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  1. Touch overwrites collide problem

    scitunes
    by scitunes · October 2010
    I am assuming you have a rule that says when touch is pressed constrain x and y to touch1x and touch1y
  2. Slide and animate problem

    RAWRafa
    by RAWRafa · October 2010
    so all that I need to do is create a new integer attribute to calculate the slider position and insert it on these expressions?
  3. Slide and animate problem

    CodeMonkey
    by CodeMonkey · October 2010
    You could constrain the self.Image attribute of the smile to an expression that concatenates the text part of the image names and using a game attribute that in an integer that is calculated by the po
  4. attribute problem

    CodeMonkey
    by CodeMonkey · October 2010
    Use the Save Attribute behavior.
  5. attribute problem

    sdx1987
    by sdx1987 · October 2010
    i make a scenes to change the attribute,how to save the attribute so that i can use the attribute when i open the app the next time
  6. animate problem

    IsabelleK
    by IsabelleK · October 2010
    I think that you can also delete change attribute behaviors, and this will still working (but I'm not sure, and I don't have my Mac around right now).
  7. animate problem

    IsabelleK
    by IsabelleK · October 2010
    Change attribute self.Color.Alpha to 1
  8. Checking an actor??

    AppArcade
    by AppArcade · October 2010
    ok make a game attribute game.coins
  9. Spawn Destroy Problem

    betazero
    by betazero · October 2010
    I have bullets that fire and destroy after they hit the border but after a while the game totally gets messed up ( on the device...works fine on a mac with lots of memory ). All the sounds start vanis
  10. Maybe someone can see what I'm doing wrongn-random spawn

    retired_38652959dd1b99f014fb6a5e65a56927
    by retired_38652959dd1b99f014fb6a5e65a56927 · October 2010
    Change attribute self.random to random(1,2)
  11. Maybe someone can see what I'm doing wrongn-random spawn

    SaveDave
    by SaveDave · October 2010
    Change attribute, randomactor = randomactor. Random (1,3)
  12. Angry Zombie Launch Just Submitted (Screen shots)

    RandomApps
    by RandomApps · October 2010
    bunch of workarounds. Then I added Joe's circle constrain. this was great but then I had other issues and decided that constraining to half cricle would be ideal which I was able to figure out on my
  13. Interpolate bug .. or expected behaviour?

    VoidedSky
    by VoidedSky · October 2010
    I have had some problems with interpolate also. This is what I have learned: The only to stop an interpolate, is to have another interpolate acting on the same attribute that lasts LONGER than the fir
  14. Interpolate bug .. or expected behaviour?

    Sparkyidr
    by Sparkyidr · October 2010
    I then have a rule that says when a certain attribute is set to "leave", it then interpolates the Y value to 345 ease in
  15. Rotating platforms Glich HELP

    shuttercraft
    by shuttercraft · October 2010
    I used a constrain attribute to make a platform that can spin on impact without getting knocked out of place. This will make the player have to balance the platform from side to side. (its a platform
  16. level specific score

    quantumsheep
    by quantumsheep · October 2010
    NOPE, you can do it all with 1 attribute
  17. Collectable items in game

    butterbean
    by butterbean · October 2010
    Create a global game attribute for each item named "self.collected"
  18. advanced platform functions

    shuttercraft
    by shuttercraft · October 2010
    Walking on ceiling- you could reverse the gravity using a acceleration attribute.
  19. Collectable items in game

    butterbean
    by butterbean · October 2010
    Change attribute, self.collected to true
  20. Collectable items in game

    THRSTN
    by THRSTN · October 2010
    I'm seriously debating on changing the gameplay to be a special 6 characters to collect thru each level rather than the 40 or so i have now and set each as an attribute just for sanity sake.
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