on changing the gameplay to be a special 6 characters to collect thru each level rather than the 40 or so i have now and set each as an attribute just for sanity sake.